forked from Clones/Controlify
4.0 KiB
4.0 KiB
Comparison between Controlify 1.1.0 and Midnight Controls 1.8.0
Controlify | Midnight Controls | |
---|---|---|
Custom Screen Compatibility | Convenient APIs to hook into controller support directly from Screen implementation. |
No API. Sometimes necessary to mixin into Midnight Controls and edge-case code required. |
Screen Navigation | 4-axis navigation, emulating arrow key navigation | 4-axis navigation, emulating arrow key navigation |
In-game button guide | Extensible by 3rd party mods | Harcoded buttons and positions |
Reach-around block placement | ✅ Emulates Bedrock Edition reach-around | ✅ Takes custom liberties and has behaviour not present in bedrock |
Controller detection | Powered by resource packs for unlimited data-driven detection | Hardcoded identifiers in code |
Controller button rendering | Powered by resource pack controller detection | Texture atlas for hardcoded identifiers |
In-game look sensitivity & behaviour | Emulated Bedrock Edition with good defaults and snappy behaviour | testing required - reported bad defaults |
Container interaction | Controlled cursor snaps to container slots (with API) with power of left click, right click and shift click | No slot snapping, testing required |
Touchscreen support | ⛔ | ✅ No multi-touch support |
Joystick support | ✅ Multiple joysticks can be combined together (no UI yet) | ✅ Multiple joysticks can be combined together |
Joystick mapping | Powered by resource packs, unlimited amount of buttons available | All combined joysticks limited to gamepad input. Powered by SDL mappings |
Configurability | Each controller has individual settings with the ability to map every single controller action. No hardcoding! | needs testing |
Mod keybindings | All keybinds work out of box after mapping buttons | All keybinds work out of box after mapping buttons |
Controller rumble | ✅ | ⛔ |