185 lines
4.8 KiB
Lua
185 lines
4.8 KiB
Lua
pico-8 cartridge // http://www.pico-8.com
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version 39
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__lua__
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-- maths attacks --
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-- by djib --
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function _init()
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cls(1)
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init_btn_status()
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end
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function _update()
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update_btn_status(❎)
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update_btn_status(🅾️)
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end
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function _draw()
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draw_keypad()
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result=get_input()
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if result!="" then
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print(get_input(),0)
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end
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end
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-->8
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-- button management --
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function init_btn_status()
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-- no repeating delay for keyboard
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poke(0x5f5d,255)
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-- true when pressed
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btn_down_status={}
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-- true when quickly released
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btn_up_status={}
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-- true when held
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btn_held_status={}
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end
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function update_btn_status(button)
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-- clear held status
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if btn_held_status[button] then
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btn_held_status[button]=false
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-- button was already pressed --
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elseif btn_down_status[button] then
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-- button was held
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if btnp(button) then
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btn_held_status[button]=true
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btn_down_status[button]=false
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end
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-- button no longer pressed
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if not btn(button) then
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btn_up_status[button]=true
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btn_down_status[button]=false
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end
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else
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if btnp(button) then
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btn_down_status[button]=true
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end
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if not btn(button) then
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btn_held_status[button]=false
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btn_down_status[button]=false
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btn_up_status[button]=false
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end
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end
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end
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function btn_held(button)
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return btn_held_status[button]
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end
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function btn_pressed(button)
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return btn_up_status[button]
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end
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-->8
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-- keypad input --
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keys = {
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{ --1
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dx=0,dy=0,
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up=true,down=false,
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left=true,right=false
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},
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{ --2
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dx=1,dy=0,
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up=true,down=false,
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left=false,right=false
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},
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{ --3
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dx=2,dy=0,
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up=true,down=false,
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left=false,right=true
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},
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{ --4
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dx=0,dy=1,
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up=false,down=false,
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left=true,right=false
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},
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{ --5
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dx=1,dy=1,
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up=false,down=false,
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left=false,right=false
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},
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{ --6
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dx=2,dy=1,
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up=false,down=false,
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left=false,right=true
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},
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{ --7
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dx=0,dy=2,
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up=false,down=true,
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left=true,right=false
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},
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{ --8
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dx=1,dy=2,
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up=false,down=true,
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left=false,right=false
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},
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{ --9
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dx=2,dy=2,
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up=false,down=true,
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left=false,right=true
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}
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}
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function get_input()
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result=""
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if btn_pressed(❎) then
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for k,v in pairs(keys) do
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if input_matches(v) then
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result=tostr(k)
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end
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end
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elseif btn_held(❎) then
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result = "0"
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elseif btn_pressed(🅾️) then
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result = "clear!"
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elseif btn_held(🅾️) then
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result = "fire!"
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end
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return result
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end
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function input_matches(v)
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return btn(⬆️)==v.up and
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btn(⬇️)==v.down and
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btn(⬅️)==v.left and
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btn(➡️)==v.right
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end
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function draw_keypad()
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-- size of keys
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local delta=8
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-- keypad location
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local kx=(127-delta*3)/2
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local ky=127-delta*3
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rectfill(kx-1,ky-1,kx+3*delta,ky+3*delta,0)
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for k,v in pairs(keys) do
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if input_matches(v) then
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offset=16
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else
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offset=0
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end
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spr(k+offset,
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kx+v.dx*delta,
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ky+v.dy*delta
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)
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end
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end
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__gfx__
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66666660666666606666666066666660666666606666666066666660666666606666666066666660000000000000000000000000000000000000000000000000
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00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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06666666066666660666666606666666066666660666666606666666066666660666666606666666000000000000000000000000000000000000000000000000
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