mirror of
https://github.com/djibux/BoilR.git
synced 2026-09-01 05:53:41 +02:00
Image UI optimize (#259)
* Show images in grids * Start of columns in image select * Redo image selection ui * Update to version 1.7.3
This commit is contained in:
Generated
+1
-1
@@ -192,7 +192,7 @@ dependencies = [
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[[package]]
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name = "boilr"
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version = "1.7.2"
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version = "1.7.3"
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dependencies = [
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"base64",
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"chrono",
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+18
-7
@@ -1,7 +1,7 @@
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[package]
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edition = "2021"
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name = "boilr"
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version = "1.7.2"
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version = "1.7.3"
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[dependencies]
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base64 = "^0.13.0"
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@@ -13,7 +13,7 @@ is_executable = "^1.0.1"
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nom = "^7.1.1"
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rusty-leveldb = "^1.0.4"
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serde_json = "^1.0.83"
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sqlite = "^0.27.0"
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steam_shortcuts_util = "^1.1.8"
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steamgriddb_api = "^0.3.1"
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sysinfo = "^0.26.4"
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@@ -21,6 +21,9 @@ eyre = "^0.6.8"
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color-eyre = "^0.6"
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dyn-clone = "^1.0.9"
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[dependencies.sqlite]
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version = "^0.27.0"
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[dependencies.dashmap]
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features = ["serde"]
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version = "^5.3.4"
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@@ -66,8 +69,16 @@ winreg = "^0.10.1"
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# This feature is enabled when building for a flatpak environment
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flatpak = []
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[profile.release]
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strip = true # Automatically strip symbols from the binary.
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opt-level = "z" # Optimize for size.
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lto = true
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codegen-units = 1
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# [profile.release]
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# strip = true # Automatically strip symbols from the binary.
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# opt-level = "z" # Optimize for size.
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# lto = true
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# codegen-units = 1
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# # Enable a small amount of optimization in debug mode
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# [profile.dev]
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# opt-level = 1
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# # # Enable high optimizations for dependencies but not for BoilR code:
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# # [profile.dev.package."*"]
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# # opt-level = 3
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+149
-36
@@ -10,7 +10,7 @@ use crate::{
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steamgriddb::{get_image_extension, get_query_type, CachedSearch, ImageType, ToDownload},
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};
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use dashmap::DashMap;
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use egui::{ImageButton, ScrollArea};
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use egui::{Button, ImageButton, ScrollArea};
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use futures::executor::block_on;
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use steam_shortcuts_util::shortcut::ShortcutOwned;
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use steamgriddb_api::images::MimeTypes;
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@@ -188,32 +188,33 @@ impl MyEguiApp {
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fn render_shortcut_select(&self, ui: &mut egui::Ui) -> Option<UserAction> {
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let shortcuts = &self.image_selected_state.user_shortcuts;
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let width = ui.available_size().x;
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let column_width = 100.;
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let column_padding = 23.;
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let columns = (width / (column_width + column_padding)).floor() as u32;
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let mut cur_column = 0;
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match shortcuts {
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Some(shortcuts) => {
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let user_info = &self.image_selected_state.steam_user.as_ref().unwrap();
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for shortcut in shortcuts {
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let (_, key) = shortcut.key(
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&ImageType::Grid,
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Path::new(&user_info.steam_user_data_folder),
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);
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let texture = self.image_selected_state.image_handles.get(&key);
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let mut clicked = false;
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if let Some(texture) = texture {
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if let TextureState::Loaded(texture) = &texture.value() {
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let mut size = texture.size_vec2();
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clamp_to_width(&mut size, 100.);
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let image_button = ImageButton::new(texture, size);
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clicked = clicked || ui.add(image_button).clicked();
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if let Some(action) = egui::Grid::new("ui_images")
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.show(ui, |ui| {
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for shortcut in shortcuts {
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let action = self.render_image(shortcut, user_info, column_width, ui);
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if action.is_some() {
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return action;
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}
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cur_column += 1;
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if cur_column >= columns {
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cur_column = 0;
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ui.end_row();
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}
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}
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}
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let button = ui.button(&shortcut.app_name);
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clicked = clicked || button.clicked();
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if clicked {
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return Some(UserAction::ShortcutSelected(GameType::Shortcut(
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shortcut.clone(),
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)));
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}
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ui.end_row();
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None
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})
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.inner
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{
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return action;
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}
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}
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None => {
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@@ -223,6 +224,46 @@ impl MyEguiApp {
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None
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}
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fn render_image(
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&self,
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shortcut: &ShortcutOwned,
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user_info: &&SteamUsersInfo,
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column_width: f32,
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ui: &mut egui::Ui,
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) -> Option<Option<UserAction>> {
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let (_, key) = shortcut.key(
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&ImageType::Grid,
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Path::new(&user_info.steam_user_data_folder),
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);
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let mut clicked = false;
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let texture = self.image_selected_state.image_handles.get(&key);
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if let Some(texture) = texture {
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if let TextureState::Loaded(texture) = &texture.value() {
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let mut size = texture.size_vec2();
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clamp_to_width(&mut size, column_width);
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let image_button = ImageButton::new(texture, size);
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clicked = ui
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.add(image_button)
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.on_hover_text(&shortcut.app_name)
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.clicked();
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}
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} else {
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let button = ui.add_sized(
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[column_width, column_width * 1.6],
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Button::new(&shortcut.app_name).wrap(true),
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);
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clicked = clicked || button.clicked();
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}
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if clicked {
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return Some(Some(UserAction::ShortcutSelected(GameType::Shortcut(
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shortcut.clone(),
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))));
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}
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None
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}
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fn render_possible_images(
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&self,
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ui: &mut egui::Ui,
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@@ -732,21 +773,94 @@ fn render_shortcut_images(ui: &mut egui::Ui, state: &ImageSelectState) -> Option
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let shortcut = state.selected_shortcut.as_ref().unwrap();
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let user_path = &state.steam_user.as_ref().unwrap().steam_user_data_folder;
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for image_type in ImageType::all() {
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ui.label(image_type.name());
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let (_path, key) = shortcut.key(image_type, Path::new(&user_path));
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let texture = state.image_handles.get(&key).and_then(|k| match k.value() {
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TextureState::Loaded(texture) => Some(texture.clone()),
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_ => None,
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});
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let clicked = render_thumbnail(ui, texture);
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if clicked {
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if ui.available_width() > MAX_WIDTH * 3. {
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ui.horizontal(|ui| {
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let x = ui.vertical(|ui| {
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let texture = texture_from_iamge_type(shortcut, &ImageType::Grid, user_path, state);
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ui.label(ImageType::Grid.name());
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if render_thumbnail(ui, texture).clicked(){
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return Some(UserAction::ImageTypeSelected(ImageType::Grid));
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}
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None
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}).inner;
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if x.is_some(){
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return x;
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}
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let x = ui.vertical(|ui| {
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let texture = texture_from_iamge_type(shortcut, &ImageType::Hero, user_path, state);
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ui.label(ImageType::Hero.name());
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if render_thumbnail(ui, texture).clicked(){
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return Some(UserAction::ImageTypeSelected(ImageType::Hero));
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}
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let texture =
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texture_from_iamge_type(shortcut, &ImageType::WideGrid, user_path, state);
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ui.label(ImageType::WideGrid.name());
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if render_thumbnail(ui, texture).clicked(){
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return Some(UserAction::ImageTypeSelected(ImageType::WideGrid));
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}
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let texture = texture_from_iamge_type(shortcut, &ImageType::Logo, user_path, state);
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ui.label(ImageType::Logo.name());
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if render_thumbnail(ui, texture).clicked(){
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return Some(UserAction::ImageTypeSelected(ImageType::Logo));
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}
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None
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}).inner;
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if x.is_some(){
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return x;
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}
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ui.vertical(|ui| {
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let texture = texture_from_iamge_type(shortcut, &ImageType::Icon, user_path, state);
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ui.label(ImageType::Icon.name());
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if render_thumbnail(ui, texture).clicked(){
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return Some(UserAction::ImageTypeSelected(ImageType::Icon));
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}
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let texture =
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texture_from_iamge_type(shortcut, &ImageType::BigPicture, user_path, state);
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ui.label(ImageType::BigPicture.name());
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if render_thumbnail(ui, texture).clicked(){
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return Some(UserAction::ImageTypeSelected(ImageType::BigPicture));
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}
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None
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}).inner
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}).inner
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} else {
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render_image_types_as_list(shortcut, user_path, state, ui)
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}
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}
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fn render_image_types_as_list(shortcut: &GameType, user_path: &String, state: &ImageSelectState, ui: &mut egui::Ui) -> Option<UserAction> {
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let types = ImageType::all();
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for image_type in types {
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let texture = texture_from_iamge_type(shortcut, image_type, user_path, state);
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let response = ui
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.vertical(|ui| {
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ui.label(image_type.name());
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render_thumbnail(ui, texture)
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})
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.inner;
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if response.clicked() {
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return Some(UserAction::ImageTypeSelected(*image_type));
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}
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}
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None
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}
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fn texture_from_iamge_type(
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shortcut: &GameType,
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image_type: &ImageType,
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user_path: &String,
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state: &ImageSelectState,
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) -> Option<egui::TextureHandle> {
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let (_path, key) = shortcut.key(image_type, Path::new(&user_path));
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state.image_handles.get(&key).and_then(|k| match k.value() {
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TextureState::Loaded(texture) => Some(texture.clone()),
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_ => None,
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})
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}
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fn render_user_select(state: &ImageSelectState, ui: &mut egui::Ui) -> UserAction {
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let users = state.steam_users.as_ref().unwrap();
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if users.len() == 1 {
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@@ -762,15 +876,14 @@ fn render_user_select(state: &ImageSelectState, ui: &mut egui::Ui) -> UserAction
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const MAX_WIDTH: f32 = 300.;
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fn render_thumbnail(ui: &mut egui::Ui, image: Option<egui::TextureHandle>) -> bool {
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fn render_thumbnail(ui: &mut egui::Ui, image: Option<egui::TextureHandle>) -> egui::Response {
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if let Some(texture) = image {
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let mut size = texture.size_vec2();
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clamp_to_width(&mut size, MAX_WIDTH);
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let image_button = ImageButton::new(&texture, size);
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let added = ui.add(image_button);
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added.on_hover_text("Click to change image").clicked()
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ui.add(image_button)
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} else {
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ui.button("Pick an image").clicked()
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ui.button("Pick an image")
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}
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}
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