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Controlify/midnight-controls-comparison.md
2023-05-14 23:10:05 +01:00

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# Comparison between Controlify 1.1.0 and Midnight Controls 1.8.0
| | Controlify | Midnight Controls |
|------------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------|------------------------------------------------------------------------------------------|
| **Custom Screen Compatibility** | Convenient APIs to hook into controller support directly from `Screen` implementation. | No API. Sometimes necessary to mixin into Midnight Controls and edge-case code required. |
| **Screen Navigation** | 4-axis navigation, emulating arrow key navigation | 4-axis navigation, emulating arrow key navigation |
| **Controller rumble** | ✅ Individual rumble effect intensity configuration | ⛔ |
| **In-game button guide** | Extensible by 3rd party mods | Harcoded buttons and positions |
| **Reach-around block placement** | ✅ Emulates Bedrock Edition reach-around | ✅ |
| **Gyro support** | ✅ Supported on all controllers with native gyro. | ⛔ |
| **Controller detection** | Powered by resource packs for unlimited data-driven detection | Hardcoded identifiers in code |
| **Controller button rendering** | Powered by resource pack controller detection | Texture atlas for hardcoded identifiers |
| **In-game look sensitivity & behaviour** | Emulated Bedrock Edition with good defaults and snappy behaviour | Default sensitivity is insane - more testing required |
| **Container interaction** | Controlled cursor snaps to container slots (with API) with power of left click, right click and shift click. Button guide available at bottom. | Basic mouse & keyboard emulation |
| **Touchscreen support** | ⛔ | ⛔ Reported broken by author |
| **Joystick support** | ✅ Multiple joysticks can be combined together (no UI yet) | ✅ Multiple joysticks can be combined together |
| **Joystick mapping** | Powered by resource packs, unlimited amount of buttons available | All combined joysticks limited to gamepad input. Powered by SDL mappings |
| **Configurability** | Each controller has individual settings with the ability to map every single controller action. No hardcoding! | needs testing |
| **Mod keybindings** | ✅ | ✅ |