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forked from Clones/Controlify

1.1 beta 1

This commit is contained in:
isXander
2023-04-04 17:30:22 +01:00
parent ebbc549e32
commit 19f2d00a3b
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@ -15,7 +15,7 @@ plugins {
}
group = "dev.isxander"
version = "1.1.0+1.19.4"
version = "1.1.0-beta.1+1.19.4"
repositories {
mavenLocal()

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@ -4,6 +4,7 @@ A noteable update to Controlify, with a lot of new features.
## New Features
- Controller rumble support for all platforms.
- Reach-around block interaction that imitates Bedrock Edition's exact behaviour.
- Reduce bow sensitivity option. When aiming a bow, the sensitivity is reduced and more fine control is given.
- Modded keybinds are now automatically registered as controller binds.

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# Controlify 1.1 (Beta 1)
A noteable update to Controlify, with a lot of new features.
## New Features
- Controller vibration support for all platforms.
- Reach-around block interaction that imitates Bedrock Edition's exact behaviour.
- Reduce aim sensitivity option. When aiming, the sensitivity is reduced and more fine control is given.
- Modded keybinds are now automatically registered as controller binds.
- Bindings are now grouped into categories.
- Compound joysticks, allowing for an infinite amount of inputs. This currently has no UI, and you have to create a joystick mapping resource-pack yourself. This will come in a future update.
- Two abstract gui controller binds are available for mod developers to use in any screen context.
- Button guide in screens, with a new API for mod developers to add their own button guides.
- New registry for screenop API, as an alternative to mixing into UIs, you now register `ScreenProcessor`s and `ComponentProcessor`s on the Controlify entrypoint.
- New builder API for controller bindings, deprecating the old constructor-based approach.
### Controller Vibration
This is a feature that is available on all platforms, Windows, Linux, and Mac.
Only a few vibrations are implemented in this beta, but I'd love suggestions for more.
The current vibrations are:
- Using items (including eating)
- Taking damage
- Ender dragon death
- Anvil use (clang! clang! clang!)
## Changes
There are multiple breaking API changes in this update, but as of writing, I am not aware of any
mods that utilise any of Controlify's APIs. This will not happen in minor updates when this mod is more popular.
- Ingame guide registry now takes a function that provides `IngameGuideContext`, rather than many parameters, this
future-proofs the API if more parameters are added.
- Some ingame guide classes have moved inside the `api` package.
- Partial Chinese translation by [@GodGun968](https://github.com/GodGun968).
## Bug Fixes
- Fixed a bug where some in-game binds worked in containers. ([#35](https://github.com/isXander/Controlify/issues/35))