forked from Clones/Controlify
85 lines
3.8 KiB
Markdown
85 lines
3.8 KiB
Markdown
# Controlify 1.3 for 1.20
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## New Features
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- Added a config setting `delegate_setup` so modpack authors can move the controller setup to when users
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enter the config screen.
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### Controller Carousel Screen
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This screen appears where the YACL config once was, after opening controller settings. You
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can select a controller from the carousel to either edit its settings or set it as the active
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controller.
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On each entry of the carousel, you can now also see a pixel art icon of the specific controller type,
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thanks to [Andrew Grant](https://github.com/Andrew6rant) for making these!
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### New Controller Settings Screen
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Upon opening an individual controller config, a more refined YACL config screen will appear.
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Three categories are available: Basic, Advanced and Controls. Basic contains the most common
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settings you will change, advanced holds settings such as gyro and rumble.
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With the new settings screen, comes the features of YetAnotherConfigLib v3. Some option descriptions
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are now enhanced with gifs and images to better explain what they do. Because the controls groups are now
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actually classes as groups, searching the group name will show all controls in that group.
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### Greatly improved gyro support
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I got my hands on a controller with gyro, so I was able to test and refine the functionality to make
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it as intuitive as possible. For starts, it actually works now (I forgot to enable the sensor) and the flick
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stick is now a smooth animation rather than just jumping 90 degrees.
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### Better controller name detection
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If not provided by explicit controller detection, Controlify now uses the name found in the
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SDL game controller database, so more controllers should have more accurate names.
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### Experimental anti-snapback
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Every spring isn't perfect, and can sometimes cause the stick to overshoot the neutral position
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when returning to it. This can cause the camera to drift slightly. This feature attempts to mitigate
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that. This feature can already be found in DS4Windows, but a more native solution is always better.
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To try it out, you need to set a JVM flag in your launcher: `-Dcontrolify.debug.use_snapback=true`,
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however, do be warned, this is extremely buggy and can cause the stick to jitter.
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### Server-side support
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Controlify now has server-side support, meaning it is now recommended to install Controlify on your server.
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#### `/vibratecontroller` command
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This command allows you to make players' controllers vibrate. You can specify the intensity of both the
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low frequency and high frequency motors, and the duration of the vibration.
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You can select to either do a simple vibration, or place the vibration in world-space (either bound to an entity or position)
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with a range to have the vibration intensity decrease with distance.
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```
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/vibratecontroller <receivers> <low_freq_intensity> <high_freq_intensity> <duration_ticks> <(static|positioned)> [<range>] [<(position|entity>]
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/vibratecontroller @a 0 0.25 200 positioned 10 ~ ~ ~
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/vibratecontroller @a 0.75 1 50 static
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/vibratecontroller @a 0.75 1 20 positioned 10 @e[type=minecraft:warden,sort=nearest,limit=1]
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/execute as @e[type=!minecraft:player] run vibratecontroller @a 1 0 5 positioned 20 @s
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```
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This comes with a client option in global settings to ignore these server requests to vibrate.
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#### Reach-around policy
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When Controlify is stored in the server, by default, the reach-around policy is set to `disallow`. You can
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allow reach-around placement on your server by setting the `reach_around_policy` config option to `true`.
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## Changes
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- Removed extra mappings resource pack (merged into base resources)
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## Bug Fixes
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- Fixed hotplugging not working when no controllers were connected at launch
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- Fixed natives not working on Apple Silicon
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