forked from Clones/Controlify
📜 Bump beta 2 + changelog
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@ -16,7 +16,7 @@ plugins {
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}
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group = "dev.isxander"
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version = "1.3.0-beta.1+1.20"
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version = "1.3.0-beta.2+1.20"
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val isBeta = "beta" in version.toString()
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if (isBeta) println("Beta version detected.")
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47
changelogs/1.3.0-beta.2+1.20.md
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47
changelogs/1.3.0-beta.2+1.20.md
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@ -0,0 +1,47 @@
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# Controlify 1.3 (Beta 2) for 1.20
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## Additions
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### Controller Carousel Screen
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This screen appears where the YACL config once was, after opening controller settings. You
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can select a controller from the carousel to either edit its settings or set it as the active
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controller.
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On each entry of the carousel, you can now also see a pixel art icon of the specific controller type,
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thanks to [Andrew Grant](https://github.com/Andrew6rant) for making these!
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### New Controller Settings Screen
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Upon opening an individual controller config, a more refined YACL config screen will appear.
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Three categories are available: Basic, Advanced and Controls. Basic contains the most common
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settings you will change, advanced holds settings such as gyro and rumble.
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With the new settings screen, comes the features of YetAnotherConfigLib v3. Some option descriptions
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are now enhanced with gifs and images to better explain what they do. Because the controls groups are now
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actually classes as groups, searching the group name will show all controls in that group.
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### Greatly improved gyro support
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I got my hands on a controller with gyro, so I was able to test and refine the functionality to make
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it as intuitive as possible. For starts, it actually works now (I forgot to enable the sensor) and the flick
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stick is now a smooth animation rather than just jumping 90 degrees.
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### Better controller name detection
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If not provided by explicit controller detection, Controlify now uses the name found in the
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SDL game controller database, so more controllers should have more accurate names.
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### Experimental anti-snapback
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Every spring isn't perfect, and can sometimes cause the stick to overshoot the neutral position
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when returning to it. This can cause the camera to drift slightly. This feature attempts to mitigate
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that. This feature can already be found in DS4Windows, but a more native solution is always better.
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To try it out, you need to set a JVM flag in your launcher: `-Dcontrolify.debug.use_snapback=true`,
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however, do be warned, this is extremely buggy and can cause the stick to jitter.
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## Bug Fixes
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- Fixed the natives onboarding screen getting stuck until a restart
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- Fix crash when attempting to load joysticks.
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