forked from Clones/Controlify
45 lines
1.5 KiB
Markdown
45 lines
1.5 KiB
Markdown
# Controlify 1.0
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Due to this being the first full release, all features from betas will be listed here.
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## Features
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- In-game complete controller input
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- 4-axis screen operation with thumbsticks
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- In-game button guide hud with accompanying mod API
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- Cursor snapping to slots in containers (with API)
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- Bedrock-like look sensitivity
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- Controller mapping interface to change buttons
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- "Virtual mouse" fallback for incompatible screens and containers
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- Joystick support (limited)
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- Auto deadzone detection
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- Controller hotplugging
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- Resource-pack based controller model identification, button rendering and joystick mapping
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- Seperate X/Y axis sensitivity settings
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- Axis deadzone configuration
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- Accessibility options per-controller, auto jump, toggle sneak, toggle sprint.
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- 1.19.4 tab system compatibility
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- Steam Deck support
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- Chat offset for on-screen keyboards
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- Keyboard-like movement setting for over-zealous anti-cheats
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## Compatibility
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- Most vanilla menu support
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- YACL support
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- Sodium support
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- Iris support
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## New since 0.3.0
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- Update to 1.19.4 release
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- Rewritten controller identification system to be more reliable and to support Steam Deck
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- Add icon to Mod Menu
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- Fix virtual mouse spawning top-left when it should spawn in the middle
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- Chat offset for on-screen keyboards
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- Add compatibility for navbars for all screens, rather than just create world
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- Controller switch confirmation toast
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- Keyboard-like movement setting for over-zealous anti-cheats
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- Fix binding API breaking with generics
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- Fix YACL cycling using incorrect bindings
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