before big code modification (moving player color in Board)
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@ -2,9 +2,9 @@
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L-Index
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I-Index
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@ -13,7 +13,7 @@ L-Index
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@ -73,18 +73,37 @@ function windowTitle()
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<B>L</B></H2>
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<A NAME="_I_"><!-- --></A><H2>
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<B>I</B></H2>
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<DL>
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<DT><A HREF="../suicideChess/Rules.html#legalMovesForPlayer(suicideChess.Board, int)"><B>legalMovesForPlayer(Board, int)</B></A> -
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Method in class suicideChess.<A HREF="../suicideChess/Rules.html" title="class in suicideChess">Rules</A>
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<DD>Computes the possible moves according to the current status of the <A HREF="../suicideChess/Board.html" title="class in suicideChess"><CODE>Board</CODE></A> and the
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color of the current player.
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<DT><A HREF="../suicideChess/Rules.html#legalMovesFromSquare(suicideChess.Square, suicideChess.Board)"><B>legalMovesFromSquare(Square, Board)</B></A> -
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Method in class suicideChess.<A HREF="../suicideChess/Rules.html" title="class in suicideChess">Rules</A>
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<DD>Computes the possible moves from a given <A HREF="../suicideChess/Square.html" title="class in suicideChess"><CODE>Square</CODE></A>
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according to the current status of the <A HREF="../suicideChess/Board.html" title="class in suicideChess"><CODE>Board</CODE></A>
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<DT><A HREF="../suicideChess/XBoardProtocol.html#initialise()"><B>initialise()</B></A> -
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Static method in class suicideChess.<A HREF="../suicideChess/XBoardProtocol.html" title="class in suicideChess">XBoardProtocol</A>
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<DD>This function initialises the communications with XBoard.
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<DT><A HREF="../suicideChess/XBoardProtocol.html#INVALID"><B>INVALID</B></A> -
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Static variable in class suicideChess.<A HREF="../suicideChess/XBoardProtocol.html" title="class in suicideChess">XBoardProtocol</A>
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<DD>Received an invalid move
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<DT><A HREF="../suicideChess/Move.html#isCaptureMove()"><B>isCaptureMove()</B></A> -
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Method in class suicideChess.<A HREF="../suicideChess/Move.html" title="class in suicideChess">Move</A>
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<DD>Returns a boolean saying if a Move is a capture move
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<DT><A HREF="../suicideChess/Board.html#isEmpty(suicideChess.Square, suicideChess.Piece)"><B>isEmpty(Square, Piece)</B></A> -
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Method in class suicideChess.<A HREF="../suicideChess/Board.html" title="class in suicideChess">Board</A>
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<DD>This function returns a boolean telling if a <A HREF="../suicideChess/Piece.html" title="class in suicideChess"><CODE>Piece</CODE></A> is on a <A HREF="../suicideChess/Board.NoPieceOnSquare.html" title="class in suicideChess"><CODE>Board.NoPieceOnSquare</CODE></A>.
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<DT><A HREF="../suicideChess/Board.html#isEnPassant()"><B>isEnPassant()</B></A> -
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Method in class suicideChess.<A HREF="../suicideChess/Board.html" title="class in suicideChess">Board</A>
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<DD>This function returns a boolean saying if the board is in an 'en passant' state.
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<DT><A HREF="../suicideChess/Move.html#isEnPassant()"><B>isEnPassant()</B></A> -
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Method in class suicideChess.<A HREF="../suicideChess/Move.html" title="class in suicideChess">Move</A>
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<DD>Returns a boolean saying is a Move is an 'en passant' move.
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<DT><A HREF="../suicideChess/Square.html#isEqual(suicideChess.Square)"><B>isEqual(Square)</B></A> -
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Method in class suicideChess.<A HREF="../suicideChess/Square.html" title="class in suicideChess">Square</A>
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<DD>Returns a boolean telling if two squares are the same
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<DT><A HREF="../suicideChess/Move.html#isPromotionMove()"><B>isPromotionMove()</B></A> -
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Method in class suicideChess.<A HREF="../suicideChess/Move.html" title="class in suicideChess">Move</A>
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<DD>Returns a boolean saying if a Move is a promotion or not.
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<DT><A HREF="../suicideChess/Move.html#isSimpleEqual(suicideChess.Move)"><B>isSimpleEqual(Move)</B></A> -
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Method in class suicideChess.<A HREF="../suicideChess/Move.html" title="class in suicideChess">Move</A>
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<DD>Tests the equality of two moves by just looking at the fromSquare and the toSquare
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</DL>
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<HR>
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@ -138,7 +157,7 @@ Method in class suicideChess.<A HREF="../suicideChess/Rules.html" title="class i
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