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https://github.com/djibux/BoilR.git
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Add feature to disconnect a shortcut (#160)
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@@ -0,0 +1,89 @@
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use egui::ScrollArea;
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use super::ui_colors::*;
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use super::MyEguiApp;
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use crate::steam::get_shortcuts_for_user;
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use crate::steam::get_shortcuts_paths;
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use crate::steam::ShortcutInfo;
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use crate::sync::disconnect_shortcut;
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use crate::sync::IsBoilRShortcut;
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#[derive(Default)]
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pub struct DiconnectState {
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pub connected_shortcuts: Option<Result<Vec<ShortcutInfo>, String>>,
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}
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impl MyEguiApp {
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pub fn render_disconnect(&mut self, ui: &mut egui::Ui) {
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let steam_settings = self.settings.steam.clone();
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let users_info = self
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.disconect_state
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.connected_shortcuts
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.get_or_insert_with(|| {
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let users = get_shortcuts_paths(&steam_settings)
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.map_err(|e| format!("Getting shortcut paths failed: {e}"));
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users.map(|users| {
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let mut user_info = vec![];
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for user in users {
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let shortcut_info = get_shortcuts_for_user(&user);
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user_info.push(shortcut_info);
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}
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user_info
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})
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});
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ui.heading("Add a disconnected Shortcuts");
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ui.label("In this section you can add a shortcut that BoilR is not in control of.");
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ui.label("This prevents BoilR from deleting or updating a shortcut it orignally added.");
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ui.label(
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"This is useful if you want to manully edit a shortcut after BoilR has imported it.",
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);
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ui.add_space(super::SECTION_SPACING);
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match users_info.as_mut() {
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Ok(users) => {
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let has_multiple_users = users.len() > 1;
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let mut redraw = 0;
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set_scroll_style(ui);
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ScrollArea::vertical()
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.stick_to_right()
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.auto_shrink([false, true])
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.show(ui, |ui| {
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ui.reset_style();
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for user in users.iter_mut() {
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if has_multiple_users {
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ui.heading(&user.path.to_string_lossy().to_string());
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}
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for shortcut in user.shortcuts.iter() {
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if shortcut.is_boilr_shortcut()
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&& ui.button(&shortcut.app_name).clicked()
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{
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if disconnect_shortcut(&self.settings, shortcut.app_id).is_ok()
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{
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redraw = shortcut.app_id;
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}
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}
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}
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}
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});
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if redraw != 0 {
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self.disconect_state.connected_shortcuts = None;
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self.settings.blacklisted_games.push(redraw);
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}
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}
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Err(msg) => {
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ui.label(&*msg);
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}
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}
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}
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}
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fn set_scroll_style(ui: &mut egui::Ui) {
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let mut scroll_style = ui.style_mut();
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scroll_style.visuals.extreme_bg_color = BACKGROUND_COLOR;
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scroll_style.visuals.widgets.inactive.bg_fill = EXTRA_BACKGROUND_COLOR;
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scroll_style.visuals.widgets.active.bg_fill = EXTRA_BACKGROUND_COLOR;
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scroll_style.visuals.widgets.hovered.bg_fill = EXTRA_BACKGROUND_COLOR;
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}
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