Improving variable names
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31
pyras.p8
31
pyras.p8
@ -20,42 +20,43 @@ function _draw()
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end
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-->8
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-- guy
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guyposx=64
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guyposy=64
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guyspeedx=2
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guyspeedy=2
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guy={
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x=64,
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y=64,
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speed=2
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}
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function moveguy()
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if (btn(0)) guyposx=max(0,guyposx-guyspeedx)
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if (btn(1)) guyposx=min(127,guyposx+guyspeedx)
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if (btn(2)) guyposy=max(0,guyposy-guyspeedy)
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if (btn(3)) guyposy=min(127,guyposy+guyspeedy)
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if (btn(0)) guy.x=max(0,guy.x-guy.speed)
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if (btn(1)) guy.x=min(127,guy.x+guy.speed)
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if (btn(2)) guy.y=max(0,guy.y-guy.speed)
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if (btn(3)) guy.y=min(127,guy.y+guy.speed)
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end
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function drawguy()
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rect(guyposx,guyposy,guyposx,guyposy,11)
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pset(guy.x,guy.y,11)
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end
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-->8
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pyras={}
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function initpyras()
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for i=1,10 do
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pyras[i]={rnd(128),rnd(128)}
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pyras[i]={x=rnd(128),y=rnd(128)}
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end
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end
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function drawpyras()
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for pyra in all(pyras) do
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pset(pyra[1],pyra[2],8)
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pset(pyra.x,pyra.y,8)
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end
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end
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function movepyras()
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for pyra in all(pyras) do
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if (pyra[1]>guyposx) pyra[1]-=1
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if (pyra[1]<guyposx) pyra[1]+=1
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if (pyra[2]>guyposy) pyra[2]-=1
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if (pyra[2]<guyposy) pyra[2]+=1
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if (pyra.x>guy.x) pyra.x-=1
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if (pyra.x<guy.x) pyra.x+=1
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if (pyra.y>guy.y) pyra.y-=1
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if (pyra.y<guy.y) pyra.y+=1
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end
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end
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__gfx__
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