501 lines
20 KiB
HTML
501 lines
20 KiB
HTML
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<!-- Generated by javadoc (build 1.5.0_05) on Tue Jan 17 15:42:44 GMT 2006 -->
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<TITLE>
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Board
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<META NAME="keywords" CONTENT="suicideChess.Board class">
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../suicideChess/package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A> </TD>
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<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Class</B></FONT> </TD>
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PREV CLASS
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<A HREF="../suicideChess/Board.NoPieceOnSquare.html" title="class in suicideChess"><B>NEXT CLASS</B></A></FONT></TD>
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<TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">
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SUMMARY: <A HREF="#nested_class_summary">NESTED</A> | <A HREF="#field_summary">FIELD</A> | <A HREF="#constructor_summary">CONSTR</A> | <A HREF="#method_summary">METHOD</A></FONT></TD>
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DETAIL: <A HREF="#field_detail">FIELD</A> | <A HREF="#constructor_detail">CONSTR</A> | <A HREF="#method_detail">METHOD</A></FONT></TD>
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<!-- ======== START OF CLASS DATA ======== -->
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<H2>
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<FONT SIZE="-1">
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suicideChess</FONT>
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<BR>
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Class Board</H2>
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<PRE>
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java.lang.Object
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<IMG SRC="../resources/inherit.gif" ALT="extended by "><B>suicideChess.Board</B>
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</PRE>
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<HR>
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<DL>
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<DT><PRE>public class <B>Board</B><DT>extends java.lang.Object</DL>
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</PRE>
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<P>
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This class contains the board representation.
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The board is represented using bitboards.
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<ul><li>a1 is square 0</li>
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<li>h8 is square 7</li>
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<li>a2 is square 8</li>
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<li>... and so on</li>
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<P>
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<P>
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<DL>
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<DT><B>Version:</B></DT>
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<DD>$LastChangedRevision$, $LastChangedDate$</DD>
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<DT><B>Author:</B></DT>
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<DD>Jean-Baptiste Hétier</DD>
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</DL>
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<HR>
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<P>
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<!-- ======== NESTED CLASS SUMMARY ======== -->
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<A NAME="nested_class_summary"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Nested Class Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> class</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../suicideChess/Board.NoPieceOnSquare.html" title="class in suicideChess">Board.NoPieceOnSquare</A></B></CODE>
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<BR>
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</TD>
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</TR>
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</TABLE>
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<!-- =========== FIELD SUMMARY =========== -->
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<A NAME="field_summary"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Field Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../suicideChess/Board.html#NB_OF_FILES">NB_OF_FILES</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../suicideChess/Board.html#NB_OF_RANKS">NB_OF_RANKS</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../suicideChess/Board.html#NB_OF_SQUARES">NB_OF_SQUARES</A></B></CODE>
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<BR>
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</TD>
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</TR>
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</TABLE>
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<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<A NAME="constructor_summary"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Constructor Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><B><A HREF="../suicideChess/Board.html#Board()">Board</A></B>()</CODE>
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<BR>
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Constructor of the class Board</TD>
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</TR>
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</TABLE>
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<!-- ========== METHOD SUMMARY =========== -->
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<A NAME="method_summary"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Method Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../suicideChess/Board.html#display()">display</A></B>()</CODE>
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<BR>
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This function can be used to display the board
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Black pieces are displayed in uppercase letters.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../suicideChess/Board.html#doMove(suicideChess.Move)">doMove</A></B>(<A HREF="../suicideChess/Move.html" title="class in suicideChess">Move</A> move)</CODE>
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<BR>
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This methods takes a <A HREF="../suicideChess/Move.html" title="class in suicideChess"><CODE>Move</CODE></A> and applies it (updating the bitboard)</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> <A HREF="../suicideChess/Square.html" title="class in suicideChess">Square</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../suicideChess/Board.html#getEnPassantSquare()">getEnPassantSquare</A></B>()</CODE>
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<BR>
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This function is used to return the 'en passant' Square.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> <A HREF="../suicideChess/Piece.html" title="class in suicideChess">Piece</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../suicideChess/Board.html#getPiece(suicideChess.Square)">getPiece</A></B>(<A HREF="../suicideChess/Square.html" title="class in suicideChess">Square</A> onSquare)</CODE>
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<BR>
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This function searchs for what piece is on a square.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../suicideChess/Board.html#isEmpty(suicideChess.Square, suicideChess.Piece)">isEmpty</A></B>(<A HREF="../suicideChess/Square.html" title="class in suicideChess">Square</A> square,
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<A HREF="../suicideChess/Piece.html" title="class in suicideChess">Piece</A> piece)</CODE>
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<BR>
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This function returns a boolean telling if a <A HREF="../suicideChess/Piece.html" title="class in suicideChess"><CODE>Piece</CODE></A> is on a <A HREF="../suicideChess/Board.NoPieceOnSquare.html" title="class in suicideChess"><CODE>Board.NoPieceOnSquare</CODE></A>.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../suicideChess/Board.html#isEnPassant()">isEnPassant</A></B>()</CODE>
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<BR>
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This function returns a boolean saying if the board is in an 'en passant' state.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../suicideChess/Board.html#squareToBitBoardSquare(suicideChess.Square)">squareToBitBoardSquare</A></B>(<A HREF="../suicideChess/Square.html" title="class in suicideChess">Square</A> square)</CODE>
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<BR>
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This function converts a <A HREF="../suicideChess/Board.NoPieceOnSquare.html" title="class in suicideChess"><CODE>Board.NoPieceOnSquare</CODE></A> to a number representing a bitboard square</TD>
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</TR>
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</TABLE>
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<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE>equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
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</TR>
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</TABLE>
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<P>
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<!-- ============ FIELD DETAIL =========== -->
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<A NAME="field_detail"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
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<B>Field Detail</B></FONT></TH>
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</TR>
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</TABLE>
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<A NAME="NB_OF_RANKS"><!-- --></A><H3>
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NB_OF_RANKS</H3>
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<PRE>
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public static final int <B>NB_OF_RANKS</B></PRE>
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<DL>
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<DL>
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<DT><B>See Also:</B><DD><A HREF="../constant-values.html#suicideChess.Board.NB_OF_RANKS">Constant Field Values</A></DL>
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</DL>
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<HR>
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<A NAME="NB_OF_FILES"><!-- --></A><H3>
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NB_OF_FILES</H3>
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<PRE>
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public static final int <B>NB_OF_FILES</B></PRE>
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<DL>
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<DL>
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<DT><B>See Also:</B><DD><A HREF="../constant-values.html#suicideChess.Board.NB_OF_FILES">Constant Field Values</A></DL>
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</DL>
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<HR>
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<A NAME="NB_OF_SQUARES"><!-- --></A><H3>
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NB_OF_SQUARES</H3>
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<PRE>
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public static final int <B>NB_OF_SQUARES</B></PRE>
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<DL>
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<DL>
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<DT><B>See Also:</B><DD><A HREF="../constant-values.html#suicideChess.Board.NB_OF_SQUARES">Constant Field Values</A></DL>
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</DL>
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<!-- ========= CONSTRUCTOR DETAIL ======== -->
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<A NAME="constructor_detail"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
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<B>Constructor Detail</B></FONT></TH>
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</TR>
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</TABLE>
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<A NAME="Board()"><!-- --></A><H3>
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Board</H3>
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<PRE>
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public <B>Board</B>()
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throws <A HREF="../suicideChess/Square.NotAValidSquare.html" title="class in suicideChess">Square.NotAValidSquare</A></PRE>
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<DL>
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<DD>Constructor of the class Board
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<P>
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<DL>
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<DT><B>Throws:</B>
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<DD><CODE><A HREF="../suicideChess/Square.NotAValidSquare.html" title="class in suicideChess">Square.NotAValidSquare</A></CODE></DL>
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</DL>
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<!-- ============ METHOD DETAIL ========== -->
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<A NAME="method_detail"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
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<B>Method Detail</B></FONT></TH>
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</TR>
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</TABLE>
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<A NAME="doMove(suicideChess.Move)"><!-- --></A><H3>
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doMove</H3>
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<PRE>
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public void <B>doMove</B>(<A HREF="../suicideChess/Move.html" title="class in suicideChess">Move</A> move)
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throws <A HREF="../suicideChess/Board.NoPieceOnSquare.html" title="class in suicideChess">Board.NoPieceOnSquare</A></PRE>
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<DL>
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<DD>This methods takes a <A HREF="../suicideChess/Move.html" title="class in suicideChess"><CODE>Move</CODE></A> and applies it (updating the bitboard)
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<P>
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<DD><DL>
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<DT><B>Parameters:</B><DD><CODE>move</CODE> - The move that is to be done
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<DT><B>Throws:</B>
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<DD><CODE><A HREF="../suicideChess/Board.NoPieceOnSquare.html" title="class in suicideChess">Board.NoPieceOnSquare</A></CODE> - If a piece is trying to be moved from a square that does not exist.<DT><B>See Also:</B><DD><A HREF="../suicideChess/Move.html" title="class in suicideChess"><CODE>Move</CODE></A></DL>
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</DD>
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</DL>
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<HR>
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<A NAME="getPiece(suicideChess.Square)"><!-- --></A><H3>
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getPiece</H3>
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<PRE>
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public <A HREF="../suicideChess/Piece.html" title="class in suicideChess">Piece</A> <B>getPiece</B>(<A HREF="../suicideChess/Square.html" title="class in suicideChess">Square</A> onSquare)</PRE>
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<DL>
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<DD>This function searchs for what piece is on a square.
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<P>
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<DD><DL>
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<DT><B>Parameters:</B><DD><CODE>onSquare</CODE> - The Square on which we will look for a piece.
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<DT><B>Returns:</B><DD>a <A HREF="../suicideChess/Piece.html" title="class in suicideChess"><CODE>Piece</CODE></A><DT><B>See Also:</B><DD><A HREF="../suicideChess/Board.NoPieceOnSquare.html" title="class in suicideChess"><CODE>Board.NoPieceOnSquare</CODE></A>,
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<A HREF="../suicideChess/Piece.html" title="class in suicideChess"><CODE>Piece</CODE></A></DL>
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</DD>
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</DL>
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<HR>
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<A NAME="isEmpty(suicideChess.Square, suicideChess.Piece)"><!-- --></A><H3>
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isEmpty</H3>
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<PRE>
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public boolean <B>isEmpty</B>(<A HREF="../suicideChess/Square.html" title="class in suicideChess">Square</A> square,
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<A HREF="../suicideChess/Piece.html" title="class in suicideChess">Piece</A> piece)</PRE>
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<DL>
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<DD>This function returns a boolean telling if a <A HREF="../suicideChess/Piece.html" title="class in suicideChess"><CODE>Piece</CODE></A> is on a <A HREF="../suicideChess/Board.NoPieceOnSquare.html" title="class in suicideChess"><CODE>Board.NoPieceOnSquare</CODE></A>.
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<P>
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<DD><DL>
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<DT><B>Parameters:</B><DD><CODE>square</CODE> - The Square<DD><CODE>piece</CODE> - A Piece constant
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<DT><B>Returns:</B><DD>boolean<DT><B>See Also:</B><DD><A HREF="../suicideChess/Piece.html" title="class in suicideChess"><CODE>Piece</CODE></A>,
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<A HREF="../suicideChess/Board.NoPieceOnSquare.html" title="class in suicideChess"><CODE>Board.NoPieceOnSquare</CODE></A></DL>
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</DD>
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</DL>
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<HR>
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<A NAME="squareToBitBoardSquare(suicideChess.Square)"><!-- --></A><H3>
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squareToBitBoardSquare</H3>
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<PRE>
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public static int <B>squareToBitBoardSquare</B>(<A HREF="../suicideChess/Square.html" title="class in suicideChess">Square</A> square)</PRE>
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<DL>
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<DD>This function converts a <A HREF="../suicideChess/Board.NoPieceOnSquare.html" title="class in suicideChess"><CODE>Board.NoPieceOnSquare</CODE></A> to a number representing a bitboard square
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<P>
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<DD><DL>
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<DT><B>Parameters:</B><DD><CODE>square</CODE> - The Square to be converted
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<DT><B>Returns:</B><DD>int<DT><B>See Also:</B><DD><A HREF="../suicideChess/Board.NoPieceOnSquare.html" title="class in suicideChess"><CODE>Board.NoPieceOnSquare</CODE></A></DL>
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</DD>
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</DL>
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<HR>
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<A NAME="isEnPassant()"><!-- --></A><H3>
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isEnPassant</H3>
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<PRE>
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public boolean <B>isEnPassant</B>()</PRE>
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<DL>
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<DD>This function returns a boolean saying if the board is in an 'en passant' state.
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<P>
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<DD><DL>
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<DT><B>Returns:</B><DD>boolean</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="getEnPassantSquare()"><!-- --></A><H3>
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getEnPassantSquare</H3>
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<PRE>
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public <A HREF="../suicideChess/Square.html" title="class in suicideChess">Square</A> <B>getEnPassantSquare</B>()</PRE>
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<DL>
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<DD>This function is used to return the 'en passant' Square. Don't use it unless table is in an 'en passant' state.
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<P>
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<DD><DL>
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<DT><B>Returns:</B><DD>Square<DT><B>See Also:</B><DD><A HREF="../suicideChess/Board.NoPieceOnSquare.html" title="class in suicideChess"><CODE>Board.NoPieceOnSquare</CODE></A></DL>
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</DD>
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</DL>
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<HR>
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<A NAME="display()"><!-- --></A><H3>
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display</H3>
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<PRE>
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public void <B>display</B>()</PRE>
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<DL>
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<DD>This function can be used to display the board
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Black pieces are displayed in uppercase letters.
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<P>
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<DD><DL>
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</DL>
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</DD>
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