Pieces can be added and removed to bitboards.
I need to implement move function and it will be ok for a very basic suicide chess program without any move checking.
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78
src/suicideChess/Piece.java
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78
src/suicideChess/Piece.java
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/**
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*
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*/
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package suicideChess;
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/**
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* @author djib
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*
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* This file contains the moves representation.
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*
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* $LastChangedDate$
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* $LastChangedRevision$
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* $LastChangedBy$
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*/
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public class Piece {
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/*************
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* CONSTANTS *
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*************/
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/**
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* Take really good care if you want to change those values
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* Class BitBoard makes intensive use of those
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*/
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//Contants used to detect color
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public static final int WHITE=0;
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public static final int BLACK=1;
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//Constants used in the board representation
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public static final int WHITE_PIECE = WHITE;
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public static final int BLACK_PIECE = BLACK;
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public static final int WHITE_PAWN = 2;
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public static final int BLACK_PAWN = 3;
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public static final int WHITE_KING = 4;
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public static final int BLACK_KING = 5;
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public static final int WHITE_QUEEN = 6;
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public static final int BLACK_QUEEN = 7;
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public static final int WHITE_BISHOP = 8;
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public static final int BLACK_BISHOP = 9;
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public static final int WHITE_KNIGHT = 10;
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public static final int BLACK_KNIGHT = 11;
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public static final int WHITE_ROOK = 12;
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public static final int BLACK_ROOK = 13;
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//Constants used for promotion (as used in the xboard protocol)
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public static final char KING_CHAR='k';
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public static final char QUEEN_CHAR='q';
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public static final char BISHOP_CHAR='b';
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public static final char KNIGHT_CHAR='n';
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public static final char ROOK_CHAR='r';
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/****************
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* PRIVATE DATA *
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****************/
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private static int pieceNumber;
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/***************
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* CONSTRUCTOR *
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***************/
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public Piece(int piece) {
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pieceNumber = piece;
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}
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/***********
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* METHODS *
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***********/
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public int getColor() {
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return pieceNumber%2; //cf declaration of BLACK and WHITE above and the pieces above.
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}
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public int getPieceNumber() {
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return pieceNumber;
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}
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}
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