Reading and writing settings through UI

This commit is contained in:
Philip Kristoffersen
2021-10-02 13:45:52 +02:00
parent da4531ecaf
commit 088016843d
14 changed files with 195 additions and 82 deletions
+140 -30
View File
@@ -3,7 +3,13 @@ use crate::{
origin::OriginPlatform,
steamgriddb::{download_images, CachedSearch},
};
use std::{fs::File, io::Write, path::Path};
use std::{
cell::{Ref, RefCell},
fs::File,
io::Write,
path::Path,
rc::Rc,
};
mod egs;
mod itch;
mod legendary;
@@ -12,6 +18,7 @@ mod platform;
mod settings;
mod steam;
mod steamgriddb;
use egs::get_default_location;
#[cfg(feature = "ui")]
use fltk::{app, prelude::*, window::Window};
#[cfg(feature = "ui")]
@@ -31,41 +38,144 @@ use steam_shortcuts_util::{shortcut::ShortcutOwned, shortcuts_to_bytes, Shortcut
async fn main() -> Result<(), Box<dyn Error>> {
#[cfg(feature = "ui")]
{
let settings = Settings::new()?;
{
let app = app::App::default().with_scheme(app::Scheme::Gtk);
let app = app::App::default().with_scheme(app::Scheme::Gtk);
let mut ui = mainview::UserInterface::make_window();
let settings = Rc::new(RefCell::new(Settings::new()?));
let mut ui = mainview::UserInterface::make_window();
update_ui_with_settings(&mut ui, &settings.clone().borrow());
{
let save_ui = ui.clone();
let mut save_button = ui.save_settings_button.clone();
let save_settings = settings.clone();
save_button.set_callback(move |cb| {
update_settings_with_ui_values(&mut save_settings.borrow_mut(), &save_ui);
save_settings_to_file(&save_settings.borrow());
cb.set_label("Saved");
});
}
{
let mut synch_bytton = ui.synchronize_button.clone();
let synch_ui = ui.clone();
let sync_settings = settings.clone();
synch_bytton.set_callback(move |cb| {
update_settings_with_ui_values(&mut sync_settings.borrow_mut(), &synch_ui);
run_sync(&sync_settings.borrow());
cb.set_label("Synched");
});
}
ui.enable_steamgrid_db_checkbox
.set_value(settings.steamgrid_db.enabled);
ui.steamgrid_db_auth_key_input.set_value(
&settings
.steamgrid_db
.auth_key
.clone()
.unwrap_or(String::from("")),
);
ui.enable_legendary_checkbox
.set_value(settings.legendary.enabled);
ui.legendary_executable_input.set_value(
&settings
.legendary
.executable
.unwrap_or(String::from("legendary")),
);
ui.enable_egs_checkbox
.set_value(settings.epic_games.enabled);
app.run().unwrap();
app.run().unwrap();
}
Ok(())
}
#[cfg(not(feature = "ui"))]
{
let settings = Settings::new()?;
run_sync(&settings).await
}
run_sync().await
}
async fn run_sync() -> Result<(), Box<dyn Error>> {
let settings = Settings::new()?;
fn empty_or_whitespace(input: String) -> Option<String> {
if input.trim().is_empty() {
None
} else {
Some(input)
}
}
fn update_settings_with_ui_values(settings: &mut Settings, ui: &mainview::UserInterface) {
// Steam location
settings.steam.location = empty_or_whitespace(ui.steam_location_input.value());
// Steamgrid db
settings.steamgrid_db.enabled = ui.enable_steamgrid_db_checkbox.value();
settings.steamgrid_db.auth_key = empty_or_whitespace(ui.steamgrid_db_auth_key_input.value());
// Legendary
settings.legendary.enabled = ui.enable_legendary_checkbox.value();
settings.legendary.executable = empty_or_whitespace(ui.legendary_executable_input.value());
// Origin
settings.origin.enabled = ui.enable_origin_checkbox.value();
settings.origin.path = empty_or_whitespace(ui.origin_folder_input.value());
// Epic
settings.epic_games.enabled = ui.enable_egs_checkbox.value();
settings.epic_games.location = empty_or_whitespace(ui.epic_location_input.value());
// Itch
settings.itch.enabled = ui.enable_itch_checkbox.value();
settings.itch.location = empty_or_whitespace(ui.itch_locatoin_input.value());
}
fn save_settings_to_file(settings: &Settings) {
let toml = toml::to_string(&settings).unwrap();
std::fs::write("config.toml", toml).unwrap();
}
fn update_ui_with_settings(ui: &mut mainview::UserInterface, settings: &Settings) {
ui.enable_steamgrid_db_checkbox
.set_value(settings.steamgrid_db.enabled);
ui.steamgrid_db_auth_key_input.set_value(
&settings
.steamgrid_db
.auth_key
.clone()
.unwrap_or(String::from("")),
);
ui.enable_legendary_checkbox
.set_value(settings.legendary.enabled);
ui.legendary_executable_input.set_value(
settings
.legendary
.executable
.clone()
.unwrap_or(String::from("legendary"))
.as_str(),
);
ui.enable_egs_checkbox
.set_value(settings.epic_games.enabled);
let default_egs = get_default_location();
let default_egs = default_egs
.map(|p| p.to_str().unwrap().to_owned())
.unwrap_or(String::from(""));
let egs_location = settings
.epic_games
.location
.clone()
.unwrap_or(String::from(default_egs));
ui.epic_location_input.set_value(&egs_location);
ui.enable_egs_checkbox
.set_value(settings.epic_games.enabled);
ui.enable_itch_checkbox.set_value(settings.itch.enabled);
let mut default_itch_location = itch::get_default_location();
if !Path::new(&default_itch_location).exists() {
default_itch_location = String::from("");
}
ui.enable_itch_checkbox.set_value(settings.itch.enabled);
ui.itch_locatoin_input.set_value(
&settings
.itch
.location
.clone()
.unwrap_or(default_itch_location),
);
ui.enable_origin_checkbox.set_value(settings.origin.enabled);
let mut default_origin_location = origin::get_default_location();
if !Path::new(&default_origin_location).exists() {
default_origin_location = String::from("");
}
ui.origin_folder_input.set_value(
&settings
.origin
.path
.clone()
.unwrap_or(default_origin_location),
);
}
async fn run_sync(settings: &Settings) -> Result<(), Box<dyn Error>> {
let userinfo_shortcuts = get_shortcuts_paths(&settings.steam)?;
println!("Found {} user(s)", userinfo_shortcuts.len());
for user in userinfo_shortcuts.iter() {