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forked from Clones/Controlify

🐛 Move sound registry to main to prevent registry freeze crash on QSL

This commit is contained in:
isXander
2023-07-08 23:12:29 +01:00
parent 3f03b70479
commit 74b9410e3c
2 changed files with 3 additions and 3 deletions

View File

@ -25,7 +25,6 @@ import dev.isxander.controlify.server.EntityVibrationPacket;
import dev.isxander.controlify.server.OriginVibrationPacket;
import dev.isxander.controlify.server.ReachAroundPolicyPacket;
import dev.isxander.controlify.server.VibrationPacket;
import dev.isxander.controlify.sound.ControlifySounds;
import dev.isxander.controlify.utils.DebugLog;
import dev.isxander.controlify.utils.Log;
import dev.isxander.controlify.utils.ToastUtils;
@ -204,8 +203,6 @@ public class Controlify implements ControlifyApi {
Log.LOGGER.info("Pre-initializing Controlify...");
ControlifySounds.init();
this.inGameInputHandler = null;
this.virtualMouseHandler = new VirtualMouseHandler();

View File

@ -1,5 +1,6 @@
package dev.isxander.controlify.server;
import dev.isxander.controlify.sound.ControlifySounds;
import dev.isxander.controlify.utils.Log;
import net.fabricmc.api.DedicatedServerModInitializer;
import net.fabricmc.api.ModInitializer;
@ -10,6 +11,8 @@ import net.fabricmc.fabric.api.networking.v1.ServerPlayNetworking;
public class ControlifyServer implements ModInitializer, DedicatedServerModInitializer {
@Override
public void onInitialize() {
ControlifySounds.init();
CommandRegistrationCallback.EVENT.register((dispatcher, registry, env) -> {
VibrateCommand.register(dispatcher);
});