1
0
forked from Clones/Controlify

more rumble effects

- new continuous rumble
- block break rumble
- item break rumble
- fix damage rumble
This commit is contained in:
isXander
2023-04-04 23:38:56 +01:00
parent 19f2d00a3b
commit 4940b04f09
14 changed files with 414 additions and 120 deletions

View File

@ -15,7 +15,7 @@ import dev.isxander.controlify.controller.joystick.SingleJoystickController;
import dev.isxander.controlify.controller.joystick.JoystickState; import dev.isxander.controlify.controller.joystick.JoystickState;
import dev.isxander.controlify.gui.screen.ControllerDeadzoneCalibrationScreen; import dev.isxander.controlify.gui.screen.ControllerDeadzoneCalibrationScreen;
import dev.isxander.controlify.reacharound.ReachAroundMode; import dev.isxander.controlify.reacharound.ReachAroundMode;
import dev.isxander.controlify.rumble.RumbleEffect; import dev.isxander.controlify.rumble.BasicRumbleEffect;
import dev.isxander.controlify.rumble.RumbleState; import dev.isxander.controlify.rumble.RumbleState;
import dev.isxander.yacl.api.*; import dev.isxander.yacl.api.*;
import dev.isxander.yacl.gui.controllers.ActionController; import dev.isxander.yacl.gui.controllers.ActionController;
@ -294,13 +294,16 @@ public class YACLHelper {
.controller(ActionController::new) .controller(ActionController::new)
.action((screen, btn) -> { .action((screen, btn) -> {
controller.rumbleManager().play( controller.rumbleManager().play(
RumbleEffect.byTime(t -> new RumbleState(0f, t), 20) BasicRumbleEffect.byTime(t -> new RumbleState(0f, t), 20)
.join(RumbleEffect.byTime(t -> new RumbleState(0f, 1 - t), 20)) .join(BasicRumbleEffect.byTime(t -> new RumbleState(0f, 1 - t), 20))
.repeat(3) .repeat(3)
.join(RumbleEffect.constant(1f, 0f, 5).join(RumbleEffect.constant(0f, 1f, 5)).repeat(10)) .join(BasicRumbleEffect.constant(1f, 0f, 5)
.join(BasicRumbleEffect.constant(0f, 1f, 5))
.repeat(10)
)
); );
}) })
.build());; .build());
category.group(advancedGroup.build()); category.group(advancedGroup.build());

View File

@ -0,0 +1,77 @@
package dev.isxander.controlify.mixins.feature.rumble.blockbreak;
import com.llamalad7.mixinextras.injector.ModifyExpressionValue;
import dev.isxander.controlify.api.ControlifyApi;
import dev.isxander.controlify.rumble.ContinuousRumbleEffect;
import dev.isxander.controlify.rumble.RumbleState;
import net.minecraft.client.multiplayer.MultiPlayerGameMode;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.network.protocol.Packet;
import net.minecraft.world.level.block.state.BlockState;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Unique;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
@Mixin(MultiPlayerGameMode.class)
public class MultiPlayerGameModeMixin {
@Unique private ContinuousRumbleEffect blockBreakRumble = null;
@Inject(method = "method_41930", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/multiplayer/ClientLevel;destroyBlockProgress(ILnet/minecraft/core/BlockPos;I)V"))
private void onStartBreakingBlock(BlockState state, BlockPos pos, Direction direction, int i, CallbackInfoReturnable<Packet<?>> cir) {
startRumble(state);
}
@Inject(method = "method_41930", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/multiplayer/MultiPlayerGameMode;destroyBlock(Lnet/minecraft/core/BlockPos;)Z"))
private void onInstabreakBlockSurvival(BlockState state, BlockPos pos, Direction direction, int i, CallbackInfoReturnable<Packet> cir) {
startRumble(state);
// won't stop until 1 tick
stopRumble();
}
@Inject(method = "stopDestroyBlock", at = @At("RETURN"))
private void onStopBreakingBlock(CallbackInfo ci) {
stopRumble();
}
@Inject(method = "continueDestroyBlock", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/multiplayer/MultiPlayerGameMode;startPrediction(Lnet/minecraft/client/multiplayer/ClientLevel;Lnet/minecraft/client/multiplayer/prediction/PredictiveAction;)V", ordinal = 1, shift = At.Shift.BEFORE))
private void onFinishBreakingBlock(BlockPos pos, Direction direction, CallbackInfoReturnable<Boolean> cir) {
stopRumble();
}
@ModifyExpressionValue(method = "continueDestroyBlock", at = @At(value = "INVOKE", target = "Lnet/minecraft/world/level/block/state/BlockState;isAir()Z"))
private boolean onAbortBreakingBlock(boolean original) {
if (original)
stopRumble();
return original;
}
private void startRumble(BlockState state) {
ContinuousRumbleEffect effect = new ContinuousRumbleEffect(tick ->
new RumbleState(
0.02f + Math.min(1, state.getBlock().defaultDestroyTime() / 20f) * 0.25f,
0.15f
)
){
@Override
public boolean isFinished() {
// insta-break blocks will stop the same tick it starts, so it must not stop until 1 tick has played
return super.isFinished() && currentTick() > 0;
}
};
blockBreakRumble = effect;
ControlifyApi.get().currentController().rumbleManager().play(effect);
}
private void stopRumble() {
if (blockBreakRumble != null) {
blockBreakRumble.stop();
blockBreakRumble = null;
}
}
}

View File

@ -1,31 +1,44 @@
package dev.isxander.controlify.mixins.feature.rumble.damage; package dev.isxander.controlify.mixins.feature.rumble.damage;
import com.mojang.authlib.GameProfile;
import dev.isxander.controlify.api.ControlifyApi; import dev.isxander.controlify.api.ControlifyApi;
import dev.isxander.controlify.rumble.RumbleEffect; import dev.isxander.controlify.rumble.BasicRumbleEffect;
import net.minecraft.client.multiplayer.ClientLevel;
import net.minecraft.client.player.AbstractClientPlayer;
import net.minecraft.client.player.LocalPlayer; import net.minecraft.client.player.LocalPlayer;
import net.minecraft.util.Mth;
import org.spongepowered.asm.mixin.Mixin; import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Unique;
import org.spongepowered.asm.mixin.injection.At; import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject; import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo; import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(LocalPlayer.class) @Mixin(LocalPlayer.class)
public class LocalPlayerMixin { public abstract class LocalPlayerMixin extends AbstractClientPlayer {
@Inject(method = "hurtTo", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/player/LocalPlayer;setHealth(F)V", ordinal = 1)) @Unique private float lastHealth = getHealth();
private void onClientHurt(float health, CallbackInfo ci) { @Unique private boolean skipTick = true;
// LivingEntity#hurt is server-side only, so we do it here
doRumble(); public LocalPlayerMixin(ClientLevel world, GameProfile profile) {
super(world, profile);
} }
@Inject(method = "hurtTo", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/player/LocalPlayer;setHealth(F)V", ordinal = 0)) @Inject(method = "tick", at = @At("HEAD"))
private void onClientHealthUpdate(float health, CallbackInfo ci) { private void checkHealthTick(CallbackInfo ci) {
// for some reason fall damage calls hurtTo after the health has been updated at some point var damageTaken = Math.max(0, lastHealth - getHealth());
// this is called when hurtTo is set to the same health as the player already has lastHealth = getHealth();
doRumble();
}
private void doRumble() { if (damageTaken > 0 && !skipTick) {
ControlifyApi.get().currentController().rumbleManager().play( float minMagnitude = 0.4f;
RumbleEffect.constant(0.5f, 0f, 5) float smallestDamage = 2; // the damage that results in minMagnitude
); float maxDamage = 15; // the damage that results in magnitude 1.0f
float magnitude = (Mth.clamp(damageTaken, smallestDamage, maxDamage) - smallestDamage) / (maxDamage - smallestDamage) * (1 - minMagnitude) + minMagnitude;
System.out.println(magnitude);
ControlifyApi.get().currentController().rumbleManager().play(
BasicRumbleEffect.constant(magnitude, 0f, magnitude >= 0.75f ? 8 : 5)
);
}
// skip first tick from spawn
skipTick = false;
} }
} }

View File

@ -0,0 +1,16 @@
package dev.isxander.controlify.mixins.feature.rumble.itembreak;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.item.ItemStack;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(LivingEntity.class)
public class LivingEntityMixin {
@Inject(method = "breakItem", at = @At(value = "INVOKE", target = "Lnet/minecraft/world/entity/LivingEntity;spawnItemParticles(Lnet/minecraft/world/item/ItemStack;I)V"))
protected void onBreakItemParticles(ItemStack stack, CallbackInfo ci) {
}
}

View File

@ -0,0 +1,20 @@
package dev.isxander.controlify.mixins.feature.rumble.itembreak;
import dev.isxander.controlify.api.ControlifyApi;
import dev.isxander.controlify.rumble.BasicRumbleEffect;
import dev.isxander.controlify.rumble.RumbleEffect;
import dev.isxander.controlify.rumble.RumbleState;
import net.minecraft.client.player.LocalPlayer;
import net.minecraft.world.item.ItemStack;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(LocalPlayer.class)
public class LocalPlayerMixin extends LivingEntityMixin {
@Override
protected void onBreakItemParticles(ItemStack stack, CallbackInfo ci) {
ControlifyApi.get().currentController().rumbleManager().play(
BasicRumbleEffect.byTick(tick -> new RumbleState(tick <= 4 ? 1f : 0f, 1f), 10)
);
}
}

View File

@ -1,6 +1,7 @@
package dev.isxander.controlify.mixins.feature.rumble.sounds; package dev.isxander.controlify.mixins.feature.rumble.sounds;
import dev.isxander.controlify.api.ControlifyApi; import dev.isxander.controlify.api.ControlifyApi;
import dev.isxander.controlify.rumble.BasicRumbleEffect;
import dev.isxander.controlify.rumble.RumbleEffect; import dev.isxander.controlify.rumble.RumbleEffect;
import dev.isxander.controlify.rumble.RumbleState; import dev.isxander.controlify.rumble.RumbleState;
import net.minecraft.client.renderer.LevelRenderer; import net.minecraft.client.renderer.LevelRenderer;
@ -17,9 +18,9 @@ public class LevelRendererMixin {
private void onLevelEvent(int eventId, BlockPos pos, int data, CallbackInfo ci) { private void onLevelEvent(int eventId, BlockPos pos, int data, CallbackInfo ci) {
switch (eventId) { switch (eventId) {
case LevelEvent.SOUND_ANVIL_USED -> rumble( case LevelEvent.SOUND_ANVIL_USED -> rumble(
RumbleEffect.join( BasicRumbleEffect.join(
RumbleEffect.constant(1f, 0.5f, 2), BasicRumbleEffect.constant(1f, 0.5f, 2),
RumbleEffect.empty(5) BasicRumbleEffect.empty(5)
).repeat(3) ).repeat(3)
); );
} }
@ -29,9 +30,9 @@ public class LevelRendererMixin {
private void onGlobalLevelEvent(int eventId, BlockPos pos, int data, CallbackInfo ci) { private void onGlobalLevelEvent(int eventId, BlockPos pos, int data, CallbackInfo ci) {
switch (eventId) { switch (eventId) {
case LevelEvent.SOUND_DRAGON_DEATH -> rumble( case LevelEvent.SOUND_DRAGON_DEATH -> rumble(
RumbleEffect.join( BasicRumbleEffect.join(
RumbleEffect.constant(1f, 1f, 194), BasicRumbleEffect.constant(1f, 1f, 194),
RumbleEffect.byTime(t -> { BasicRumbleEffect.byTime(t -> {
float easeOutQuad = 1 - (1 - t) * (1 - t); float easeOutQuad = 1 - (1 - t) * (1 - t);
return new RumbleState(1 - easeOutQuad, 1 - easeOutQuad); return new RumbleState(1 - easeOutQuad, 1 - easeOutQuad);
}, 63) }, 63)

View File

@ -1,9 +1,7 @@
package dev.isxander.controlify.mixins.feature.rumble.useitem; package dev.isxander.controlify.mixins.feature.rumble.useitem;
import dev.isxander.controlify.api.ControlifyApi; import com.llamalad7.mixinextras.sugar.Local;
import dev.isxander.controlify.rumble.RumbleEffect; import net.minecraft.world.InteractionHand;
import net.minecraft.client.player.LocalPlayer;
import net.minecraft.util.Mth;
import net.minecraft.world.entity.LivingEntity; import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.ItemStack;
import org.spongepowered.asm.mixin.Mixin; import org.spongepowered.asm.mixin.Mixin;
@ -16,6 +14,16 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
public abstract class LivingEntityMixin { public abstract class LivingEntityMixin {
@Shadow public abstract int getUseItemRemainingTicks(); @Shadow public abstract int getUseItemRemainingTicks();
@Inject(method = "startUsingItem", at = @At(value = "INVOKE", target = "Lnet/minecraft/world/item/ItemStack;getUseDuration()I"))
protected void onStartUsingItem(InteractionHand hand, CallbackInfo ci, @Local ItemStack stack) {
}
@Inject(method = "stopUsingItem", at = @At("HEAD"))
protected void onStopUsingItem(CallbackInfo ci) {
}
@Inject(method = "updateUsingItem", at = @At("HEAD")) @Inject(method = "updateUsingItem", at = @At("HEAD"))
protected void onUpdateUsingItem(ItemStack stack, CallbackInfo ci) { protected void onUpdateUsingItem(ItemStack stack, CallbackInfo ci) {

View File

@ -1,29 +1,55 @@
package dev.isxander.controlify.mixins.feature.rumble.useitem; package dev.isxander.controlify.mixins.feature.rumble.useitem;
import dev.isxander.controlify.api.ControlifyApi; import dev.isxander.controlify.api.ControlifyApi;
import dev.isxander.controlify.rumble.RumbleEffect; import dev.isxander.controlify.rumble.BasicRumbleEffect;
import dev.isxander.controlify.rumble.ContinuousRumbleEffect;
import dev.isxander.controlify.rumble.RumbleState;
import net.minecraft.client.player.LocalPlayer; import net.minecraft.client.player.LocalPlayer;
import net.minecraft.util.Mth; import net.minecraft.world.InteractionHand;
import net.minecraft.world.item.BowItem;
import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.ItemStack;
import org.spongepowered.asm.mixin.Mixin; import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Unique;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo; import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(LocalPlayer.class) @Mixin(LocalPlayer.class)
public abstract class LocalPlayerMixin extends LivingEntityMixin { public abstract class LocalPlayerMixin extends LivingEntityMixin {
@Unique private ContinuousRumbleEffect useItemRumble;
@Override @Override
protected void onUpdateUsingItem(ItemStack stack, CallbackInfo ci) { protected void onStartUsingItem(InteractionHand hand, CallbackInfo ci, ItemStack stack) {
switch (stack.getUseAnimation()) { switch (stack.getUseAnimation()) {
case BOW, CROSSBOW, SPEAR -> { case BOW, CROSSBOW, SPEAR ->
var magnitude = Mth.clamp((stack.getUseDuration() - getUseItemRemainingTicks()) / 20f, 0f, 1f) * 0.5f; startRumble(new ContinuousRumbleEffect(tick ->
playRumble(RumbleEffect.constant(magnitude * 0.3f, magnitude, 1)); new RumbleState(tick % 7 <= 3 && tick > BowItem.MAX_DRAW_DURATION ? 0.1f : 0f, BowItem.getPowerForTime(tick))
} ));
case BLOCK, SPYGLASS -> playRumble(RumbleEffect.constant(0f, 0.1f, 1)); case BLOCK, SPYGLASS ->
case EAT, DRINK -> playRumble(RumbleEffect.constant(0.05f, 0.1f, 1)); startRumble(new ContinuousRumbleEffect(tick ->
case TOOT_HORN -> playRumble(RumbleEffect.constant(1f, 0.25f, 1)); new RumbleState(0f, tick % 4 / 4f * 0.12f + 0.05f)
));
case EAT, DRINK -> startRumble(BasicRumbleEffect.constant(0.05f, 0.1f, 1).continuous());
case TOOT_HORN ->
startRumble(new ContinuousRumbleEffect(tick ->
new RumbleState(Math.min(1f, tick / 10f), 0.25f)
));
} }
} }
private void playRumble(RumbleEffect effect) { @Override
protected void onUpdateUsingItem(ItemStack stack, CallbackInfo ci) {
}
@Override
protected void onStopUsingItem(CallbackInfo ci) {
if (useItemRumble != null) {
useItemRumble.stop();
useItemRumble = null;
}
}
private void startRumble(ContinuousRumbleEffect effect) {
ControlifyApi.get().currentController().rumbleManager().play(effect); ControlifyApi.get().currentController().rumbleManager().play(effect);
useItemRumble = effect;
} }
} }

View File

@ -0,0 +1,145 @@
package dev.isxander.controlify.rumble;
import org.apache.commons.lang3.Validate;
import java.util.Arrays;
import java.util.Objects;
import java.util.function.Function;
public final class BasicRumbleEffect implements RumbleEffect {
private final RumbleState[] keyframes;
private int tick = 0;
private boolean finished;
private int priority = 0;
public BasicRumbleEffect(RumbleState[] keyframes) {
this.keyframes = keyframes;
}
@Override
public RumbleState nextState() {
tick++;
if (tick >= keyframes.length)
finished = true;
return keyframes[tick - 1];
}
@Override
public boolean isFinished() {
return finished;
}
@Override
public int priority() {
return priority;
}
public BasicRumbleEffect prioritised(int priority) {
this.priority = priority;
return this;
}
public RumbleState[] states() {
return keyframes;
}
@Override
public boolean equals(Object obj) {
if (obj == this) return true;
if (obj == null || obj.getClass() != this.getClass()) return false;
var that = (BasicRumbleEffect) obj;
return Arrays.equals(this.states(), that.states())
&& this.priority() == that.priority();
}
@Override
public int hashCode() {
return Objects.hash(Arrays.hashCode(this.states()), this.priority());
}
@Override
public String toString() {
return "RumbleEffect[" +
"states=" + Arrays.toString(this.states()) + ',' +
"priority=" + this.priority() + ']';
}
/**
* Creates a rumble effect where the state is determined by the tick.
*
* @param stateFunction the function that takes a tick and returns the state for that tick.
* @param durationTicks how many ticks the effect should last for.
*/
public static BasicRumbleEffect byTick(Function<Integer, RumbleState> stateFunction, int durationTicks) {
RumbleState[] states = new RumbleState[durationTicks];
for (int i = 0; i < durationTicks; i++) {
states[i] = stateFunction.apply(i);
}
return new BasicRumbleEffect(states);
}
/**
* Creates a rumble effect from a function that takes a time value from 0, start, to 1, end, and returns that tick.
*
* @param stateFunction the function that takes the time value and returns the state for that tick.
* @param durationTicks how many ticks the effect should last for.
*/
public static BasicRumbleEffect byTime(Function<Float, RumbleState> stateFunction, int durationTicks) {
return BasicRumbleEffect.byTick(tick -> stateFunction.apply((float) tick / (float) durationTicks), durationTicks);
}
/**
* Creates a rumble effect that has a constant state.
*
* @param strong the strong motor magnitude.
* @param weak the weak motor magnitude
* @param durationTicks how many ticks the effect should last for.
*/
public static BasicRumbleEffect constant(float strong, float weak, int durationTicks) {
return BasicRumbleEffect.byTick(tick -> new RumbleState(strong, weak), durationTicks);
}
public static BasicRumbleEffect empty(int durationTicks) {
return BasicRumbleEffect.byTick(tick -> new RumbleState(0f, 0f), durationTicks);
}
public static BasicRumbleEffect join(BasicRumbleEffect... effects) {
int totalTicks = 0;
for (BasicRumbleEffect effect : effects) {
totalTicks += effect.states().length;
}
RumbleState[] states = new RumbleState[totalTicks];
int currentTick = 0;
for (BasicRumbleEffect effect : effects) {
for (RumbleState state : effect.states()) {
states[currentTick] = state;
currentTick++;
}
}
return new BasicRumbleEffect(states);
}
public BasicRumbleEffect join(BasicRumbleEffect other) {
return BasicRumbleEffect.join(this, other);
}
public BasicRumbleEffect repeat(int count) {
Validate.isTrue(count > 0, "count must be greater than 0");
if (count == 1) return this;
BasicRumbleEffect effect = this;
for (int i = 0; i < count - 1; i++) {
effect = BasicRumbleEffect.join(effect, this);
}
return effect;
}
public ContinuousRumbleEffect continuous() {
int lastIndex = this.states().length - 1;
return new ContinuousRumbleEffect(index -> this.states()[index % lastIndex], this.priority());
}
}

View File

@ -0,0 +1,43 @@
package dev.isxander.controlify.rumble;
import java.util.function.Function;
public class ContinuousRumbleEffect implements RumbleEffect {
private final Function<Integer, RumbleState> stateFunction;
private final int priority;
private int tick;
private boolean stopped;
public ContinuousRumbleEffect(Function<Integer, RumbleState> stateFunction) {
this(stateFunction, 0);
}
public ContinuousRumbleEffect(Function<Integer, RumbleState> stateFunction, int priority) {
this.stateFunction = stateFunction;
this.priority = priority;
}
@Override
public RumbleState nextState() {
tick++;
return stateFunction.apply(tick - 1);
}
public void stop() {
stopped = true;
}
public int currentTick() {
return tick;
}
@Override
public boolean isFinished() {
return stopped;
}
@Override
public int priority() {
return this.priority;
}
}

View File

@ -1,77 +1,9 @@
package dev.isxander.controlify.rumble; package dev.isxander.controlify.rumble;
import org.apache.commons.lang3.Validate; public interface RumbleEffect {
RumbleState nextState();
import java.util.function.Function; boolean isFinished();
public record RumbleEffect(RumbleState[] states) { int priority();
/**
* Creates a rumble effect where the state is determined by the tick.
* @param stateFunction the function that takes a tick and returns the state for that tick.
* @param durationTicks how many ticks the effect should last for.
*/
public static RumbleEffect byTick(Function<Integer, RumbleState> stateFunction, int durationTicks) {
RumbleState[] states = new RumbleState[durationTicks];
for (int i = 0; i < durationTicks; i++) {
states[i] = stateFunction.apply(i);
}
return new RumbleEffect(states);
}
/**
* Creates a rumble effect from a function that takes a time value from 0, start, to 1, end, and returns that tick.
* @param stateFunction the function that takes the time value and returns the state for that tick.
* @param durationTicks how many ticks the effect should last for.
*/
public static RumbleEffect byTime(Function<Float, RumbleState> stateFunction, int durationTicks) {
return RumbleEffect.byTick(tick -> stateFunction.apply((float) tick / (float) durationTicks), durationTicks);
}
/**
* Creates a rumble effect that has a constant state.
* @param strong the strong motor magnitude.
* @param weak the weak motor magnitude
* @param durationTicks how many ticks the effect should last for.
*/
public static RumbleEffect constant(float strong, float weak, int durationTicks) {
return RumbleEffect.byTick(tick -> new RumbleState(strong, weak), durationTicks);
}
public static RumbleEffect empty(int durationTicks) {
return RumbleEffect.byTick(tick -> new RumbleState(0f, 0f), durationTicks);
}
public static RumbleEffect join(RumbleEffect... effects) {
int totalTicks = 0;
for (RumbleEffect effect : effects) {
totalTicks += effect.states().length;
}
RumbleState[] states = new RumbleState[totalTicks];
int currentTick = 0;
for (RumbleEffect effect : effects) {
for (RumbleState state : effect.states()) {
states[currentTick] = state;
currentTick++;
}
}
return new RumbleEffect(states);
}
public RumbleEffect join(RumbleEffect other) {
return RumbleEffect.join(this, other);
}
public RumbleEffect repeat(int count) {
Validate.isTrue(count > 0, "count must be greater than 0");
if (count == 1) return this;
RumbleEffect effect = this;
for (int i = 0; i < count - 1; i++) {
effect = RumbleEffect.join(effect, this);
}
return effect;
}
} }

View File

@ -3,7 +3,6 @@ package dev.isxander.controlify.rumble;
public class RumbleManager { public class RumbleManager {
private final RumbleCapable controller; private final RumbleCapable controller;
private RumbleEffect playingEffect; private RumbleEffect playingEffect;
private int currentPlayingTick;
public RumbleManager(RumbleCapable controller) { public RumbleManager(RumbleCapable controller) {
this.controller = controller; this.controller = controller;
@ -14,7 +13,6 @@ public class RumbleManager {
return; return;
playingEffect = effect; playingEffect = effect;
currentPlayingTick = 0;
} }
public boolean isPlaying() { public boolean isPlaying() {
@ -27,20 +25,18 @@ public class RumbleManager {
controller.setRumble(0f, 0f); controller.setRumble(0f, 0f);
playingEffect = null; playingEffect = null;
currentPlayingTick = 0;
} }
public void tick() { public void tick() {
if (playingEffect == null) if (playingEffect == null)
return; return;
if (currentPlayingTick >= playingEffect.states().length) { if (playingEffect.isFinished()) {
stopCurrentEffect(); stopCurrentEffect();
return; return;
} }
RumbleState state = playingEffect.states()[currentPlayingTick]; RumbleState state = playingEffect.nextState();
controller.setRumble(state.strong(), state.weak()); controller.setRumble(state.strong(), state.weak());
currentPlayingTick++;
} }
} }

View File

@ -0,0 +1,11 @@
package dev.isxander.controlify.utils;
public class Easings {
public static float easeInQuad(float t) {
return t * t;
}
public static float easeOutQuad(float t) {
return 1 - (1 - t) * (1 - t);
}
}

View File

@ -9,6 +9,7 @@
"compat.sodium.SliderControlElementMixin", "compat.sodium.SliderControlElementMixin",
"compat.sodium.TickBoxControlElementMixin", "compat.sodium.TickBoxControlElementMixin",
"core.GLXMixin", "core.GLXMixin",
"feature.rumble.itembreak.LivingEntityMixin",
"feature.rumble.sounds.LevelRendererMixin", "feature.rumble.sounds.LevelRendererMixin",
"feature.rumble.useitem.LivingEntityMixin" "feature.rumble.useitem.LivingEntityMixin"
], ],
@ -35,7 +36,9 @@
"feature.guide.screen.AbstractWidgetMixin", "feature.guide.screen.AbstractWidgetMixin",
"feature.guide.screen.TabNavigationBarMixin", "feature.guide.screen.TabNavigationBarMixin",
"feature.reacharound.GameRendererMixin", "feature.reacharound.GameRendererMixin",
"feature.rumble.blockbreak.MultiPlayerGameModeMixin",
"feature.rumble.damage.LocalPlayerMixin", "feature.rumble.damage.LocalPlayerMixin",
"feature.rumble.itembreak.LocalPlayerMixin",
"feature.rumble.useitem.LocalPlayerMixin", "feature.rumble.useitem.LocalPlayerMixin",
"feature.screenop.MinecraftMixin", "feature.screenop.MinecraftMixin",
"feature.screenop.ScreenMixin", "feature.screenop.ScreenMixin",