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PICO-8/maths-attacks.p8

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Lua
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pico-8 cartridge // http://www.pico-8.com
version 37
__lua__
-- maths attacks --
-- by djib --
function _init()
cls()
init_btn_status()
end
function _update()
update_btn_status()
update_btn_status(🅾)
end
function _draw()
result=get_input()
if result!="" then
print(get_input())
end
end
-->8
-- buttons --
function init_btn_status()
-- no repeating delay for keyboard
poke(0x5f5d,255)
-- true when pressed
btn_down_status={}
-- true when quickly released
btn_up_status={}
-- true when held
btn_held_status={}
end
function update_btn_status(button)
-- clear held status
if btn_held_status[button] then
btn_held_status[button]=false
-- button was already pressed --
elseif btn_down_status[button] then
-- button was held
if btnp(button) then
btn_held_status[button]=true
btn_down_status[button]=false
end
-- button no longer pressed
if not btn(button) then
btn_up_status[button]=true
btn_down_status[button]=false
end
else
if btnp(button) then
btn_down_status[button]=true
end
if not btn(button) then
btn_held_status[button]=false
btn_down_status[button]=false
btn_up_status[button]=false
end
end
end
function btn_held(button)
return btn_held_status[button]
end
function btn_pressed(button)
return btn_up_status[button]
end
-->8
-- game logic --
function get_input()
result=""
if btn_pressed() then
if btn() then
if btn() then
result = "1"
elseif btn() then
result = "3"
else
result = "2"
end
elseif btn() then
if btn() then
result = "7"
elseif btn() then
result = "9"
else
result = "8"
end
else
if btn() then
result = "4"
elseif btn() then
result = "6"
else
result = "5"
end
end
elseif btn_held() then
result = "clear!"
elseif btn_pressed(🅾) then
result = "0"
elseif btn_held(🅾) then
result = "fire!"
end
return result
end
__gfx__
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00077000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
00700700000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000