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# Comparison between Controlify 1.0.0 and Midnight Controls 1.8.0
| | Controlify | Midnight Controls |
| ---------------------------------------- | -------------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------- |
| **Custom Screen Compatibility** | Convenient APIs to hook into controller support directly from `Screen` implementation. | No API. Sometimes necessary to mixin into Midnight Controls and edge-case code required. |
| **Screen Navigation** | 4-axis navigation, emulating arrow key navigation | 4-axis navigation, emulating arrow key navigation |
| **In-game button guide** | Extensible by 3rd party mods | Harcoded buttons and positions |
| **Reach-around block placement** | ⛔ Planned | ✅ |
| **Controller detection** | Powered by resource packs for unlimited detection | Hardcoded identifiers in code |
| **Controller button rendering** | Powered by resource pack controller detection | Texture atlas for hardcoded identifiers |
| **In-game look sensitivity & behaviour** | Emulated Bedrock Edition with good defaults and snappy behaviour | testing required - reported bad defaults |
| **Container interaction** | Controlled cursor snaps to container slots (with API) with power of left click, right click and shift click | No slot snapping, testing required |
| **Touchscreen support** | ⛔ | ✅ |
| **Joystick support** | ✅ Only one joystick can be used at a time (currently) | ✅ Multiple joysticks can be combined together |
| **Joystick mapping** | Powered by resource packs, unlimited amount of buttons available | All combined joysticks limited to gamepad input. Powered by SDL mappings |
| **Configurability** | Each controller has individual settings with the ability to map every single controller action. No hardcoding! | needs testing |
| **Mod keybindings** | Mods must explicitly support Controlify for their keybinds | All keybinds work out of box after mapping buttons |
| | | |