diff --git a/pyras.p8 b/pyras.p8 index c3e4e0d..ad78de3 100644 --- a/pyras.p8 +++ b/pyras.p8 @@ -6,8 +6,6 @@ __lua__ function _init() initgame() - initguy() - initpyras() end function _update() @@ -29,10 +27,10 @@ function initguy() end function moveguy() - if (btn(0)) guy.x=max(0,guy.x-guy.speed) - if (btn(1)) guy.x=min(127,guy.x+guy.speed) - if (btn(2)) guy.y=max(0,guy.y-guy.speed) - if (btn(3)) guy.y=min(127,guy.y+guy.speed) + if (btn(⬅️)) guy.x=max(0,guy.x-guy.speed) + if (btn(➡️)) guy.x=min(127,guy.x+guy.speed) + if (btn(⬆️)) guy.y=max(0,guy.y-guy.speed) + if (btn(⬇️)) guy.y=min(127,guy.y+guy.speed) end function drawguy() @@ -52,10 +50,13 @@ end function initpyras() pyras={} for i=1,game.nbpyras do - pyras[i]={ - x=flr(rnd(128)), - y=flr(rnd(128)) - } + repeat + pyras[i]={ + x=flr(rnd(128)), + y=flr(rnd(128)) + } + until abs(pyras[i].x-guy.x)>5 + or abs(pyras[i].y-guy.y)>5 end end @@ -95,13 +96,16 @@ end -->8 -- game game={ - level=4 + level=1, + slowdown=0.1 } function initgame() game.state=0 game.tick=0 game.nbpyras=flr(40*1.25^game.level) + initguy() + initpyras() end function drawbg() @@ -113,9 +117,9 @@ function drawbg() end function waitormove() - if game.tick>0.05*#pyras then - movepyras() + if game.tick>min(10,game.slowdown*#pyras) then moveguy() + movepyras() game.tick=0 end end