Files
BoilR/src/ui/ui.rs
T

156 lines
5.1 KiB
Rust

use crate::sync::run_sync;
use crate::ui::UserInterface;
use crate::{egs::get_default_location, settings::Settings};
use fltk::{app, prelude::*};
use futures::executor::block_on;
use std::error::Error;
use std::{cell::RefCell, rc::Rc};
pub async fn run_ui() -> Result<(), Box<dyn Error>> {
let app = app::App::default().with_scheme(app::Scheme::Gtk);
let settings = Rc::new(RefCell::new(Settings::new()?));
let mut ui = UserInterface::make_window();
update_ui_with_settings(&mut ui, &settings.clone().borrow());
{
let save_ui = ui.clone();
let mut save_button = ui.save_settings_button.clone();
let save_settings = settings.clone();
save_button.set_callback(move |cb| {
update_settings_with_ui_values(&mut save_settings.borrow_mut(), &save_ui);
save_settings_to_file(&save_settings.borrow());
cb.set_label("Saved");
});
}
{
let mut synch_bytton = ui.synchronize_button.clone();
let synch_ui = ui.clone();
let sync_settings = settings.clone();
synch_bytton.set_callback(move |cb| {
update_settings_with_ui_values(&mut sync_settings.borrow_mut(), &synch_ui);
match block_on(run_sync(&sync_settings.borrow())) {
Ok(_) => cb.set_label("Synched"),
Err(e) => println!("{}", e),
}
});
}
app.run().unwrap();
Ok(())
}
#[cfg(feature = "ui")]
fn empty_or_whitespace(input: String) -> Option<String> {
if input.trim().is_empty() {
None
} else {
Some(input)
}
}
#[cfg(feature = "ui")]
fn update_settings_with_ui_values(settings: &mut Settings, ui: &UserInterface) {
// Steam location
settings.steam.location = empty_or_whitespace(ui.steam_location_input.value());
// Steamgrid db
settings.steamgrid_db.enabled = ui.enable_steamgrid_db_checkbox.value();
settings.steamgrid_db.auth_key = empty_or_whitespace(ui.steamgrid_db_auth_key_input.value());
// Legendary
settings.legendary.enabled = ui.enable_legendary_checkbox.value();
settings.legendary.executable = empty_or_whitespace(ui.legendary_executable_input.value());
// Origin
settings.origin.enabled = ui.enable_origin_checkbox.value();
settings.origin.path = empty_or_whitespace(ui.origin_folder_input.value());
// Epic
settings.epic_games.enabled = ui.enable_egs_checkbox.value();
settings.epic_games.location = empty_or_whitespace(ui.epic_location_input.value());
// Itch
settings.itch.enabled = ui.enable_itch_checkbox.value();
settings.itch.location = empty_or_whitespace(ui.itch_locatoin_input.value());
}
#[cfg(feature = "ui")]
fn save_settings_to_file(settings: &Settings) {
let toml = toml::to_string(&settings).unwrap();
std::fs::write("config.toml", toml).unwrap();
}
#[cfg(feature = "ui")]
fn update_ui_with_settings(ui: &mut UserInterface, settings: &Settings) {
use std::path::Path;
use crate::{itch, origin, steam};
ui.steam_location_input.set_value(
&settings
.steam
.location
.clone()
.unwrap_or(steam::get_default_location().unwrap_or(String::from(""))),
);
ui.enable_steamgrid_db_checkbox
.set_value(settings.steamgrid_db.enabled);
ui.steamgrid_db_auth_key_input.set_value(
&settings
.steamgrid_db
.auth_key
.clone()
.unwrap_or(String::from("")),
);
ui.enable_legendary_checkbox
.set_value(settings.legendary.enabled);
ui.legendary_executable_input.set_value(
settings
.legendary
.executable
.clone()
.unwrap_or(String::from("legendary"))
.as_str(),
);
ui.enable_egs_checkbox
.set_value(settings.epic_games.enabled);
let default_egs = get_default_location();
let default_egs = default_egs
.map(|p| p.to_str().unwrap().to_owned())
.unwrap_or(String::from(""));
let egs_location = settings
.epic_games
.location
.clone()
.unwrap_or(String::from(default_egs));
ui.epic_location_input.set_value(&egs_location);
ui.enable_egs_checkbox
.set_value(settings.epic_games.enabled);
ui.enable_itch_checkbox.set_value(settings.itch.enabled);
let mut default_itch_location = itch::get_default_location();
if !Path::new(&default_itch_location).exists() {
default_itch_location = String::from("");
}
ui.enable_itch_checkbox.set_value(settings.itch.enabled);
ui.itch_locatoin_input.set_value(
&settings
.itch
.location
.clone()
.unwrap_or(default_itch_location),
);
ui.enable_origin_checkbox.set_value(settings.origin.enabled);
let mut default_origin_location = origin::get_default_location();
if !Path::new(&default_origin_location).exists() {
default_origin_location = String::from("");
}
ui.origin_folder_input.set_value(
&settings
.origin
.path
.clone()
.unwrap_or(default_origin_location),
);
}