forked from Clones/Controlify
19 lines
4.0 KiB
Markdown
19 lines
4.0 KiB
Markdown
# Comparison between Controlify 1.1.0 and Midnight Controls 1.8.0
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| **Custom Screen Compatibility** | Convenient APIs to hook into controller support directly from `Screen` implementation. | No API. Sometimes necessary to mixin into Midnight Controls and edge-case code required. |
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| **Screen Navigation** | 4-axis navigation, emulating arrow key navigation | 4-axis navigation, emulating arrow key navigation |
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| **In-game button guide** | Extensible by 3rd party mods | Harcoded buttons and positions |
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| **Reach-around block placement** | ✅ Emulates Bedrock Edition reach-around | ✅ Takes custom liberties and has behaviour not present in bedrock |
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| **Controller detection** | Powered by resource packs for unlimited data-driven detection | Hardcoded identifiers in code |
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| **Controller button rendering** | Powered by resource pack controller detection | Texture atlas for hardcoded identifiers |
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| **In-game look sensitivity & behaviour** | Emulated Bedrock Edition with good defaults and snappy behaviour | testing required - reported bad defaults |
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| **Container interaction** | Controlled cursor snaps to container slots (with API) with power of left click, right click and shift click | No slot snapping, testing required |
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| **Touchscreen support** | ⛔ | ✅ |
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| **Joystick support** | ✅ Multiple joysticks can be combined together (no UI yet) | ✅ Multiple joysticks can be combined together |
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| **Joystick mapping** | Powered by resource packs, unlimited amount of buttons available | All combined joysticks limited to gamepad input. Powered by SDL mappings |
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| **Configurability** | Each controller has individual settings with the ability to map every single controller action. No hardcoding! | needs testing |
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| **Mod keybindings** | All keybinds work out of box after mapping buttons | All keybinds work out of box after mapping buttons |
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