Files
Sushi/src/suicideChess/SuicideChess.java

339 lines
13 KiB
Java

package suicideChess;
import java.io.BufferedReader;
import java.io.InputStreamReader;
import java.util.ArrayList;
import suicideChess.Move.NotAValidMoveException;
import suicideChess.Square.NotAValidSquare;
/**
* Main file (the game in itself)
* @author Jean-Baptiste Hétier
* @version $LastChangedRevision$, $LastChangedDate$
*/
public class SuicideChess {
/*
* Those flags are used to perform extra checks during the debugging of the
* program. They may be safely all set to false once the program is stable.
* It should improve performance a lot.
*/
/**
* does BitBoard.class removePiece function checks if removing piece is legal ?
*/
public static final boolean BITBOARD_REMOVEPIECE_CHECK_REMOVE = true;
/**
* does Square.class checks if the strings are valid (is "z9" a valid square ?)
*/
public static final boolean SQUARE_CHECK_INVALID = true;
/**
* The name to be displayed
*/
public static final String NAME = "djib's SuShi v0.5.2";
/**
* Displays informations in the console.
*/
public static final boolean ASCII_GAME = true;
/**
* Number of Plies the computes searches to
*/
public static final int PLY_DEPTH = 4;
/**
* Test and display if the board is in a winning state.
* @param bitboard A Board
* @return True or False
*/
private static boolean testWinningPosition (Board bitboard) {
if (bitboard.getBoardValue()==Board.BLACK_WINS) {
System.out.println("0-1 {Black mates}");
return true;
} else if (bitboard.getBoardValue()==Board.WHITE_WINS) {
System.out.println("1-0 {White mates}");
return true;
}
return false;
}
/**
* If feature usermove has not been accepted by XBoard then consider all unknown commands
* as moves
*/
private static boolean acceptedUsermove = false;
/**
* This array is used for undo purposes. Positions are sorted from last to first.
*/
private static ArrayList<Board> allPlayedPositions = new ArrayList<Board>();
/**
* This function is used to add a new position to the list of all positions
* @param position A {@link Board}
* @see Board
*/
private static void addPlayedPosition (Board position) {
allPlayedPositions.add(0,new Board(position));
}
/**
* This function is used to undo the last position played
*/
private static Board removePlayedPosition () {
allPlayedPositions.remove(0);
return allPlayedPositions.get(0);
}
/**
* This variable says whether the computer should display a "thinking output"
*/
private static boolean post = true;
/**
* Should computer display thinking output or not ?
* @return boolean
*/
public static boolean postThinkingOutput() {
return post;
}
/**
* The main function
* @param args No parameters should be transmitted to this function.
* @throws NotAValidSquare
*/
public static void main(String[] args) throws NotAValidSquare {
System.out.println("Welcome to SuicideChess "+SuicideChess.NAME+"!");
if (!SuicideChess.ASCII_GAME) {
System.out.println("This game was not designed to be played in console. Please use it with XBoard, WinBoard or any compatible program.");
}
System.out.println();
BufferedReader moveInput = new BufferedReader(new InputStreamReader(System.in));
Board bitboard = new Board();
addPlayedPosition(bitboard);
if (ASCII_GAME) {
bitboard.display();
System.out.println("White: ");
}
boolean computerPlaying = true; //the computer does not play in foce mode.
boolean playing = true;
while (playing) {
try {
String whatMove= moveInput.readLine();
boolean playedALegalMove = false;
int xBoardCommand = XBoardProtocol.getCommand(whatMove);
switch (xBoardCommand) {
case XBoardProtocol.XBOARD:
break;
case XBoardProtocol.PROTOVER:
XBoardProtocol.initialise();
break;
case XBoardProtocol.NOT_ACCEPTED_SUICIDE:
System.out.println("tellusererror \"This game only plays suicide chess.\"");
playing=false;
break;
case XBoardProtocol.ACCEPTED_USERMOVE:
acceptedUsermove=true;
break;
case XBoardProtocol.NOPROTOVER:
System.out.println("tellusererror \"You must use an engine with XBoard protocol 2 or higher.\"");
playing=false;
break;
case XBoardProtocol.QUIT:
System.out.println("Goodbye!");
playing=false;
break;
case XBoardProtocol.NEW:
//System.out.println("variant suicide");
break;
case XBoardProtocol.HINT:
System.out.println("Hint: "+ComputerPlayer.doRandomMove(bitboard));
break;
case XBoardProtocol.FORCE:
computerPlaying = false;
break;
case XBoardProtocol.PING:
System.out.println("pong "+whatMove.substring(5));
break;
case XBoardProtocol.REMOVE:
removePlayedPosition();
//no break here
case XBoardProtocol.UNDO:
bitboard=new Board(removePlayedPosition());
if (ASCII_GAME) {
bitboard.display();
}
break;
case XBoardProtocol.POST:
post=true;
break;
case XBoardProtocol.NOPOST:
post=false;
break;
case XBoardProtocol.SETBOARD:
bitboard=new Board(whatMove.substring(9));
if(ASCII_GAME)
bitboard.display();
break;
case XBoardProtocol.UNKNOWN:
if (acceptedUsermove) {
System.out.println("Error (unknown command): "+whatMove);
break;
}
//if XBoard did not accept usermove command we try and interpret every unknown command
//as a move.
case XBoardProtocol.MOVE:
Move theMove;
if (acceptedUsermove) {
theMove = new Move(whatMove.substring(9), bitboard);
} else {
theMove = new Move(whatMove, bitboard);
}
if (testWinningPosition(bitboard)) {
//if board was set in an illegal position
System.out.println("Illegal move: "+theMove.toString());
break;
}
boolean needToCapture = false;
int foundMoveIndex = -1;
if(theMove.getMovingPiece().getColor() == bitboard.getCurrentPlayer()) {
Rules.legalMovesForPlayer(bitboard);
ArrayList<Move> allLegalMoves = Rules.getLegalMovesCapture();
if (allLegalMoves.size()==0) {
allLegalMoves = Rules.getLegalMovesNonCapture();
} else {
needToCapture = true;
}
for (int moveIndex = 0; moveIndex < allLegalMoves.size(); moveIndex++) {
if (allLegalMoves.get(moveIndex).isSimpleEqual(theMove)) {
if(theMove.isPromotionMove()&&
theMove.getPromotionPiece().getPieceNumber()!=allLegalMoves.get(moveIndex).getPromotionPiece().getPieceNumber()) {
continue;
}
foundMoveIndex=moveIndex;
break;
}
}
if (foundMoveIndex == -1) {
if (needToCapture) {
if (ASCII_GAME)
System.out.println("Capturing is mandatory.");
}
System.out.println("Illegal move: "+theMove.toString());
} else {
bitboard.doMove(allLegalMoves.get(foundMoveIndex));
addPlayedPosition(bitboard);
if (ASCII_GAME) {
allLegalMoves.get(foundMoveIndex).display();
System.out.println("Board value: "+bitboard.getBoardValue());
bitboard.display();
}
playedALegalMove=true;
}
} else {
if (ASCII_GAME)
System.out.println("Please play a piece of the right color.");
System.out.println("Illegal move: "+theMove.toString());
}
if (testWinningPosition(bitboard)) {
computerPlaying=false;
}
if (!playedALegalMove) {
break;
}
//No break statement here on purpose.
case XBoardProtocol.GO:
//this is not really nice but it avoids having to write twice the code
//I check if I did really receive a XBoardProtocol.GO or it I just got there
//because there is no break statement.
if (xBoardCommand==XBoardProtocol.GO)
computerPlaying = true;
if (testWinningPosition(bitboard)) {
//in case an illegal position have been sent
computerPlaying=false;
break;
}
if (computerPlaying) {
Move computerMove = ComputerPlayer.doAlphaBetaMove(bitboard);
bitboard.doMove(computerMove);
addPlayedPosition(bitboard);
XBoardProtocol.doMove(computerMove);
if (ASCII_GAME) {
computerMove.display();
System.out.println("Board value: "+bitboard.getBoardValue());
bitboard.display();
}
}
if (testWinningPosition(bitboard)) {
computerPlaying=false;
}
break;
}
// if (whatMove.startsWith("hint")) {
// Rules rules = new Rules();
// rules.legalMovesForPlayer(bitboard,currentPlayerColor);
// ArrayList<Move> allLegalMoves = rules.getLegalMovesCapture();
// if (allLegalMoves.size()==0) {
// allLegalMoves = rules.getLegalMovesNonCapture();
// }
// for(int i = 0; i<allLegalMoves.size(); i++) {
// if(allLegalMoves.get(i).isPromotionMove()) {
// System.out.println(allLegalMoves.get(i).fromSquare().toString() +
// allLegalMoves.get(i).toSquare().toString() +
// allLegalMoves.get(i).getPromotionPiece().toString());
// } else {
// System.out.println(allLegalMoves.get(i).fromSquare().toString() +
// allLegalMoves.get(i).toSquare().toString());
// }
//
// }
// continue;
// }
// if (whatMove.startsWith("force")) {
// Move theMove = new Move(whatMove.substring(6,10), bitboard);
// theMove.display();
// bitboard.doMove(theMove);
// bitboard.display();
// continue;
// }
} catch (NotAValidMoveException err) {
System.out.println(err);
continue;
} catch (NotAValidSquare err) {
System.out.println(err);
continue;
} catch (Exception e) {
e.printStackTrace();
break;
}
}
}
}