Size of characters can be changed in code

This commit is contained in:
2021-11-29 22:39:37 +01:00
parent 89dd487c7b
commit db259d49b1

View File

@ -19,31 +19,44 @@ end
-- guy
function initguy()
guy={
x=64,
y=64,
x=flr(game.boardsize/2),
y=flr(game.boardsize/2),
speed=4,
dead=false
}
end
function moveguy()
if (btn(⬅️)) guy.x=max(0,guy.x-guy.speed)
if (btn(➡️)) guy.x=min(127,guy.x+guy.speed)
if (btn(⬆️)) guy.y=max(0,guy.y-guy.speed)
if (btn()) guy.y=min(127,guy.y+guy.speed)
if (btn(⬅️)) then
guy.x=max(0,guy.x-guy.speed)
end
if (btn()) then
guy.x=min(game.boardsize,guy.x+guy.speed)
end
if (btn(⬆️)) then
guy.y=max(0,guy.y-guy.speed)
end
if (btn(⬇️)) then
guy.y=min(game.boardsize,guy.y+guy.speed)
end
end
function drawguy()
pset(guy.x,guy.y,11)
-- guides
pset(guy.x-guy.speed,guy.y-guy.speed,6)
pset(guy.x,guy.y-guy.speed,6)
pset(guy.x+guy.speed,guy.y-guy.speed,6)
pset(guy.x-guy.speed,guy.y,6)
pset(guy.x+guy.speed,guy.y,6)
pset(guy.x-guy.speed,guy.y+guy.speed,6)
pset(guy.x,guy.y+guy.speed,6)
pset(guy.x+guy.speed,guy.y+guy.speed,6)
local spd=guy.speed
drawpixel(guy.x,guy.y,11)
guides={
{guy.x-spd,guy.y-spd},
{guy.x ,guy.y-spd},
{guy.x+spd,guy.y-spd},
{guy.x-spd,guy.y },
{guy.x+spd,guy.y },
{guy.x-spd,guy.y+spd},
{guy.x ,guy.y+spd},
{guy.x+spd,guy.y+spd}
}
for g in all(guides) do
drawpixel(g[1],g[2],6)
end
end
-->8
-- pyras
@ -52,8 +65,8 @@ function initpyras()
for i=1,game.nbpyras do
repeat
pyras[i]={
x=flr(rnd(128)),
y=flr(rnd(128))
x=flr(rnd(game.boardsize+1)),
y=flr(rnd(game.boardsize+1))
}
until abs(pyras[i].x-guy.x)>5
or abs(pyras[i].y-guy.y)>5
@ -75,23 +88,25 @@ end
function drawandeatpyras()
for index,pyra in ipairs(pyras) do
if pget(pyra.x,pyra.y)==8 then
if getpixel(pyra.x,pyra.y)==8 then
sfx(0)
deli(pyras,index)
else
pset(pyra.x,pyra.y,8)
drawpixel(pyra.x,pyra.y,8)
end
end
end
-->8
-- game
game={
level=1,
slowdown=0.15
pixelsize=2
}
function initgame()
local pxs=game.pixelsize
game.boardsize=flr((127-pxs+1)/pxs)
game.slowdown=0.125*pxs
game.state=0
game.tick=0
game.nbpyras=flr(40*1.25^game.level)
@ -156,6 +171,27 @@ function drawgame()
end
end
end
-->8
-- helpers
function drawpixel(x,y,colour)
local size=game.pixelsize
rectfill(
x*size,
y*size,
(x+1)*size-1,
(y+1)*size-1,
colour
)
end
function getpixel(x,y)
local size=game.pixelsize
return pget(
x*size,
y*size
)
end
__gfx__
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000