Files
Sushi/src/suicideChess/SuicideChess.java

595 lines
26 KiB
Java

package suicideChess;
import java.io.BufferedReader;
import java.io.InputStreamReader;
import java.util.ArrayList;
import suicideChess.Board.NoPieceOnSquare;
import suicideChess.Board.UnableToParseFENStringException;
import suicideChess.Move.NotAValidMoveException;
import suicideChess.OpeningBook.NoOpeningMovesLeft;
import suicideChess.Square.NotAValidSquare;
import suicideChess.SuicideProblems.NoSuchSuicideProblem;
/**
* Main file (the game in itself)
* @author Jean-Baptiste Hétier
* @version $LastChangedRevision$, $LastChangedDate$
*/
public class SuicideChess {
/*
* Those flags are used to perform extra checks during the debugging of the
* program. They may be safely all set to false once the program is stable.
* It should improve performance a lot.
*/
/**
* does BitBoard.class removePiece function checks if removing piece is legal ?
*/
public static final boolean BITBOARD_REMOVEPIECE_CHECK_REMOVE = false;
/**
* does Square.class checks if the strings are valid (is "z9" a valid square ?)
*/
public static final boolean SQUARE_CHECK_INVALID = false;
/**
* Use mobility in evaluation function (slows the program down a lot)
*/
public static final boolean USE_MOBILITY = false;
/**
* do move ordering in Alpha-Beta pruning ?
*/
public static final boolean MOVE_ORDERING = false;
/**
* Minimum ply to search to (when doing iterative deepening)
*/
public static final int MIN_PLY_DEPTH = 2;
/**
* Number of Plies the computes searches to
*/
private static int plyDepth = 4;
/**
* What is the current ply depth
* @return integer
*/
public static int getPlyDepth() { return plyDepth; }
/**
* Quiescence search -> don't evaluate if captures are possible.
*/
public static final boolean QUIESCENCE_SEARCH = true;
/**
* Quiescence limit (ie. if more than that many possibilities of capturing, don't analyse further.
*/
public static final int QUIESCENCE_LIMIT = 4;
/**
* Maximum number of Plies the computer will ever go to
*/
public static final int MAX_QUIESCENCE_DEPTH = 8;
/**
* Adaptative depth -> ie: when only one possible move, don't search. When very few moves, add one to depth.
*/
public static final boolean ADAPTATIVE_DEPTH = false;
/**
* Adaptative branchin limit
*/
public static final int ADAPTATIVE_BRANCHING_LIMIT = 2;
///**
// * Killer size (nb of killer moves remembered)
// */
//public static final int KILLER_SIZE = 10;
/**
* Try the primary variation from the earliest iteration first
*/
public static final boolean PRINCIPAL_VARIATION_FIRST = true;
/**
* The name to be displayed
*/
public static final String NAME = "djib's SuShi v1.0.6";
/**
* Displays informations in the console.
*/
private static boolean asciiGame = true;
/**
* Should the game be played in acsii
* @return boolean
*/
public static boolean playInACSII() {
return asciiGame;
}
/**
* Test and display if the board is in a winning state.
* @param bitboard A Board
* @return True or False
*/
private static boolean testAndDisplayIfWinningOrDrawPosition (Board bitboard) {
if (bitboard.getBoardValue()==Board.BLACK_WINS) {
System.out.println("0-1 {Black mates}");
return true;
} else if (bitboard.getBoardValue()==Board.WHITE_WINS) {
System.out.println("1-0 {White mates}");
return true;
} else if (bitboard.isADraw()) {
System.out.println("1/2-1/2 {Draw}");
return true;
}
return false;
}
/**
* If feature usermove has not been accepted by XBoard then consider all unknown commands
* as moves
*/
private static boolean acceptedUsermove = false;
/**
* This array is used for undo purposes. Positions are sorted from last to first.
*/
private static ArrayList<Board> allPlayedPositions = new ArrayList<Board>();
/**
* This function is used to add a new position to the list of all positions
* @param position A {@link Board}
* @see Board
*/
private static void addPlayedPosition (Board position) {
allPlayedPositions.add(0,new Board(position));
}
/**
* This function is used to undo the last position played
*/
private static Board removePlayedPosition () {
if(allPlayedPositions.size()>1)
allPlayedPositions.remove(0);
return allPlayedPositions.get(0);
}
/**
* This variable says whether the computer should display a "thinking output"
*/
private static boolean postThinkingOutput = true;
/**
* Should computer display thinking output or not ?
* @return boolean
*/
public static boolean postThinkingOutput() {
return postThinkingOutput;
}
private static void displayPlayer(Board bitboard) {
if(bitboard.getCurrentPlayer()==Piece.BLACK) {
System.out.println("-> Black: ");
} else {
System.out.println("-> White: ");
}
//bitboard.debug();
}
//this variable is used to decide whether or not the computer should use it's opening book
//private static boolean playingWithOpeningBook = true;
//this variable tells if the game is in the opening phase.
private static boolean openingPhase = true;
/**
* The main function
* @param args No parameters should be transmitted to this function.
* @throws NotAValidSquare
*/
public static void main(String[] args) throws NotAValidSquare {
System.out.println("Welcome to SuicideChess "+SuicideChess.NAME+"!\n");
System.out.println("Type 'help' for a quick help.");
System.out.println("If you want a graphical interface, you can use XBoard, WinBoard or any compatible program.");
System.out.println();
OpeningBook.load();
SuicideProblems.load();
ConfigFile.load();
System.out.println();
BufferedReader moveInput = new BufferedReader(new InputStreamReader(System.in));
Board bitboard = new Board();
addPlayedPosition(bitboard);
bitboard.display();
System.out.println();
displayPlayer(bitboard);
boolean computerPlaying = true; //the computer does not play in foce mode.
boolean playing = true;
while (playing) {
try {
String whatMove= moveInput.readLine();
boolean playedALegalMove = false;
//System.out.println("Got message from xboard: "+whatMove);
if (whatMove.startsWith("help")) {
System.out.println("==================== Quick help ====================\nEnter moves in SAN notation : e2e3, e7e8r, ...\n");
System.out.println("new\t\t\tcreates a new game");
System.out.println("quit\t\t\tquits the game");
System.out.println("go\t\t\twill let the computer play the current player");
System.out.println("hint\t\t\treturns a legal move for current position");
System.out.println("undo\t\t\tundoes a half move (one side)");
System.out.println("remove\t\t\tundoes a full move");
System.out.println("force\t\t\tthe computer will check moves but not play");
System.out.println();
System.out.println("board\t\t\tdisplays the current status of the board");
System.out.println("eval\t\t\tevaluates the current board position");
System.out.println("setboard FEN\t\tsets the board according to the FEN position");
System.out.println("sd N\t\t\tsets the search depth to n");
System.out.println("bk\t\t\tdisplays available openbook moves for current position");
System.out.println("post\t\t\tdisplays thinking output");
System.out.println("nopost\t\t\tdo not display thinking output");
System.out.println();
System.out.println("problem\t\t\tdisplays the number of available problems");
System.out.println("problem auto\t\tlets the computer play automatically on each problem");
System.out.println("problem N\t\tloads problem number N");
System.out.println("problem load FILENAME\tloads the problem file FILENAME");
System.out.println("config\t\t\t displays current configuration");
System.out.println("config FILENAME\t\tloads a configuration from FILENAME");
System.out.println();
}else if (whatMove.startsWith("problem")) { //special case for problems
if(whatMove.length()==7) {
System.out.println("There are "+SuicideProblems.numberOfProblems()+" problems.");
} else if (whatMove.substring(8).equals("auto")) {
autoProblem();
} else if ((whatMove.length()>=12)&&(whatMove.substring(8,12).equals("load"))) {
SuicideProblems.suicideProblemsLoad(whatMove.substring(13));
} else {
openingPhase=false;
try {
int problemNb = Integer.parseInt(whatMove.substring(8));
bitboard=new Board(SuicideProblems.getProblemNumber(problemNb));
if(asciiGame) {
bitboard.display();
displayPlayer(bitboard);
}
addPlayedPosition(bitboard);
} catch (NumberFormatException e) {
System.out.println("Not a valid number: "+ whatMove.substring(8));
}
}
} else if (whatMove.startsWith("config")) { //special case for loading other configuration files
if(whatMove.length()==6) {
ConfigFile.display();
} else if ((whatMove.length()>6)) {
ConfigFile.loadFile(whatMove.substring(7));
}
} else if (whatMove.startsWith("asciiplay")) {
asciiGame=true;
bitboard.display();
displayPlayer(bitboard);
} else if (whatMove.startsWith("asciiplay")) {
asciiGame=false;
} else if ((whatMove.startsWith("board"))) {
bitboard.display();
} else if ((whatMove.startsWith("eval"))) {
System.out.println(bitboard.getBoardValue());
}else {
int xBoardCommand = XBoardProtocol.getCommand(whatMove);
switch (xBoardCommand) {
case XBoardProtocol.XBOARD:
asciiGame=false;
break;
case XBoardProtocol.ACCEPTED:
break;
case XBoardProtocol.VARIANT_SUICIDE:
break;
case XBoardProtocol.PROTOVER:
XBoardProtocol.initialise();
break;
case XBoardProtocol.NOT_ACCEPTED_SUICIDE:
System.out.println("tellusererror \"This game only plays suicide chess.\"");
playing=false;
break;
case XBoardProtocol.ACCEPTED_USERMOVE:
acceptedUsermove=true;
break;
case XBoardProtocol.NOPROTOVER:
System.out.println("tellusererror \"You must use an engine with XBoard protocol 2 or higher.\"");
playing=false;
break;
case XBoardProtocol.QUIT:
System.out.println("Goodbye!");
playing=false;
break;
case XBoardProtocol.NEW:
bitboard=new Board();
addPlayedPosition(bitboard);
openingPhase = true;
OpeningBook.reset();
computerPlaying = true; //the computer does not play in foce mode.
if(playInACSII()) {
bitboard.display();
displayPlayer(bitboard);
}
//System.out.println("variant suicide");
break;
case XBoardProtocol.HINT:
System.out.println("Hint: "+ComputerPlayer.doRandomMove(bitboard));
break;
case XBoardProtocol.FORCE:
computerPlaying = false;
break;
case XBoardProtocol.PING:
System.out.println("pong "+whatMove.substring(5));
break;
case XBoardProtocol.REMOVE:
removePlayedPosition();
//no break here
case XBoardProtocol.UNDO:
bitboard=new Board(removePlayedPosition());
if (asciiGame) {
bitboard.display();
displayPlayer(bitboard);
}
openingPhase = false; //due to the way I implemented the opening book
break;
case XBoardProtocol.POST:
postThinkingOutput=true;
break;
case XBoardProtocol.NOPOST:
postThinkingOutput=false;
break;
case XBoardProtocol.SETBOARD:
bitboard=new Board(whatMove.substring(9));
addPlayedPosition(bitboard);
openingPhase = false;
if(asciiGame)
bitboard.display();
displayPlayer(bitboard);
break;
case XBoardProtocol.SETPLY:
try{
plyDepth = Integer.parseInt(whatMove.substring(3));
} catch (NumberFormatException e) {
System.out.println("Not a valid depth: "+ whatMove.substring(3));
}
break;
case XBoardProtocol.BOOK:
//display book moves
boolean temp = postThinkingOutput;
postThinkingOutput=true;
try {
OpeningBook.getMove(bitboard);
} catch (NoOpeningMovesLeft e) {
openingPhase = false;
}
postThinkingOutput=temp;
break;
case XBoardProtocol.UNKNOWN:
if (acceptedUsermove) {
System.out.println("Error (unknown command): "+whatMove);
break;
}
//if XBoard did not accept usermove command we try and interpret every unknown command
//as a move.
case XBoardProtocol.MOVE:
Move theMove;
if (acceptedUsermove) {
theMove = new Move(whatMove.substring(9), bitboard);
} else {
theMove = new Move(whatMove, bitboard);
}
//theMove.display();
if (testAndDisplayIfWinningOrDrawPosition(bitboard)) {
//if board was set in an illegal position
System.out.println("Illegal move: "+theMove.toString());
break;
}
boolean needToCapture = false;
int foundMoveIndex = -1;
if(theMove.getMovingPiece().getColor() == bitboard.getCurrentPlayer()) {
Rules.legalMovesForPlayer(bitboard);
ArrayList<Move> allLegalMoves = Rules.getLegalMovesCapture();
if (allLegalMoves.size()==0) {
allLegalMoves = Rules.getLegalMovesNonCapture();
} else {
needToCapture = true;
}
for (int moveIndex = 0; moveIndex < allLegalMoves.size(); moveIndex++) {
if (allLegalMoves.get(moveIndex).isSimpleEqualTo(theMove)) {
if(theMove.isPromotionMove()&&
theMove.getPromotionPiece().getPieceNumber()!=allLegalMoves.get(moveIndex).getPromotionPiece().getPieceNumber()) {
continue;
}
foundMoveIndex=moveIndex;
break;
}
}
if (foundMoveIndex == -1) {
if (needToCapture) {
if (asciiGame)
System.out.println("Capturing is mandatory.");
}
//bitboard.debug();
//for (int moveIndex = 0; moveIndex < allLegalMoves.size(); moveIndex++)
// System.out.println(allLegalMoves.get(moveIndex));
System.out.println("Illegal move: "+theMove.toString());
} else {
bitboard.doMove(allLegalMoves.get(foundMoveIndex));
if(openingPhase)
OpeningBook.played(allLegalMoves.get(foundMoveIndex));
addPlayedPosition(bitboard);
if (asciiGame) {
//allLegalMoves.get(foundMoveIndex).display();
//System.out.println("Board value: "+bitboard.getBoardValue());
bitboard.display();
displayPlayer(bitboard);
}
playedALegalMove=true;
}
} else {
if (asciiGame)
System.out.println("Please play a piece of the right color.");
System.out.println("Illegal move: "+theMove.toString());
}
if (testAndDisplayIfWinningOrDrawPosition(bitboard)) {
computerPlaying=false;
}
if (!playedALegalMove) {
break;
}
//No break statement here on purpose.
case XBoardProtocol.GO:
//this is not really nice but it avoids having to write twice the code
//I check if I did really receive a XBoardProtocol.GO or it I just got there
//because there is no break statement.
if (xBoardCommand==XBoardProtocol.GO)
computerPlaying = true;
if (testAndDisplayIfWinningOrDrawPosition(bitboard)) {
//in case an illegal position have been sent
computerPlaying=false;
break;
}
if (computerPlaying) {
Move computerMove;
if(openingPhase) {
try {
computerMove = OpeningBook.getMove(bitboard);
OpeningBook.played(computerMove);
} catch (NoOpeningMovesLeft e) {
openingPhase = false;
computerMove = ComputerPlayer.doAlphaBetaMove(bitboard);
}
} else {
computerMove = ComputerPlayer.doAlphaBetaMove(bitboard);
}
bitboard.doMove(computerMove);
addPlayedPosition(bitboard);
XBoardProtocol.doMove(computerMove);
if (asciiGame) {
//computerMove.display();
//System.out.println("Board value: "+bitboard.getBoardValue());
bitboard.display();
displayPlayer(bitboard);
}
//computerMove.display();
//bitboard.debug();
}
if (testAndDisplayIfWinningOrDrawPosition(bitboard)) {
computerPlaying=false;
}
break;
}
}
// if (whatMove.startsWith("hint")) {
// Rules rules = new Rules();
// rules.legalMovesForPlayer(bitboard,currentPlayerColor);
// ArrayList<Move> allLegalMoves = rules.getLegalMovesCapture();
// if (allLegalMoves.size()==0) {
// allLegalMoves = rules.getLegalMovesNonCapture();
// }
// for(int i = 0; i<allLegalMoves.size(); i++) {
// if(allLegalMoves.get(i).isPromotionMove()) {
// System.out.println(allLegalMoves.get(i).fromSquare().toString() +
// allLegalMoves.get(i).toSquare().toString() +
// allLegalMoves.get(i).getPromotionPiece().toString());
// } else {
// System.out.println(allLegalMoves.get(i).fromSquare().toString() +
// allLegalMoves.get(i).toSquare().toString());
// }
//
// }
// continue;
// }
// if (whatMove.startsWith("force")) {
// Move theMove = new Move(whatMove.substring(6,10), bitboard);
// theMove.display();
// bitboard.doMove(theMove);
// bitboard.display();
// continue;
// }
} catch (NotAValidMoveException err) {
System.out.println(err);
continue;
} catch (NotAValidSquare err) {
System.out.println(err);
continue;
} catch (NoSuchSuicideProblem err) {
System.out.println(err);
continue;
} catch (Exception e) {
e.printStackTrace();
break;
}
}
}
//lets the computer try every problem and stop on error.
//in the end it says what games where lost by white.
private static void autoProblem() throws NotAValidSquare, UnableToParseFENStringException, NoPieceOnSquare, NoSuchSuicideProblem, NotAValidMoveException {
Board bitboard;
int[] result=new int[SuicideProblems.numberOfProblems()];
for(int i=1; i<=SuicideProblems.numberOfProblems(); i++) {
System.out.println("\n\nProblem "+i);
bitboard=new Board(SuicideProblems.getProblemNumber(i));
while(!testAndDisplayIfWinningOrDrawPosition(bitboard)) {
Move computerMove = ComputerPlayer.doAlphaBetaMove(bitboard);
bitboard.doMove(computerMove);
}
if (bitboard.getCurrentPlayer()==Piece.BLACK) {
result[i-1]=Piece.BLACK;
} else if(bitboard.isADraw()){
result[i-1]=Piece.NONE;
} else {
result[i-1]=Piece.WHITE;
}
}
System.out.println("\n\nLost following games:\n========begin========");
int stats=SuicideProblems.numberOfProblems();
for(int i=1; i<=SuicideProblems.numberOfProblems(); i++) {
if (result[i-1]==Piece.BLACK) {
System.out.println("Problem "+i+" lost !");
stats--;
} else if (result[i-1]==Piece.NONE) {
System.out.println("Problem "+i+" drawn !");
stats--;
}
}
System.out.println("---------------------\n"+stats+" problems solved out of "+SuicideProblems.numberOfProblems());
System.out.println("=========end=========");
}
}