Add feature to launch gog games through heroic (#168)

This commit is contained in:
Philip Kristoffersen
2022-06-08 21:26:16 +02:00
committed by GitHub
parent 9765e170eb
commit 1bcafd8207
6 changed files with 190 additions and 150 deletions
+80 -73
View File
@@ -13,7 +13,7 @@ pub struct HeroicPlatform {
pub settings: HeroicSettings,
}
#[derive(Deserialize, Debug, Clone)]
#[derive(Deserialize, Debug, Clone, Copy)]
pub enum InstallationMode {
FlatPak,
UserBin,
@@ -74,6 +74,20 @@ fn get_shortcuts_from_location<P: AsRef<Path>>(path: P) -> Result<Vec<HeroicGame
}
}
impl HeroicPlatform {
pub fn get_heroic_games(&self) -> Vec<HeroicGameType> {
let install_modes = vec![InstallationMode::FlatPak, InstallationMode::UserBin];
let mut heroic_games = self.get_epic_games(&install_modes);
if let Ok(gog_games) = get_gog_games(&self.settings, &install_modes) {
heroic_games.extend(gog_games);
} else {
println!("Did not find any GOG games in heroic")
}
heroic_games
}
}
impl Platform<HeroicGameType, Box<dyn Error>> for HeroicPlatform {
fn enabled(&self) -> bool {
self.settings.enabled
@@ -82,16 +96,9 @@ impl Platform<HeroicGameType, Box<dyn Error>> for HeroicPlatform {
fn name(&self) -> &str {
"Heroic"
}
fn get_shortcuts(&self) -> Result<Vec<HeroicGameType>, Box<dyn Error>> {
let install_modes = vec![InstallationMode::FlatPak, InstallationMode::UserBin];
let mut heroic_games = self.get_epic_games(&install_modes)?;
if let Ok(gog_games) = get_gog_games(&install_modes) {
heroic_games.extend(gog_games);
} else {
println!("Did not find any GOG games in heroic")
}
Ok(heroic_games)
fn get_shortcuts(&self) -> Result<Vec<HeroicGameType>, Box<dyn Error>> {
Ok(self.get_heroic_games())
}
#[cfg(target_family = "unix")]
@@ -111,90 +118,91 @@ impl Platform<HeroicGameType, Box<dyn Error>> for HeroicPlatform {
fn needs_proton(&self, input: &HeroicGameType) -> bool {
match input {
HeroicGameType::Epic(game) => !game.launch_through_heroic,
HeroicGameType::Epic(_game) => true,
HeroicGameType::Gog(_, is_windows) => *is_windows,
HeroicGameType::Heroic { .. } => false,
}
}
}
impl HeroicPlatform {
pub fn get_epic_games(
&self,
install_modes: &[InstallationMode],
) -> Result<Vec<HeroicGameType>, Box<dyn Error>> {
let shortcuts = self.get_heroic_games(install_modes);
let mut epic_shortcuts = vec![];
for shortcut in shortcuts {
epic_shortcuts.push(HeroicGameType::Epic(shortcut));
}
Ok(epic_shortcuts)
}
pub fn get_epic_games(&self, install_modes: &[InstallationMode]) -> Vec<HeroicGameType> {
let mut shortcuts = vec![];
for install_mode in install_modes {
if let Ok(mut games) = get_shortcuts_from_install_mode(install_mode) {
games.sort_by_key(|m| {
format!("{}-{}-{}", m.launch_parameters, m.executable, &m.app_name)
});
games.dedup_by_key(|m| {
format!("{}-{}-{}", m.launch_parameters, m.executable, &m.app_name)
});
pub fn get_heroic_games(&self, install_modes: &[InstallationMode]) -> Vec<HeroicGame> {
let mut shortcuts: Vec<HeroicGame> = install_modes
.iter()
.filter_map(|install_mode| {
let mut shortcuts = get_shortcuts_from_install_mode(install_mode).ok();
if let Some(shortcuts) = shortcuts.as_mut() {
for shortcut in shortcuts {
shortcut.install_mode = Some(install_mode.clone());
let game_in_list = self
.settings
.launch_games_through_heroic
.contains(&shortcut.app_name)
|| self
.settings
.launch_games_through_heroic
.contains(&shortcut.title);
shortcut.launch_through_heroic =
if self.settings.default_launch_through_heroic {
!game_in_list
} else {
game_in_list
};
for game in games {
if self.settings.is_heroic_launch(&game.app_name) {
shortcuts.push(HeroicGameType::Heroic {
title: game.title,
app_name: game.app_name,
install_mode: *install_mode,
});
} else {
if game.is_installed() {
shortcuts.push(HeroicGameType::Epic(game));
}
}
}
shortcuts
})
.flatten()
.filter(|s| s.is_installed())
.collect();
shortcuts
.sort_by_key(|m| format!("{}-{}-{}", m.launch_parameters, m.executable, &m.app_name));
shortcuts
.dedup_by_key(|m| format!("{}-{}-{}", m.launch_parameters, m.executable, &m.app_name));
}
}
shortcuts
}
}
fn get_gog_games(
settings: &HeroicSettings,
install_modes: &[InstallationMode],
) -> Result<Vec<HeroicGameType>, Box<dyn Error>> {
let gog_paths: Vec<HeroicGogPath> = install_modes
.iter()
.filter_map(|install_mode| {
let config = get_gog_installed_location(install_mode);
if config.exists() {
Some(config)
} else {
None
let mut gog_paths = vec![];
for install_mode in install_modes {
let config = get_gog_installed_location(install_mode);
if config.exists() {
if let Ok(config_string) = std::fs::read_to_string(config) {
if let Ok(config) = serde_json::from_str::<HeroicGogConfig>(&config_string) {
for c in config.installed {
gog_paths.push((install_mode, c));
}
}
}
})
.filter_map(|config_path| std::fs::read_to_string(config_path).ok())
.filter_map(|config_string| serde_json::from_str::<HeroicGogConfig>(&config_string).ok())
.flat_map(|config| config.installed)
.collect();
}
}
let mut is_windows_map = HashMap::new();
for path in gog_paths.iter() {
for (_, path) in gog_paths.iter() {
is_windows_map.insert(path.app_name.clone(), path.platform == "windows");
}
let mut gog_shortcuts = vec![];
let heroic_games = gog_paths
.iter()
.filter(|(_, p)| settings.is_heroic_launch(&p.app_name))
.filter_map(|(install_mode, p)| {
let path = Path::new(&p.install_path);
if path.exists() {
let title = path.file_name();
Some(HeroicGameType::Heroic {
title: title.unwrap_or_default().to_string_lossy().to_string(),
app_name: p.app_name.clone(),
install_mode: **install_mode,
})
} else {
None
}
});
gog_shortcuts.extend(heroic_games);
let game_folders = gog_paths
.iter()
.filter_map(|p| {
.filter(|(_, p)| !settings.is_heroic_launch(&p.app_name))
.filter_map(|(_, p)| {
let path = Path::new(&p.install_path);
if path.exists() {
Some(path.to_path_buf())
@@ -203,9 +211,8 @@ fn get_gog_games(
}
})
.collect();
let shortcuts = get_shortcuts_from_game_folders(game_folders);
let mut gog_shortcuts = vec![];
for shortcut in shortcuts {
let direct_shortcuts = get_shortcuts_from_game_folders(game_folders);
for shortcut in direct_shortcuts {
let is_windows = is_windows_map.get(&shortcut.game_id).unwrap_or(&false);
gog_shortcuts.push(HeroicGameType::Gog(shortcut, *is_windows));
}