Version 0.3 beta 3:
Computer can now play black and white For some reason the computer cannot play against himself. I think it must be because of force that is not understood.
This commit is contained in:
@ -1,6 +1,7 @@
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package suicideChess;
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import java.util.ArrayList;
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import java.util.Random;
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import suicideChess.Square.NotAValidSquare;
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@ -12,17 +13,13 @@ import suicideChess.Square.NotAValidSquare;
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public class ComputerPlayer {
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private int color;
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/**
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* This constructor creates a computer that plays with the given color
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* @param color An integer representing the color. (See {@link Piece})
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* @see Piece
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* This constructor creates a computer.
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*/
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public ComputerPlayer(int color) {
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this.color = color;
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public ComputerPlayer() {
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//this.color = color;
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}
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/**
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* This asks the computer to compute a move
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* @param bitboard The current status of the {@link Board}
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@ -31,17 +28,19 @@ public class ComputerPlayer {
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* @see Board
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* @see Move
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*/
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public Move doMove(Board bitboard) throws NotAValidSquare {
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public Move doMove(Board bitboard, int color) throws NotAValidSquare {
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Random generator = new Random();
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Rules.legalMovesForPlayer(bitboard,color);
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ArrayList<Move> allLegalMoves = Rules.getLegalMovesCapture();
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if (allLegalMoves.size()==0) {
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allLegalMoves = Rules.getLegalMovesNonCapture();
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}
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if (allLegalMoves.size()!=0) {
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return allLegalMoves.get(0);
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return allLegalMoves.get(generator.nextInt(allLegalMoves.size()));
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}
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throw new RuntimeException();
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}
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}
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}
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@ -162,6 +162,7 @@ public class Rules {
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}
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if (board.getPiece(toSquare).getPieceNumber()!=Piece.NONE) {
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normalMove= false; //cannot move forward if there is a piece
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bigJump=false;
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}
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if (captureLeft&&
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((board.getPiece(toCaptureLeftSquare).getColor()==Piece.NO_COLOR)
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@ -33,13 +33,34 @@ public class SuicideChess {
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/**
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* The name to be displayed
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*/
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public static final String NAME = "djib's SuicideChess v0.1.9";
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public static final String NAME = "djib's SuicideChess v0.3 beta 2";
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/**
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* Displays informations in the console.
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*/
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public static final boolean ASCII_GAME = false;
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/**
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* The color of the current player
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*/
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private static int currentPlayerColor = Piece.WHITE;
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/**
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* Change the color of the current player
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*/
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private static void changeCurrentPlayerColor() {
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if(currentPlayerColor==Piece.WHITE) {
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currentPlayerColor=Piece.BLACK;
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if (ASCII_GAME)
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System.out.println("Black: ");
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} else {
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currentPlayerColor=Piece.WHITE;
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if (ASCII_GAME)
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System.out.println("White: ");
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}
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}
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/**
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* The main function
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* @param args No parameters should be transmitted to this function.
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@ -51,13 +72,12 @@ public class SuicideChess {
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BufferedReader moveInput = new BufferedReader(new InputStreamReader(System.in));
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Board bitboard = new Board();
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if (ASCII_GAME)
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if (ASCII_GAME) {
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bitboard.display();
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int currentPlayerColor = Piece.WHITE;
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if (ASCII_GAME)
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System.out.println("White: ");
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}
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ComputerPlayer computer = new ComputerPlayer(Piece.BLACK);
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ComputerPlayer computer = new ComputerPlayer();
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boolean playing = true;
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@ -139,20 +159,23 @@ public class SuicideChess {
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System.out.println("Illegal move: "+theMove.toString());
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}
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if (playedALegalMove) {
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currentPlayerColor = Piece.BLACK;
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Move computerMove = computer.doMove(bitboard);
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bitboard.doMove(computerMove);
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XBoardProtocol.doMove(computerMove);
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if (ASCII_GAME) {
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computerMove.display();
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bitboard.display();
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}
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currentPlayerColor = Piece.WHITE;
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if (ASCII_GAME)
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System.out.println("White: ");
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}
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if (!playedALegalMove) {
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break;
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}
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changeCurrentPlayerColor();
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//No break statement here on purpose.
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case XBoardProtocol.GO:
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Move computerMove = computer.doMove(bitboard,currentPlayerColor);
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bitboard.doMove(computerMove);
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XBoardProtocol.doMove(computerMove);
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if (ASCII_GAME) {
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computerMove.display();
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bitboard.display();
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}
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changeCurrentPlayerColor();
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break;
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}
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// if (whatMove.startsWith("hint")) {
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@ -42,6 +42,10 @@ public class XBoardProtocol {
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* Received an invalid move
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*/
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public static final int INVALID = 6;
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/**
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* XBoard tells the computer to play the current color
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*/
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public static final int GO = 7;
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/**
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* XBoard did not accept sending moves with usermove
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*/
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@ -67,11 +71,12 @@ public class XBoardProtocol {
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System.out.println("This game was not designed to be played in console. Please use it with XBoard, WinBoard or any compatible program.");
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System.out.println();
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}
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System.out.println("");
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System.out.println("feature myname=\"djib's Suicide Chess\"");
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System.out.println("feature sigint=0 sigterm=0");
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System.out.println("feature usermove=1"); //sends moves like 'usermove e2e4'
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System.out.println("feature variants=\"suicide\"");
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System.out.println("feature time=0 draw=0 reuse=0 analyse=0");
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System.out.println("feature time=0 draw=0 reuse=0 analyse=0 colors=0");
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System.out.println("feature done=1");
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if (SuicideChess.ASCII_GAME)
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System.out.println();
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@ -110,6 +115,8 @@ public class XBoardProtocol {
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return NOT_ACCEPTED_SUICIDE;
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} else if (command.equals("rejected usermove")) {
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return NOT_ACCEPTED_USERMOVE;
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} else if (command.equals("go")) {
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return GO;
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}
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return UNKNOWN;
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