Size of characters can be changed in code
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80
pyras.p8
80
pyras.p8
@ -19,31 +19,44 @@ end
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-- guy
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function initguy()
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guy={
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x=64,
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y=64,
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x=flr(game.boardsize/2),
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y=flr(game.boardsize/2),
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speed=4,
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dead=false
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}
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end
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function moveguy()
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if (btn(⬅️)) guy.x=max(0,guy.x-guy.speed)
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if (btn(➡️)) guy.x=min(127,guy.x+guy.speed)
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if (btn(⬆️)) guy.y=max(0,guy.y-guy.speed)
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if (btn(⬇️)) guy.y=min(127,guy.y+guy.speed)
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if (btn(⬅️)) then
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guy.x=max(0,guy.x-guy.speed)
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end
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if (btn(➡️)) then
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guy.x=min(game.boardsize,guy.x+guy.speed)
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end
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if (btn(⬆️)) then
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guy.y=max(0,guy.y-guy.speed)
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end
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if (btn(⬇️)) then
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guy.y=min(game.boardsize,guy.y+guy.speed)
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end
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end
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function drawguy()
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pset(guy.x,guy.y,11)
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-- guides
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pset(guy.x-guy.speed,guy.y-guy.speed,6)
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pset(guy.x,guy.y-guy.speed,6)
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pset(guy.x+guy.speed,guy.y-guy.speed,6)
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pset(guy.x-guy.speed,guy.y,6)
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pset(guy.x+guy.speed,guy.y,6)
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pset(guy.x-guy.speed,guy.y+guy.speed,6)
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pset(guy.x,guy.y+guy.speed,6)
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pset(guy.x+guy.speed,guy.y+guy.speed,6)
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local spd=guy.speed
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drawpixel(guy.x,guy.y,11)
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guides={
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{guy.x-spd,guy.y-spd},
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{guy.x ,guy.y-spd},
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{guy.x+spd,guy.y-spd},
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{guy.x-spd,guy.y },
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{guy.x+spd,guy.y },
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{guy.x-spd,guy.y+spd},
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{guy.x ,guy.y+spd},
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{guy.x+spd,guy.y+spd}
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}
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for g in all(guides) do
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drawpixel(g[1],g[2],6)
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end
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end
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-->8
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-- pyras
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@ -52,8 +65,8 @@ function initpyras()
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for i=1,game.nbpyras do
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repeat
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pyras[i]={
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x=flr(rnd(128)),
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y=flr(rnd(128))
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x=flr(rnd(game.boardsize+1)),
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y=flr(rnd(game.boardsize+1))
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}
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until abs(pyras[i].x-guy.x)>5
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or abs(pyras[i].y-guy.y)>5
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@ -75,23 +88,25 @@ end
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function drawandeatpyras()
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for index,pyra in ipairs(pyras) do
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if pget(pyra.x,pyra.y)==8 then
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if getpixel(pyra.x,pyra.y)==8 then
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sfx(0)
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deli(pyras,index)
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else
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pset(pyra.x,pyra.y,8)
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drawpixel(pyra.x,pyra.y,8)
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end
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end
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end
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-->8
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-- game
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game={
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level=1,
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slowdown=0.15
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pixelsize=2
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}
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function initgame()
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local pxs=game.pixelsize
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game.boardsize=flr((127-pxs+1)/pxs)
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game.slowdown=0.125*pxs
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game.state=0
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game.tick=0
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game.nbpyras=flr(40*1.25^game.level)
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@ -156,6 +171,27 @@ function drawgame()
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end
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end
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end
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-->8
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-- helpers
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function drawpixel(x,y,colour)
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local size=game.pixelsize
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rectfill(
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x*size,
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y*size,
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(x+1)*size-1,
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(y+1)*size-1,
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colour
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)
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end
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function getpixel(x,y)
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local size=game.pixelsize
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return pget(
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x*size,
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y*size
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)
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end
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__gfx__
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00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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