Deleting documentation folder

This commit is contained in:
2006-11-12 21:15:49 +00:00
parent 4ff5478d8c
commit 86f7c45829
33 changed files with 0 additions and 5578 deletions

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!--NewPage-->
<HTML>
<HEAD>
<!-- Generated by javadoc (build 1.5.0_05) on Tue Jan 17 15:42:52 GMT 2006 -->
<TITLE>
All Classes
</TITLE>
<LINK REL ="stylesheet" TYPE="text/css" HREF="stylesheet.css" TITLE="Style">
</HEAD>
<BODY BGCOLOR="white">
<FONT size="+1" CLASS="FrameHeadingFont">
<B>All Classes</B></FONT>
<BR>
<TABLE BORDER="0" WIDTH="100%" SUMMARY="">
<TR>
<TD NOWRAP><FONT CLASS="FrameItemFont"><A HREF="suicideChess/Board.html" title="class in suicideChess" target="classFrame">Board</A>
<BR>
<A HREF="suicideChess/ComputerPlayer.html" title="class in suicideChess" target="classFrame">ComputerPlayer</A>
<BR>
<A HREF="suicideChess/Move.html" title="class in suicideChess" target="classFrame">Move</A>
<BR>
<A HREF="suicideChess/Piece.html" title="class in suicideChess" target="classFrame">Piece</A>
<BR>
<A HREF="suicideChess/Rules.html" title="class in suicideChess" target="classFrame">Rules</A>
<BR>
<A HREF="suicideChess/Square.html" title="class in suicideChess" target="classFrame">Square</A>
<BR>
<A HREF="suicideChess/SuicideChess.html" title="class in suicideChess" target="classFrame">SuicideChess</A>
<BR>
<A HREF="suicideChess/XBoardProtocol.html" title="class in suicideChess" target="classFrame">XBoardProtocol</A>
<BR>
</FONT></TD>
</TR>
</TABLE>
</BODY>
</HTML>

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!--NewPage-->
<HTML>
<HEAD>
<!-- Generated by javadoc (build 1.5.0_05) on Tue Jan 17 15:42:52 GMT 2006 -->
<TITLE>
All Classes
</TITLE>
<LINK REL ="stylesheet" TYPE="text/css" HREF="stylesheet.css" TITLE="Style">
</HEAD>
<BODY BGCOLOR="white">
<FONT size="+1" CLASS="FrameHeadingFont">
<B>All Classes</B></FONT>
<BR>
<TABLE BORDER="0" WIDTH="100%" SUMMARY="">
<TR>
<TD NOWRAP><FONT CLASS="FrameItemFont"><A HREF="suicideChess/Board.html" title="class in suicideChess">Board</A>
<BR>
<A HREF="suicideChess/ComputerPlayer.html" title="class in suicideChess">ComputerPlayer</A>
<BR>
<A HREF="suicideChess/Move.html" title="class in suicideChess">Move</A>
<BR>
<A HREF="suicideChess/Piece.html" title="class in suicideChess">Piece</A>
<BR>
<A HREF="suicideChess/Rules.html" title="class in suicideChess">Rules</A>
<BR>
<A HREF="suicideChess/Square.html" title="class in suicideChess">Square</A>
<BR>
<A HREF="suicideChess/SuicideChess.html" title="class in suicideChess">SuicideChess</A>
<BR>
<A HREF="suicideChess/XBoardProtocol.html" title="class in suicideChess">XBoardProtocol</A>
<BR>
</FONT></TD>
</TR>
</TABLE>
</BODY>
</HTML>

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!--NewPage-->
<HTML>
<HEAD>
<!-- Generated by javadoc (build 1.5.0_05) on Tue Jan 17 15:42:49 GMT 2006 -->
<TITLE>
Constant Field Values
</TITLE>
<LINK REL ="stylesheet" TYPE="text/css" HREF="stylesheet.css" TITLE="Style">
<SCRIPT type="text/javascript">
function windowTitle()
{
parent.document.title="Constant Field Values";
}
</SCRIPT>
<NOSCRIPT>
</NOSCRIPT>
</HEAD>
<BODY BGCOLOR="white" onload="windowTitle();">
<!-- ========= START OF TOP NAVBAR ======= -->
<A NAME="navbar_top"><!-- --></A>
<A HREF="#skip-navbar_top" title="Skip navigation links"></A>
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
<TR>
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
<A NAME="navbar_top_firstrow"><!-- --></A>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
<TR ALIGN="center" VALIGN="top">
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="suicideChess/package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <FONT CLASS="NavBarFont1">Class</FONT>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <FONT CLASS="NavBarFont1">Use</FONT>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="suicideChess/package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="index-files/index-1.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A>&nbsp;</TD>
</TR>
</TABLE>
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<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
</EM>
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</TR>
<TR>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
&nbsp;PREV&nbsp;
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<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="index.html?constant-values.html" target="_top"><B>FRAMES</B></A> &nbsp;
&nbsp;<A HREF="constant-values.html" target="_top"><B>NO FRAMES</B></A> &nbsp;
&nbsp;<SCRIPT type="text/javascript">
<!--
if(window==top) {
document.writeln('<A HREF="allclasses-noframe.html"><B>All Classes</B></A>');
}
//-->
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<H1>
Constant Field Values</H1>
</CENTER>
<HR SIZE="4" NOSHADE>
<B>Contents</B><UL>
<LI><A HREF="#suicideChess">suicideChess.*</A>
</UL>
<A NAME="suicideChess"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left"><FONT SIZE="+2">
suicideChess.*</FONT></TH>
</TR>
</TABLE>
<P>
<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="3">suicideChess.<A HREF="suicideChess/Board.html" title="class in suicideChess">Board</A></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="suicideChess.Board.NB_OF_FILES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="suicideChess/Board.html#NB_OF_FILES">NB_OF_FILES</A></CODE></TD>
<TD ALIGN="right"><CODE>8</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="suicideChess.Board.NB_OF_RANKS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="suicideChess/Board.html#NB_OF_RANKS">NB_OF_RANKS</A></CODE></TD>
<TD ALIGN="right"><CODE>8</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="suicideChess.Board.NB_OF_SQUARES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="suicideChess/Board.html#NB_OF_SQUARES">NB_OF_SQUARES</A></CODE></TD>
<TD ALIGN="right"><CODE>64</CODE></TD>
</TR>
</FONT></TD>
</TR>
</TABLE>
<P>
<P>
<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="3">suicideChess.<A HREF="suicideChess/Piece.html" title="class in suicideChess">Piece</A></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="suicideChess.Piece.BISHOP"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="suicideChess/Piece.html#BISHOP">BISHOP</A></CODE></TD>
<TD ALIGN="right"><CODE>3</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="suicideChess.Piece.BISHOP_CHAR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;char</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="suicideChess/Piece.html#BISHOP_CHAR">BISHOP_CHAR</A></CODE></TD>
<TD ALIGN="right"><CODE>98</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="suicideChess.Piece.BLACK"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="suicideChess/Piece.html#BLACK">BLACK</A></CODE></TD>
<TD ALIGN="right"><CODE>1</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="suicideChess.Piece.BLACK_BISHOP"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="suicideChess/Piece.html#BLACK_BISHOP">BLACK_BISHOP</A></CODE></TD>
<TD ALIGN="right"><CODE>9</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="suicideChess.Piece.BLACK_KING"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="suicideChess/Piece.html#BLACK_KING">BLACK_KING</A></CODE></TD>
<TD ALIGN="right"><CODE>7</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="suicideChess.Piece.BLACK_KNIGHT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="suicideChess/Piece.html#BLACK_KNIGHT">BLACK_KNIGHT</A></CODE></TD>
<TD ALIGN="right"><CODE>11</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="suicideChess.Piece.BLACK_PAWN"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="suicideChess/Piece.html#BLACK_PAWN">BLACK_PAWN</A></CODE></TD>
<TD ALIGN="right"><CODE>3</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="suicideChess.Piece.BLACK_PIECES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="suicideChess/Piece.html#BLACK_PIECES">BLACK_PIECES</A></CODE></TD>
<TD ALIGN="right"><CODE>1</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="suicideChess.Piece.BLACK_QUEEN"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="suicideChess/Piece.html#BLACK_QUEEN">BLACK_QUEEN</A></CODE></TD>
<TD ALIGN="right"><CODE>5</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="suicideChess.Piece.BLACK_ROOK"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="suicideChess/Piece.html#BLACK_ROOK">BLACK_ROOK</A></CODE></TD>
<TD ALIGN="right"><CODE>13</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="suicideChess.Piece.KING"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="suicideChess/Piece.html#KING">KING</A></CODE></TD>
<TD ALIGN="right"><CODE>2</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="suicideChess.Piece.KING_CHAR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;char</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="suicideChess/Piece.html#KING_CHAR">KING_CHAR</A></CODE></TD>
<TD ALIGN="right"><CODE>107</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="suicideChess.Piece.KNIGHT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="suicideChess/Piece.html#KNIGHT">KNIGHT</A></CODE></TD>
<TD ALIGN="right"><CODE>4</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="suicideChess.Piece.KNIGHT_CHAR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;char</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="suicideChess/Piece.html#KNIGHT_CHAR">KNIGHT_CHAR</A></CODE></TD>
<TD ALIGN="right"><CODE>110</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="suicideChess.Piece.MAX_PIECE_NUMBER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="suicideChess/Piece.html#MAX_PIECE_NUMBER">MAX_PIECE_NUMBER</A></CODE></TD>
<TD ALIGN="right"><CODE>13</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="suicideChess.Piece.NB_OF_PIECES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="suicideChess/Piece.html#NB_OF_PIECES">NB_OF_PIECES</A></CODE></TD>
<TD ALIGN="right"><CODE>6</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="suicideChess.Piece.NO_COLOR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="suicideChess/Piece.html#NO_COLOR">NO_COLOR</A></CODE></TD>
<TD ALIGN="right"><CODE>-1</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="suicideChess.Piece.NONE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="suicideChess/Piece.html#NONE">NONE</A></CODE></TD>
<TD ALIGN="right"><CODE>-1</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="suicideChess.Piece.PAWN"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="suicideChess/Piece.html#PAWN">PAWN</A></CODE></TD>
<TD ALIGN="right"><CODE>0</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="suicideChess.Piece.PAWN_CHAR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;char</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="suicideChess/Piece.html#PAWN_CHAR">PAWN_CHAR</A></CODE></TD>
<TD ALIGN="right"><CODE>112</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="suicideChess.Piece.QUEEN"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="suicideChess/Piece.html#QUEEN">QUEEN</A></CODE></TD>
<TD ALIGN="right"><CODE>1</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="suicideChess.Piece.QUEEN_CHAR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;char</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="suicideChess/Piece.html#QUEEN_CHAR">QUEEN_CHAR</A></CODE></TD>
<TD ALIGN="right"><CODE>113</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="suicideChess.Piece.ROOK"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="suicideChess/Piece.html#ROOK">ROOK</A></CODE></TD>
<TD ALIGN="right"><CODE>5</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="suicideChess.Piece.ROOK_CHAR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;char</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="suicideChess/Piece.html#ROOK_CHAR">ROOK_CHAR</A></CODE></TD>
<TD ALIGN="right"><CODE>114</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="suicideChess.Piece.WHITE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="suicideChess/Piece.html#WHITE">WHITE</A></CODE></TD>
<TD ALIGN="right"><CODE>0</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="suicideChess.Piece.WHITE_BISHOP"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="suicideChess/Piece.html#WHITE_BISHOP">WHITE_BISHOP</A></CODE></TD>
<TD ALIGN="right"><CODE>8</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="suicideChess.Piece.WHITE_KING"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="suicideChess/Piece.html#WHITE_KING">WHITE_KING</A></CODE></TD>
<TD ALIGN="right"><CODE>6</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="suicideChess.Piece.WHITE_KNIGHT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="suicideChess/Piece.html#WHITE_KNIGHT">WHITE_KNIGHT</A></CODE></TD>
<TD ALIGN="right"><CODE>10</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="suicideChess.Piece.WHITE_PAWN"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="suicideChess/Piece.html#WHITE_PAWN">WHITE_PAWN</A></CODE></TD>
<TD ALIGN="right"><CODE>2</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="suicideChess.Piece.WHITE_PIECES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="suicideChess/Piece.html#WHITE_PIECES">WHITE_PIECES</A></CODE></TD>
<TD ALIGN="right"><CODE>0</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="suicideChess.Piece.WHITE_QUEEN"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="suicideChess/Piece.html#WHITE_QUEEN">WHITE_QUEEN</A></CODE></TD>
<TD ALIGN="right"><CODE>4</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="suicideChess.Piece.WHITE_ROOK"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="suicideChess/Piece.html#WHITE_ROOK">WHITE_ROOK</A></CODE></TD>
<TD ALIGN="right"><CODE>12</CODE></TD>
</TR>
</FONT></TD>
</TR>
</TABLE>
<P>
<P>
<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="3">suicideChess.<A HREF="suicideChess/SuicideChess.html" title="class in suicideChess">SuicideChess</A></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="suicideChess.SuicideChess.ASCII_GAME"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;boolean</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="suicideChess/SuicideChess.html#ASCII_GAME">ASCII_GAME</A></CODE></TD>
<TD ALIGN="right"><CODE>false</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="suicideChess.SuicideChess.BITBOARD_REMOVEPIECE_CHECK_REMOVE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;boolean</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="suicideChess/SuicideChess.html#BITBOARD_REMOVEPIECE_CHECK_REMOVE">BITBOARD_REMOVEPIECE_CHECK_REMOVE</A></CODE></TD>
<TD ALIGN="right"><CODE>true</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="suicideChess.SuicideChess.NAME"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;java.lang.String</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="suicideChess/SuicideChess.html#NAME">NAME</A></CODE></TD>
<TD ALIGN="right"><CODE>"djib\'s SuicideChess v0.1.9"</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="suicideChess.SuicideChess.SQUARE_CHECK_INVALID"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;boolean</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="suicideChess/SuicideChess.html#SQUARE_CHECK_INVALID">SQUARE_CHECK_INVALID</A></CODE></TD>
<TD ALIGN="right"><CODE>true</CODE></TD>
</TR>
</FONT></TD>
</TR>
</TABLE>
<P>
<P>
<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="3">suicideChess.<A HREF="suicideChess/XBoardProtocol.html" title="class in suicideChess">XBoardProtocol</A></TH>
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<A NAME="suicideChess.XBoardProtocol.INVALID"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="suicideChess/XBoardProtocol.html#INVALID">INVALID</A></CODE></TD>
<TD ALIGN="right"><CODE>6</CODE></TD>
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<A NAME="suicideChess.XBoardProtocol.MOVE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="suicideChess/XBoardProtocol.html#MOVE">MOVE</A></CODE></TD>
<TD ALIGN="right"><CODE>5</CODE></TD>
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<A NAME="suicideChess.XBoardProtocol.NEW"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="suicideChess/XBoardProtocol.html#NEW">NEW</A></CODE></TD>
<TD ALIGN="right"><CODE>3</CODE></TD>
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<A NAME="suicideChess.XBoardProtocol.NOPROTOVER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="suicideChess/XBoardProtocol.html#NOPROTOVER">NOPROTOVER</A></CODE></TD>
<TD ALIGN="right"><CODE>2</CODE></TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="suicideChess.XBoardProtocol.NOT_ACCEPTED_SUICIDE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="suicideChess/XBoardProtocol.html#NOT_ACCEPTED_SUICIDE">NOT_ACCEPTED_SUICIDE</A></CODE></TD>
<TD ALIGN="right"><CODE>10</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="suicideChess.XBoardProtocol.NOT_ACCEPTED_USERMOVE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="suicideChess/XBoardProtocol.html#NOT_ACCEPTED_USERMOVE">NOT_ACCEPTED_USERMOVE</A></CODE></TD>
<TD ALIGN="right"><CODE>9</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="suicideChess.XBoardProtocol.PROTOVER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="suicideChess/XBoardProtocol.html#PROTOVER">PROTOVER</A></CODE></TD>
<TD ALIGN="right"><CODE>1</CODE></TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="suicideChess.XBoardProtocol.QUIT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="suicideChess/XBoardProtocol.html#QUIT">QUIT</A></CODE></TD>
<TD ALIGN="right"><CODE>4</CODE></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="suicideChess.XBoardProtocol.UNKNOWN"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="suicideChess/XBoardProtocol.html#UNKNOWN">UNKNOWN</A></CODE></TD>
<TD ALIGN="right"><CODE>-1</CODE></TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<A NAME="suicideChess.XBoardProtocol.XBOARD"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
<TD ALIGN="left"><CODE><A HREF="suicideChess/XBoardProtocol.html#XBOARD">XBOARD</A></CODE></TD>
<TD ALIGN="right"><CODE>0</CODE></TD>
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API Help
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<H1>
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This API (Application Programming Interface) document has pages corresponding to the items in the navigation bar, described as follows.<H3>
Package</H3>
<BLOCKQUOTE>
<P>
Each package has a page that contains a list of its classes and interfaces, with a summary for each. This page can contain four categories:<UL>
<LI>Interfaces (italic)<LI>Classes<LI>Enums<LI>Exceptions<LI>Errors<LI>Annotation Types</UL>
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<H3>
Class/Interface</H3>
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<P>
Each class, interface, nested class and nested interface has its own separate page. Each of these pages has three sections consisting of a class/interface description, summary tables, and detailed member descriptions:<UL>
<LI>Class inheritance diagram<LI>Direct Subclasses<LI>All Known Subinterfaces<LI>All Known Implementing Classes<LI>Class/interface declaration<LI>Class/interface description
<P>
<LI>Nested Class Summary<LI>Field Summary<LI>Constructor Summary<LI>Method Summary
<P>
<LI>Field Detail<LI>Constructor Detail<LI>Method Detail</UL>
Each summary entry contains the first sentence from the detailed description for that item. The summary entries are alphabetical, while the detailed descriptions are in the order they appear in the source code. This preserves the logical groupings established by the programmer.</BLOCKQUOTE>
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<H3>
Annotation Type</H3>
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<P>
Each annotation type has its own separate page with the following sections:<UL>
<LI>Annotation Type declaration<LI>Annotation Type description<LI>Required Element Summary<LI>Optional Element Summary<LI>Element Detail</UL>
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<H3>
Enum</H3>
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<P>
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<H3>
Use</H3>
<BLOCKQUOTE>
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<H3>
Tree (Class Hierarchy)</H3>
<BLOCKQUOTE>
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<LI>When viewing the Overview page, clicking on "Tree" displays the hierarchy for all packages.<LI>When viewing a particular package, class or interface page, clicking "Tree" displays the hierarchy for only that package.</UL>
</BLOCKQUOTE>
<H3>
Deprecated API</H3>
<BLOCKQUOTE>
The <A HREF="deprecated-list.html">Deprecated API</A> page lists all of the API that have been deprecated. A deprecated API is not recommended for use, generally due to improvements, and a replacement API is usually given. Deprecated APIs may be removed in future implementations.</BLOCKQUOTE>
<H3>
Index</H3>
<BLOCKQUOTE>
The <A HREF="index-files/index-1.html">Index</A> contains an alphabetic list of all classes, interfaces, constructors, methods, and fields.</BLOCKQUOTE>
<H3>
Prev/Next</H3>
These links take you to the next or previous class, interface, package, or related page.<H3>
Frames/No Frames</H3>
These links show and hide the HTML frames. All pages are available with or without frames.
<P>
<H3>
Serialized Form</H3>
Each serializable or externalizable class has a description of its serialization fields and methods. This information is of interest to re-implementors, not to developers using the API. While there is no link in the navigation bar, you can get to this information by going to any serialized class and clicking "Serialized Form" in the "See also" section of the class description.
<P>
<H3>
Constant Field Values</H3>
The <a href="constant-values.html">Constant Field Values</a> page lists the static final fields and their values.
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<A NAME="_A_"><!-- --></A><H2>
<B>A</B></H2>
<DL>
<DT><A HREF="../suicideChess/SuicideChess.html#ASCII_GAME"><B>ASCII_GAME</B></A> -
Static variable in class suicideChess.<A HREF="../suicideChess/SuicideChess.html" title="class in suicideChess">SuicideChess</A>
<DD>Displays informations in the console.
</DL>
<HR>
<!-- ======= START OF BOTTOM NAVBAR ====== -->
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<A HREF="#skip-navbar_bottom" title="Skip navigation links"></A>
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <FONT CLASS="NavBarFont1">Use</FONT>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../suicideChess/package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A>&nbsp;</TD>
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&nbsp;PREV LETTER&nbsp;
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@ -1,172 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!--NewPage-->
<HTML>
<HEAD>
<!-- Generated by javadoc (build 1.5.0_05) on Tue Jan 17 15:42:52 GMT 2006 -->
<TITLE>
B-Index
</TITLE>
<LINK REL ="stylesheet" TYPE="text/css" HREF="../stylesheet.css" TITLE="Style">
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<A NAME="_B_"><!-- --></A><H2>
<B>B</B></H2>
<DL>
<DT><A HREF="../suicideChess/Piece.html#BISHOP"><B>BISHOP</B></A> -
Static variable in class suicideChess.<A HREF="../suicideChess/Piece.html" title="class in suicideChess">Piece</A>
<DD>&nbsp;
<DT><A HREF="../suicideChess/Piece.html#BISHOP_CHAR"><B>BISHOP_CHAR</B></A> -
Static variable in class suicideChess.<A HREF="../suicideChess/Piece.html" title="class in suicideChess">Piece</A>
<DD>&nbsp;
<DT><A HREF="../suicideChess/SuicideChess.html#BITBOARD_REMOVEPIECE_CHECK_REMOVE"><B>BITBOARD_REMOVEPIECE_CHECK_REMOVE</B></A> -
Static variable in class suicideChess.<A HREF="../suicideChess/SuicideChess.html" title="class in suicideChess">SuicideChess</A>
<DD>does BitBoard.class removePiece function checks if removing piece is legal ?
<DT><A HREF="../suicideChess/Piece.html#BLACK"><B>BLACK</B></A> -
Static variable in class suicideChess.<A HREF="../suicideChess/Piece.html" title="class in suicideChess">Piece</A>
<DD>&nbsp;
<DT><A HREF="../suicideChess/Piece.html#BLACK_BISHOP"><B>BLACK_BISHOP</B></A> -
Static variable in class suicideChess.<A HREF="../suicideChess/Piece.html" title="class in suicideChess">Piece</A>
<DD>&nbsp;
<DT><A HREF="../suicideChess/Piece.html#BLACK_KING"><B>BLACK_KING</B></A> -
Static variable in class suicideChess.<A HREF="../suicideChess/Piece.html" title="class in suicideChess">Piece</A>
<DD>&nbsp;
<DT><A HREF="../suicideChess/Piece.html#BLACK_KNIGHT"><B>BLACK_KNIGHT</B></A> -
Static variable in class suicideChess.<A HREF="../suicideChess/Piece.html" title="class in suicideChess">Piece</A>
<DD>&nbsp;
<DT><A HREF="../suicideChess/Piece.html#BLACK_PAWN"><B>BLACK_PAWN</B></A> -
Static variable in class suicideChess.<A HREF="../suicideChess/Piece.html" title="class in suicideChess">Piece</A>
<DD>&nbsp;
<DT><A HREF="../suicideChess/Piece.html#BLACK_PIECES"><B>BLACK_PIECES</B></A> -
Static variable in class suicideChess.<A HREF="../suicideChess/Piece.html" title="class in suicideChess">Piece</A>
<DD>&nbsp;
<DT><A HREF="../suicideChess/Piece.html#BLACK_QUEEN"><B>BLACK_QUEEN</B></A> -
Static variable in class suicideChess.<A HREF="../suicideChess/Piece.html" title="class in suicideChess">Piece</A>
<DD>&nbsp;
<DT><A HREF="../suicideChess/Piece.html#BLACK_ROOK"><B>BLACK_ROOK</B></A> -
Static variable in class suicideChess.<A HREF="../suicideChess/Piece.html" title="class in suicideChess">Piece</A>
<DD>&nbsp;
<DT><A HREF="../suicideChess/Board.html" title="class in suicideChess"><B>Board</B></A> - Class in <A HREF="../suicideChess/package-summary.html">suicideChess</A><DD>This class contains the board representation.<DT><A HREF="../suicideChess/Board.html#Board()"><B>Board()</B></A> -
Constructor for class suicideChess.<A HREF="../suicideChess/Board.html" title="class in suicideChess">Board</A>
<DD>Constructor of the class Board
<DT><A HREF="../suicideChess/Board.NoPieceOnSquare.html" title="class in suicideChess"><B>Board.NoPieceOnSquare</B></A> - Exception in <A HREF="../suicideChess/package-summary.html">suicideChess</A><DD>&nbsp;</DL>
<HR>
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@ -1,139 +0,0 @@
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<!-- Generated by javadoc (build 1.5.0_05) on Tue Jan 17 15:42:52 GMT 2006 -->
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<A NAME="_C_"><!-- --></A><H2>
<B>C</B></H2>
<DL>
<DT><A HREF="../suicideChess/ComputerPlayer.html" title="class in suicideChess"><B>ComputerPlayer</B></A> - Class in <A HREF="../suicideChess/package-summary.html">suicideChess</A><DD>This class will contain all the AI.<DT><A HREF="../suicideChess/ComputerPlayer.html#ComputerPlayer(int)"><B>ComputerPlayer(int)</B></A> -
Constructor for class suicideChess.<A HREF="../suicideChess/ComputerPlayer.html" title="class in suicideChess">ComputerPlayer</A>
<DD>This constructor creates a computer that plays with the given color
</DL>
<HR>
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D-Index
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<A NAME="_D_"><!-- --></A><H2>
<B>D</B></H2>
<DL>
<DT><A HREF="../suicideChess/Board.html#display()"><B>display()</B></A> -
Method in class suicideChess.<A HREF="../suicideChess/Board.html" title="class in suicideChess">Board</A>
<DD>This function can be used to display the board
Black pieces are displayed in uppercase letters.
<DT><A HREF="../suicideChess/Move.html#display()"><B>display()</B></A> -
Method in class suicideChess.<A HREF="../suicideChess/Move.html" title="class in suicideChess">Move</A>
<DD>Displays a move in great details.
<DT><A HREF="../suicideChess/Board.html#doMove(suicideChess.Move)"><B>doMove(Move)</B></A> -
Method in class suicideChess.<A HREF="../suicideChess/Board.html" title="class in suicideChess">Board</A>
<DD>This methods takes a <A HREF="../suicideChess/Move.html" title="class in suicideChess"><CODE>Move</CODE></A> and applies it (updating the bitboard)
<DT><A HREF="../suicideChess/ComputerPlayer.html#doMove(suicideChess.Board)"><B>doMove(Board)</B></A> -
Method in class suicideChess.<A HREF="../suicideChess/ComputerPlayer.html" title="class in suicideChess">ComputerPlayer</A>
<DD>This asks the computer to compute a move
<DT><A HREF="../suicideChess/XBoardProtocol.html#doMove(suicideChess.Move)"><B>doMove(Move)</B></A> -
Static method in class suicideChess.<A HREF="../suicideChess/XBoardProtocol.html" title="class in suicideChess">XBoardProtocol</A>
<DD>Sends a move message to XBoard
</DL>
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<A NAME="_E_"><!-- --></A><H2>
<B>E</B></H2>
<DL>
<DT><A HREF="../suicideChess/Move.html#enablesEnPassant()"><B>enablesEnPassant()</B></A> -
Method in class suicideChess.<A HREF="../suicideChess/Move.html" title="class in suicideChess">Move</A>
<DD>Returns a boolean saying is a Move makes 'en passant' move possible.
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<A NAME="_F_"><!-- --></A><H2>
<B>F</B></H2>
<DL>
<DT><A HREF="../suicideChess/Move.html#fromSquare()"><B>fromSquare()</B></A> -
Method in class suicideChess.<A HREF="../suicideChess/Move.html" title="class in suicideChess">Move</A>
<DD>Returns the <A HREF="../suicideChess/Square.html" title="class in suicideChess"><CODE>Square</CODE></A> to move from in a Move
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<A NAME="_G_"><!-- --></A><H2>
<B>G</B></H2>
<DL>
<DT><A HREF="../suicideChess/Move.html#getCapturedPiece()"><B>getCapturedPiece()</B></A> -
Method in class suicideChess.<A HREF="../suicideChess/Move.html" title="class in suicideChess">Move</A>
<DD>Returns the <A HREF="../suicideChess/Piece.html" title="class in suicideChess"><CODE>Piece</CODE></A> to be captured in a Move
<DT><A HREF="../suicideChess/Piece.html#getColor()"><B>getColor()</B></A> -
Method in class suicideChess.<A HREF="../suicideChess/Piece.html" title="class in suicideChess">Piece</A>
<DD>Returns an integer representing the color of the Piece.
<DT><A HREF="../suicideChess/XBoardProtocol.html#getCommand(java.lang.String)"><B>getCommand(String)</B></A> -
Static method in class suicideChess.<A HREF="../suicideChess/XBoardProtocol.html" title="class in suicideChess">XBoardProtocol</A>
<DD>Interprets XBoard Commands
<DT><A HREF="../suicideChess/Board.html#getEnPassantSquare()"><B>getEnPassantSquare()</B></A> -
Method in class suicideChess.<A HREF="../suicideChess/Board.html" title="class in suicideChess">Board</A>
<DD>This function is used to return the 'en passant' Square.
<DT><A HREF="../suicideChess/Move.html#getEnPassantSquare()"><B>getEnPassantSquare()</B></A> -
Method in class suicideChess.<A HREF="../suicideChess/Move.html" title="class in suicideChess">Move</A>
<DD>Returns the enPassant Square for a move.
<DT><A HREF="../suicideChess/Square.html#getFile()"><B>getFile()</B></A> -
Method in class suicideChess.<A HREF="../suicideChess/Square.html" title="class in suicideChess">Square</A>
<DD>Returns the file of a Square.
<DT><A HREF="../suicideChess/Square.html#getFileNb()"><B>getFileNb()</B></A> -
Method in class suicideChess.<A HREF="../suicideChess/Square.html" title="class in suicideChess">Square</A>
<DD>Returns the number of the File
<DT><A HREF="../suicideChess/Rules.html#getLegalMovesCapture()"><B>getLegalMovesCapture()</B></A> -
Static method in class suicideChess.<A HREF="../suicideChess/Rules.html" title="class in suicideChess">Rules</A>
<DD>This function return the current status of the ArrayList<Move> of all legal <A HREF="../suicideChess/Move.html" title="class in suicideChess"><CODE>Move</CODE></A>
with a capture.
<DT><A HREF="../suicideChess/Rules.html#getLegalMovesNonCapture()"><B>getLegalMovesNonCapture()</B></A> -
Static method in class suicideChess.<A HREF="../suicideChess/Rules.html" title="class in suicideChess">Rules</A>
<DD>This function return the current status of the ArrayList<Move> of all legal <A HREF="../suicideChess/Move.html" title="class in suicideChess"><CODE>Move</CODE></A>
without a capture.
<DT><A HREF="../suicideChess/Move.html#getMovingPiece()"><B>getMovingPiece()</B></A> -
Method in class suicideChess.<A HREF="../suicideChess/Move.html" title="class in suicideChess">Move</A>
<DD>Returns the moving <A HREF="../suicideChess/Piece.html" title="class in suicideChess"><CODE>Piece</CODE></A> of a Move.
<DT><A HREF="../suicideChess/Board.html#getPiece(suicideChess.Square)"><B>getPiece(Square)</B></A> -
Method in class suicideChess.<A HREF="../suicideChess/Board.html" title="class in suicideChess">Board</A>
<DD>This function searchs for what piece is on a square.
<DT><A HREF="../suicideChess/Piece.html#getPieceNumber()"><B>getPieceNumber()</B></A> -
Method in class suicideChess.<A HREF="../suicideChess/Piece.html" title="class in suicideChess">Piece</A>
<DD>Returns an integer representing the Piece (Piece.BLACK_PAWN or Piece.WHITE_QUEEN)
<DT><A HREF="../suicideChess/Piece.html#getPieceType()"><B>getPieceType()</B></A> -
Method in class suicideChess.<A HREF="../suicideChess/Piece.html" title="class in suicideChess">Piece</A>
<DD>Returns an integer representing the Piece type (Piece.QUEEN or Piece.PAWN)
<DT><A HREF="../suicideChess/Move.html#getPromotionPiece()"><B>getPromotionPiece()</B></A> -
Method in class suicideChess.<A HREF="../suicideChess/Move.html" title="class in suicideChess">Move</A>
<DD>Returns the promotion <A HREF="../suicideChess/Piece.html" title="class in suicideChess"><CODE>Piece</CODE></A> of a Move
<DT><A HREF="../suicideChess/Square.html#getRank()"><B>getRank()</B></A> -
Method in class suicideChess.<A HREF="../suicideChess/Square.html" title="class in suicideChess">Square</A>
<DD>Returns the number of the Rank
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<B>I</B></H2>
<DL>
<DT><A HREF="../suicideChess/XBoardProtocol.html#initialise()"><B>initialise()</B></A> -
Static method in class suicideChess.<A HREF="../suicideChess/XBoardProtocol.html" title="class in suicideChess">XBoardProtocol</A>
<DD>This function initialises the communications with XBoard.
<DT><A HREF="../suicideChess/XBoardProtocol.html#INVALID"><B>INVALID</B></A> -
Static variable in class suicideChess.<A HREF="../suicideChess/XBoardProtocol.html" title="class in suicideChess">XBoardProtocol</A>
<DD>Received an invalid move
<DT><A HREF="../suicideChess/Move.html#isCaptureMove()"><B>isCaptureMove()</B></A> -
Method in class suicideChess.<A HREF="../suicideChess/Move.html" title="class in suicideChess">Move</A>
<DD>Returns a boolean saying if a Move is a capture move
<DT><A HREF="../suicideChess/Board.html#isEmpty(suicideChess.Square, suicideChess.Piece)"><B>isEmpty(Square, Piece)</B></A> -
Method in class suicideChess.<A HREF="../suicideChess/Board.html" title="class in suicideChess">Board</A>
<DD>This function returns a boolean telling if a <A HREF="../suicideChess/Piece.html" title="class in suicideChess"><CODE>Piece</CODE></A> is on a <A HREF="../suicideChess/Board.NoPieceOnSquare.html" title="class in suicideChess"><CODE>Board.NoPieceOnSquare</CODE></A>.
<DT><A HREF="../suicideChess/Board.html#isEnPassant()"><B>isEnPassant()</B></A> -
Method in class suicideChess.<A HREF="../suicideChess/Board.html" title="class in suicideChess">Board</A>
<DD>This function returns a boolean saying if the board is in an 'en passant' state.
<DT><A HREF="../suicideChess/Move.html#isEnPassant()"><B>isEnPassant()</B></A> -
Method in class suicideChess.<A HREF="../suicideChess/Move.html" title="class in suicideChess">Move</A>
<DD>Returns a boolean saying is a Move is an 'en passant' move.
<DT><A HREF="../suicideChess/Square.html#isEqual(suicideChess.Square)"><B>isEqual(Square)</B></A> -
Method in class suicideChess.<A HREF="../suicideChess/Square.html" title="class in suicideChess">Square</A>
<DD>Returns a boolean telling if two squares are the same
<DT><A HREF="../suicideChess/Move.html#isPromotionMove()"><B>isPromotionMove()</B></A> -
Method in class suicideChess.<A HREF="../suicideChess/Move.html" title="class in suicideChess">Move</A>
<DD>Returns a boolean saying if a Move is a promotion or not.
<DT><A HREF="../suicideChess/Move.html#isSimpleEqual(suicideChess.Move)"><B>isSimpleEqual(Move)</B></A> -
Method in class suicideChess.<A HREF="../suicideChess/Move.html" title="class in suicideChess">Move</A>
<DD>Tests the equality of two moves by just looking at the fromSquare and the toSquare
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<A NAME="_K_"><!-- --></A><H2>
<B>K</B></H2>
<DL>
<DT><A HREF="../suicideChess/Piece.html#KING"><B>KING</B></A> -
Static variable in class suicideChess.<A HREF="../suicideChess/Piece.html" title="class in suicideChess">Piece</A>
<DD>&nbsp;
<DT><A HREF="../suicideChess/Piece.html#KING_CHAR"><B>KING_CHAR</B></A> -
Static variable in class suicideChess.<A HREF="../suicideChess/Piece.html" title="class in suicideChess">Piece</A>
<DD>&nbsp;
<DT><A HREF="../suicideChess/Piece.html#KNIGHT"><B>KNIGHT</B></A> -
Static variable in class suicideChess.<A HREF="../suicideChess/Piece.html" title="class in suicideChess">Piece</A>
<DD>&nbsp;
<DT><A HREF="../suicideChess/Piece.html#KNIGHT_CHAR"><B>KNIGHT_CHAR</B></A> -
Static variable in class suicideChess.<A HREF="../suicideChess/Piece.html" title="class in suicideChess">Piece</A>
<DD>&nbsp;
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<!-- Generated by javadoc on Tue Jan 17 15:42:52 GMT 2006-->
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Generated Documentation (Untitled)
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<HTML>
<HEAD>
<!-- Generated by javadoc (build 1.5.0_05) on Tue Jan 17 15:42:51 GMT 2006 -->
<TITLE>
Class Hierarchy
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<LINK REL ="stylesheet" TYPE="text/css" HREF="stylesheet.css" TITLE="Style">
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<H2>
Hierarchy For All Packages</H2>
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<DL>
<DT><B>Package Hierarchies:</B><DD><A HREF="suicideChess/package-tree.html">suicideChess</A></DL>
<HR>
<H2>
Class Hierarchy
</H2>
<UL>
<LI TYPE="circle">java.lang.Object<UL>
<LI TYPE="circle">suicideChess.<A HREF="suicideChess/Board.html" title="class in suicideChess"><B>Board</B></A><LI TYPE="circle">suicideChess.<A HREF="suicideChess/ComputerPlayer.html" title="class in suicideChess"><B>ComputerPlayer</B></A><LI TYPE="circle">suicideChess.<A HREF="suicideChess/Move.html" title="class in suicideChess"><B>Move</B></A><LI TYPE="circle">suicideChess.<A HREF="suicideChess/Piece.html" title="class in suicideChess"><B>Piece</B></A><LI TYPE="circle">suicideChess.<A HREF="suicideChess/Rules.html" title="class in suicideChess"><B>Rules</B></A><LI TYPE="circle">suicideChess.<A HREF="suicideChess/Square.html" title="class in suicideChess"><B>Square</B></A><LI TYPE="circle">suicideChess.<A HREF="suicideChess/SuicideChess.html" title="class in suicideChess"><B>SuicideChess</B></A><LI TYPE="circle">java.lang.Throwable (implements java.io.Serializable)
<UL>
<LI TYPE="circle">java.lang.Exception<UL>
<LI TYPE="circle">suicideChess.<A HREF="suicideChess/Board.NoPieceOnSquare.html" title="class in suicideChess"><B>Board.NoPieceOnSquare</B></A><LI TYPE="circle">suicideChess.<A HREF="suicideChess/Move.NotAValidMoveException.html" title="class in suicideChess"><B>Move.NotAValidMoveException</B></A><LI TYPE="circle">suicideChess.<A HREF="suicideChess/Square.NotAValidSquare.html" title="class in suicideChess"><B>Square.NotAValidSquare</B></A></UL>
</UL>
<LI TYPE="circle">suicideChess.<A HREF="suicideChess/XBoardProtocol.html" title="class in suicideChess"><B>XBoardProtocol</B></A></UL>
</UL>
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suicideChess

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<HEAD>
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</TITLE>
<LINK REL ="stylesheet" TYPE="text/css" HREF="stylesheet.css" TITLE="Style">
</HEAD>
<BODY BGCOLOR="white">
<BR>
<BR>
<BR>
<CENTER>
The front page has been relocated.Please see:
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<A HREF="index.html">Frame version</A>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<A HREF="suicideChess/package-summary.html">Non-frame version.</A></CENTER>
</BODY>
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<TITLE>
Serialized Form
</TITLE>
<LINK REL ="stylesheet" TYPE="text/css" HREF="stylesheet.css" TITLE="Style">
<SCRIPT type="text/javascript">
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Serialized Form</H1>
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<HR SIZE="4" NOSHADE>
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<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="center"><FONT SIZE="+2">
<B>Package</B> <B>suicideChess</B></FONT></TH>
</TR>
</TABLE>
<P>
<A NAME="suicideChess.Board.NoPieceOnSquare"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Class <A HREF="suicideChess/Board.NoPieceOnSquare.html" title="class in suicideChess">suicideChess.Board.NoPieceOnSquare</A> extends java.lang.Exception implements Serializable</B></FONT></TH>
</TR>
</TABLE>
<P>
<B>serialVersionUID:&nbsp;</B>-2750943856086117656L
<P>
<P>
<A NAME="suicideChess.Move.NotAValidMoveException"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Class <A HREF="suicideChess/Move.NotAValidMoveException.html" title="class in suicideChess">suicideChess.Move.NotAValidMoveException</A> extends java.lang.Exception implements Serializable</B></FONT></TH>
</TR>
</TABLE>
<P>
<B>serialVersionUID:&nbsp;</B>2194133427162274651L
<P>
<P>
<A NAME="suicideChess.Square.NotAValidSquare"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Class <A HREF="suicideChess/Square.NotAValidSquare.html" title="class in suicideChess">suicideChess.Square.NotAValidSquare</A> extends java.lang.Exception implements Serializable</B></FONT></TH>
</TR>
</TABLE>
<P>
<B>serialVersionUID:&nbsp;</B>7586171991212094565L
<P>
<P>
<HR>
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/* Javadoc style sheet */
/* Define colors, fonts and other style attributes here to override the defaults */
/* Page background color */
body { background-color: #FFFFFF }
/* Headings */
h1 { font-size: 145% }
/* Table colors */
.TableHeadingColor { background: #CCCCFF } /* Dark mauve */
.TableSubHeadingColor { background: #EEEEFF } /* Light mauve */
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/* Font used in left-hand frame lists */
.FrameTitleFont { font-size: 100%; font-family: Helvetica, Arial, sans-serif }
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<TITLE>
Board.NoPieceOnSquare
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suicideChess</FONT>
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Class Board.NoPieceOnSquare</H2>
<PRE>
java.lang.Object
<IMG SRC="../resources/inherit.gif" ALT="extended by ">java.lang.Throwable
<IMG SRC="../resources/inherit.gif" ALT="extended by ">java.lang.Exception
<IMG SRC="../resources/inherit.gif" ALT="extended by "><B>suicideChess.Board.NoPieceOnSquare</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD>java.io.Serializable</DD>
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<DL>
<DT><B>Enclosing class:</B><DD><A HREF="../suicideChess/Board.html" title="class in suicideChess">Board</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public class <B>Board.NoPieceOnSquare</B><DT>extends java.lang.Exception</DL>
</PRE>
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../serialized-form.html#suicideChess.Board.NoPieceOnSquare">Serialized Form</A></DL>
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@ -1,500 +0,0 @@
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<!-- Generated by javadoc (build 1.5.0_05) on Tue Jan 17 15:42:44 GMT 2006 -->
<TITLE>
Board
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suicideChess</FONT>
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Class Board</H2>
<PRE>
java.lang.Object
<IMG SRC="../resources/inherit.gif" ALT="extended by "><B>suicideChess.Board</B>
</PRE>
<HR>
<DL>
<DT><PRE>public class <B>Board</B><DT>extends java.lang.Object</DL>
</PRE>
<P>
This class contains the board representation.
The board is represented using bitboards.
<ul><li>a1 is square 0</li>
<li>h8 is square 7</li>
<li>a2 is square 8</li>
<li>... and so on</li>
<P>
<P>
<DL>
<DT><B>Version:</B></DT>
<DD>$LastChangedRevision$, $LastChangedDate$</DD>
<DT><B>Author:</B></DT>
<DD>Jean-Baptiste H&eacute;tier</DD>
</DL>
<HR>
<P>
<!-- ======== NESTED CLASS SUMMARY ======== -->
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<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../suicideChess/Board.NoPieceOnSquare.html" title="class in suicideChess">Board.NoPieceOnSquare</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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&nbsp;<!-- =========== FIELD SUMMARY =========== -->
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../suicideChess/Board.html#NB_OF_FILES">NB_OF_FILES</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../suicideChess/Board.html#NB_OF_RANKS">NB_OF_RANKS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../suicideChess/Board.html#NB_OF_SQUARES">NB_OF_SQUARES</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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&nbsp;
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<TD><CODE><B><A HREF="../suicideChess/Board.html#Board()">Board</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructor of the class Board</TD>
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&nbsp;
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../suicideChess/Board.html#display()">display</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function can be used to display the board
Black pieces are displayed in uppercase letters.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../suicideChess/Board.html#doMove(suicideChess.Move)">doMove</A></B>(<A HREF="../suicideChess/Move.html" title="class in suicideChess">Move</A>&nbsp;move)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This methods takes a <A HREF="../suicideChess/Move.html" title="class in suicideChess"><CODE>Move</CODE></A> and applies it (updating the bitboard)</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../suicideChess/Square.html" title="class in suicideChess">Square</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../suicideChess/Board.html#getEnPassantSquare()">getEnPassantSquare</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function is used to return the 'en passant' Square.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../suicideChess/Piece.html" title="class in suicideChess">Piece</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../suicideChess/Board.html#getPiece(suicideChess.Square)">getPiece</A></B>(<A HREF="../suicideChess/Square.html" title="class in suicideChess">Square</A>&nbsp;onSquare)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function searchs for what piece is on a square.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../suicideChess/Board.html#isEmpty(suicideChess.Square, suicideChess.Piece)">isEmpty</A></B>(<A HREF="../suicideChess/Square.html" title="class in suicideChess">Square</A>&nbsp;square,
<A HREF="../suicideChess/Piece.html" title="class in suicideChess">Piece</A>&nbsp;piece)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function returns a boolean telling if a <A HREF="../suicideChess/Piece.html" title="class in suicideChess"><CODE>Piece</CODE></A> is on a <A HREF="../suicideChess/Board.NoPieceOnSquare.html" title="class in suicideChess"><CODE>Board.NoPieceOnSquare</CODE></A>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../suicideChess/Board.html#isEnPassant()">isEnPassant</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function returns a boolean saying if the board is in an 'en passant' state.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../suicideChess/Board.html#squareToBitBoardSquare(suicideChess.Square)">squareToBitBoardSquare</A></B>(<A HREF="../suicideChess/Square.html" title="class in suicideChess">Square</A>&nbsp;square)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function converts a <A HREF="../suicideChess/Board.NoPieceOnSquare.html" title="class in suicideChess"><CODE>Board.NoPieceOnSquare</CODE></A> to a number representing a bitboard square</TD>
</TR>
</TABLE>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
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&nbsp;
<P>
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<A NAME="NB_OF_RANKS"><!-- --></A><H3>
NB_OF_RANKS</H3>
<PRE>
public static final int <B>NB_OF_RANKS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../constant-values.html#suicideChess.Board.NB_OF_RANKS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="NB_OF_FILES"><!-- --></A><H3>
NB_OF_FILES</H3>
<PRE>
public static final int <B>NB_OF_FILES</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../constant-values.html#suicideChess.Board.NB_OF_FILES">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="NB_OF_SQUARES"><!-- --></A><H3>
NB_OF_SQUARES</H3>
<PRE>
public static final int <B>NB_OF_SQUARES</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../constant-values.html#suicideChess.Board.NB_OF_SQUARES">Constant Field Values</A></DL>
</DL>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
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<A NAME="Board()"><!-- --></A><H3>
Board</H3>
<PRE>
public <B>Board</B>()
throws <A HREF="../suicideChess/Square.NotAValidSquare.html" title="class in suicideChess">Square.NotAValidSquare</A></PRE>
<DL>
<DD>Constructor of the class Board
<P>
<DL>
<DT><B>Throws:</B>
<DD><CODE><A HREF="../suicideChess/Square.NotAValidSquare.html" title="class in suicideChess">Square.NotAValidSquare</A></CODE></DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
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<A NAME="doMove(suicideChess.Move)"><!-- --></A><H3>
doMove</H3>
<PRE>
public void <B>doMove</B>(<A HREF="../suicideChess/Move.html" title="class in suicideChess">Move</A>&nbsp;move)
throws <A HREF="../suicideChess/Board.NoPieceOnSquare.html" title="class in suicideChess">Board.NoPieceOnSquare</A></PRE>
<DL>
<DD>This methods takes a <A HREF="../suicideChess/Move.html" title="class in suicideChess"><CODE>Move</CODE></A> and applies it (updating the bitboard)
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>move</CODE> - The move that is to be done
<DT><B>Throws:</B>
<DD><CODE><A HREF="../suicideChess/Board.NoPieceOnSquare.html" title="class in suicideChess">Board.NoPieceOnSquare</A></CODE> - If a piece is trying to be moved from a square that does not exist.<DT><B>See Also:</B><DD><A HREF="../suicideChess/Move.html" title="class in suicideChess"><CODE>Move</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="getPiece(suicideChess.Square)"><!-- --></A><H3>
getPiece</H3>
<PRE>
public <A HREF="../suicideChess/Piece.html" title="class in suicideChess">Piece</A> <B>getPiece</B>(<A HREF="../suicideChess/Square.html" title="class in suicideChess">Square</A>&nbsp;onSquare)</PRE>
<DL>
<DD>This function searchs for what piece is on a square.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>onSquare</CODE> - The Square on which we will look for a piece.
<DT><B>Returns:</B><DD>a <A HREF="../suicideChess/Piece.html" title="class in suicideChess"><CODE>Piece</CODE></A><DT><B>See Also:</B><DD><A HREF="../suicideChess/Board.NoPieceOnSquare.html" title="class in suicideChess"><CODE>Board.NoPieceOnSquare</CODE></A>,
<A HREF="../suicideChess/Piece.html" title="class in suicideChess"><CODE>Piece</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="isEmpty(suicideChess.Square, suicideChess.Piece)"><!-- --></A><H3>
isEmpty</H3>
<PRE>
public boolean <B>isEmpty</B>(<A HREF="../suicideChess/Square.html" title="class in suicideChess">Square</A>&nbsp;square,
<A HREF="../suicideChess/Piece.html" title="class in suicideChess">Piece</A>&nbsp;piece)</PRE>
<DL>
<DD>This function returns a boolean telling if a <A HREF="../suicideChess/Piece.html" title="class in suicideChess"><CODE>Piece</CODE></A> is on a <A HREF="../suicideChess/Board.NoPieceOnSquare.html" title="class in suicideChess"><CODE>Board.NoPieceOnSquare</CODE></A>.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>square</CODE> - The Square<DD><CODE>piece</CODE> - A Piece constant
<DT><B>Returns:</B><DD>boolean<DT><B>See Also:</B><DD><A HREF="../suicideChess/Piece.html" title="class in suicideChess"><CODE>Piece</CODE></A>,
<A HREF="../suicideChess/Board.NoPieceOnSquare.html" title="class in suicideChess"><CODE>Board.NoPieceOnSquare</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="squareToBitBoardSquare(suicideChess.Square)"><!-- --></A><H3>
squareToBitBoardSquare</H3>
<PRE>
public static int <B>squareToBitBoardSquare</B>(<A HREF="../suicideChess/Square.html" title="class in suicideChess">Square</A>&nbsp;square)</PRE>
<DL>
<DD>This function converts a <A HREF="../suicideChess/Board.NoPieceOnSquare.html" title="class in suicideChess"><CODE>Board.NoPieceOnSquare</CODE></A> to a number representing a bitboard square
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>square</CODE> - The Square to be converted
<DT><B>Returns:</B><DD>int<DT><B>See Also:</B><DD><A HREF="../suicideChess/Board.NoPieceOnSquare.html" title="class in suicideChess"><CODE>Board.NoPieceOnSquare</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="isEnPassant()"><!-- --></A><H3>
isEnPassant</H3>
<PRE>
public boolean <B>isEnPassant</B>()</PRE>
<DL>
<DD>This function returns a boolean saying if the board is in an 'en passant' state.
<P>
<DD><DL>
<DT><B>Returns:</B><DD>boolean</DL>
</DD>
</DL>
<HR>
<A NAME="getEnPassantSquare()"><!-- --></A><H3>
getEnPassantSquare</H3>
<PRE>
public <A HREF="../suicideChess/Square.html" title="class in suicideChess">Square</A> <B>getEnPassantSquare</B>()</PRE>
<DL>
<DD>This function is used to return the 'en passant' Square. Don't use it unless table is in an 'en passant' state.
<P>
<DD><DL>
<DT><B>Returns:</B><DD>Square<DT><B>See Also:</B><DD><A HREF="../suicideChess/Board.NoPieceOnSquare.html" title="class in suicideChess"><CODE>Board.NoPieceOnSquare</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="display()"><!-- --></A><H3>
display</H3>
<PRE>
public void <B>display</B>()</PRE>
<DL>
<DD>This function can be used to display the board
Black pieces are displayed in uppercase letters.
<P>
<DD><DL>
</DL>
</DD>
</DL>
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Move.NotAValidMoveException
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suicideChess</FONT>
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Class Move.NotAValidMoveException</H2>
<PRE>
java.lang.Object
<IMG SRC="../resources/inherit.gif" ALT="extended by ">java.lang.Throwable
<IMG SRC="../resources/inherit.gif" ALT="extended by ">java.lang.Exception
<IMG SRC="../resources/inherit.gif" ALT="extended by "><B>suicideChess.Move.NotAValidMoveException</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD>java.io.Serializable</DD>
</DL>
<DL>
<DT><B>Enclosing class:</B><DD><A HREF="../suicideChess/Move.html" title="class in suicideChess">Move</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public class <B>Move.NotAValidMoveException</B><DT>extends java.lang.Exception</DL>
</PRE>
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../serialized-form.html#suicideChess.Move.NotAValidMoveException">Serialized Form</A></DL>
<HR>
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Move
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Class Move</H2>
<PRE>
java.lang.Object
<IMG SRC="../resources/inherit.gif" ALT="extended by "><B>suicideChess.Move</B>
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<DT><PRE>public class <B>Move</B><DT>extends java.lang.Object</DL>
</PRE>
<P>
This class is used for moves representation.
<P>
<P>
<DL>
<DT><B>Version:</B></DT>
<DD>$LastChangedRevision$, $LastChangedDate$</DD>
<DT><B>Author:</B></DT>
<DD>Jean-Baptiste H&eacute;tier</DD>
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<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../suicideChess/Move.NotAValidMoveException.html" title="class in suicideChess">Move.NotAValidMoveException</A></B></CODE>
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<TD><CODE><B><A HREF="../suicideChess/Move.html#Move(suicideChess.Square, suicideChess.Square, suicideChess.Piece, suicideChess.Piece, suicideChess.Piece)">Move</A></B>(<A HREF="../suicideChess/Square.html" title="class in suicideChess">Square</A>&nbsp;fromSquare,
<A HREF="../suicideChess/Square.html" title="class in suicideChess">Square</A>&nbsp;toSquare,
<A HREF="../suicideChess/Piece.html" title="class in suicideChess">Piece</A>&nbsp;movingPiece,
<A HREF="../suicideChess/Piece.html" title="class in suicideChess">Piece</A>&nbsp;capturePiece,
<A HREF="../suicideChess/Piece.html" title="class in suicideChess">Piece</A>&nbsp;promotionPiece)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This is the constructor of the class.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../suicideChess/Move.html#Move(suicideChess.Square, suicideChess.Square, suicideChess.Square, suicideChess.Piece, boolean)">Move</A></B>(<A HREF="../suicideChess/Square.html" title="class in suicideChess">Square</A>&nbsp;fromSquare,
<A HREF="../suicideChess/Square.html" title="class in suicideChess">Square</A>&nbsp;toSquare,
<A HREF="../suicideChess/Square.html" title="class in suicideChess">Square</A>&nbsp;enPassantSquare,
<A HREF="../suicideChess/Piece.html" title="class in suicideChess">Piece</A>&nbsp;movingPiece,
boolean&nbsp;isCapture)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This is the constructor of the class.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../suicideChess/Move.html#Move(java.lang.String, suicideChess.Board)">Move</A></B>(java.lang.String&nbsp;move,
<A HREF="../suicideChess/Board.html" title="class in suicideChess">Board</A>&nbsp;board)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This is the constructor of the class.</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Method Summary</B></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../suicideChess/Move.html#display()">display</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Displays a move in great details.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../suicideChess/Move.html#enablesEnPassant()">enablesEnPassant</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a boolean saying is a Move makes 'en passant' move possible.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../suicideChess/Square.html" title="class in suicideChess">Square</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../suicideChess/Move.html#fromSquare()">fromSquare</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the <A HREF="../suicideChess/Square.html" title="class in suicideChess"><CODE>Square</CODE></A> to move from in a Move</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../suicideChess/Piece.html" title="class in suicideChess">Piece</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../suicideChess/Move.html#getCapturedPiece()">getCapturedPiece</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the <A HREF="../suicideChess/Piece.html" title="class in suicideChess"><CODE>Piece</CODE></A> to be captured in a Move</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../suicideChess/Square.html" title="class in suicideChess">Square</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../suicideChess/Move.html#getEnPassantSquare()">getEnPassantSquare</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the enPassant Square for a move.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../suicideChess/Piece.html" title="class in suicideChess">Piece</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../suicideChess/Move.html#getMovingPiece()">getMovingPiece</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the moving <A HREF="../suicideChess/Piece.html" title="class in suicideChess"><CODE>Piece</CODE></A> of a Move.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../suicideChess/Piece.html" title="class in suicideChess">Piece</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../suicideChess/Move.html#getPromotionPiece()">getPromotionPiece</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the promotion <A HREF="../suicideChess/Piece.html" title="class in suicideChess"><CODE>Piece</CODE></A> of a Move</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../suicideChess/Move.html#isCaptureMove()">isCaptureMove</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a boolean saying if a Move is a capture move</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../suicideChess/Move.html#isEnPassant()">isEnPassant</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a boolean saying is a Move is an 'en passant' move.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../suicideChess/Move.html#isPromotionMove()">isPromotionMove</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a boolean saying if a Move is a promotion or not.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../suicideChess/Move.html#isSimpleEqual(suicideChess.Move)">isSimpleEqual</A></B>(<A HREF="../suicideChess/Move.html" title="class in suicideChess">Move</A>&nbsp;that)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Tests the equality of two moves by just looking at the fromSquare and the toSquare</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../suicideChess/Square.html" title="class in suicideChess">Square</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../suicideChess/Move.html#toSquare()">toSquare</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the <A HREF="../suicideChess/Square.html" title="class in suicideChess"><CODE>Square</CODE></A> to move to in a Move</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../suicideChess/Move.html#toString()">toString</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Converts a Move into a String.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>equals, getClass, hashCode, notify, notifyAll, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<A NAME="constructor_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<B>Constructor Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="Move(java.lang.String, suicideChess.Board)"><!-- --></A><H3>
Move</H3>
<PRE>
public <B>Move</B>(java.lang.String&nbsp;move,
<A HREF="../suicideChess/Board.html" title="class in suicideChess">Board</A>&nbsp;board)
throws <A HREF="../suicideChess/Move.NotAValidMoveException.html" title="class in suicideChess">Move.NotAValidMoveException</A>,
<A HREF="../suicideChess/Square.NotAValidSquare.html" title="class in suicideChess">Square.NotAValidSquare</A></PRE>
<DL>
<DD>This is the constructor of the class.
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>move</CODE> - A String containing of type "e2e4" (4 chars), "b7b8q" (5 chars) for promotions.
It is the standard algebraic notation used for chess.<DD><CODE>board</CODE> - A <A HREF="../suicideChess/Board.html" title="class in suicideChess"><CODE>Board</CODE></A> to be able to locate the pieces.
<DT><B>Throws:</B>
<DD><CODE><A HREF="../suicideChess/Move.NotAValidMoveException.html" title="class in suicideChess">Move.NotAValidMoveException</A></CODE> - When the String is not legal (too long or too short).
<DD><CODE><A HREF="../suicideChess/Square.NotAValidSquare.html" title="class in suicideChess">Square.NotAValidSquare</A></CODE> - It the String is not legal (not standard algebraic notation).<DT><B>See Also:</B><DD><A HREF="../suicideChess/Board.html" title="class in suicideChess"><CODE>Board</CODE></A></DL>
</DL>
<HR>
<A NAME="Move(suicideChess.Square, suicideChess.Square, suicideChess.Piece, suicideChess.Piece, suicideChess.Piece)"><!-- --></A><H3>
Move</H3>
<PRE>
public <B>Move</B>(<A HREF="../suicideChess/Square.html" title="class in suicideChess">Square</A>&nbsp;fromSquare,
<A HREF="../suicideChess/Square.html" title="class in suicideChess">Square</A>&nbsp;toSquare,
<A HREF="../suicideChess/Piece.html" title="class in suicideChess">Piece</A>&nbsp;movingPiece,
<A HREF="../suicideChess/Piece.html" title="class in suicideChess">Piece</A>&nbsp;capturePiece,
<A HREF="../suicideChess/Piece.html" title="class in suicideChess">Piece</A>&nbsp;promotionPiece)
throws <A HREF="../suicideChess/Square.NotAValidSquare.html" title="class in suicideChess">Square.NotAValidSquare</A></PRE>
<DL>
<DD>This is the constructor of the class.
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>fromSquare</CODE> - The <A HREF="../suicideChess/Square.html" title="class in suicideChess"><CODE>Square</CODE></A> to move from.<DD><CODE>toSquare</CODE> - The <A HREF="../suicideChess/Square.html" title="class in suicideChess"><CODE>Square</CODE></A> to move to.<DD><CODE>movingPiece</CODE> - The <A HREF="../suicideChess/Piece.html" title="class in suicideChess"><CODE>Piece</CODE></A> to be moved.<DD><CODE>capturePiece</CODE> - The <A HREF="../suicideChess/Piece.html" title="class in suicideChess"><CODE>Piece</CODE></A> to be captured. Piece.NONE if none.<DD><CODE>promotionPiece</CODE> - The {link Piece} to be promoted to. Piece.NONE if none.
<DT><B>Throws:</B>
<DD><CODE><A HREF="../suicideChess/Square.NotAValidSquare.html" title="class in suicideChess">Square.NotAValidSquare</A></CODE> - If Squares are not valid.<DT><B>See Also:</B><DD><A HREF="../suicideChess/Square.html" title="class in suicideChess"><CODE>Square</CODE></A>,
<A HREF="../suicideChess/Piece.html" title="class in suicideChess"><CODE>Piece</CODE></A></DL>
</DL>
<HR>
<A NAME="Move(suicideChess.Square, suicideChess.Square, suicideChess.Square, suicideChess.Piece, boolean)"><!-- --></A><H3>
Move</H3>
<PRE>
public <B>Move</B>(<A HREF="../suicideChess/Square.html" title="class in suicideChess">Square</A>&nbsp;fromSquare,
<A HREF="../suicideChess/Square.html" title="class in suicideChess">Square</A>&nbsp;toSquare,
<A HREF="../suicideChess/Square.html" title="class in suicideChess">Square</A>&nbsp;enPassantSquare,
<A HREF="../suicideChess/Piece.html" title="class in suicideChess">Piece</A>&nbsp;movingPiece,
boolean&nbsp;isCapture)
throws <A HREF="../suicideChess/Square.NotAValidSquare.html" title="class in suicideChess">Square.NotAValidSquare</A></PRE>
<DL>
<DD>This is the constructor of the class.
It should be used only for moves that enable or are 'en passant' capture.
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>fromSquare</CODE> - The <A HREF="../suicideChess/Square.html" title="class in suicideChess"><CODE>Square</CODE></A> to move from.<DD><CODE>toSquare</CODE> - The <A HREF="../suicideChess/Square.html" title="class in suicideChess"><CODE>Square</CODE></A> to move to.<DD><CODE>enPassantSquare</CODE> - The 'en passant' <A HREF="../suicideChess/Square.html" title="class in suicideChess"><CODE>Square</CODE></A>.<DD><CODE>movingPiece</CODE> - The <A HREF="../suicideChess/Piece.html" title="class in suicideChess"><CODE>Piece</CODE></A> to be moved.<DD><CODE>isCapture</CODE> - This boolean is used to differenciate 'en passant' captures from moves that simply enable 'en passant' capture.
<DT><B>Throws:</B>
<DD><CODE><A HREF="../suicideChess/Square.NotAValidSquare.html" title="class in suicideChess">Square.NotAValidSquare</A></CODE> - If Squares are not valid.<DT><B>See Also:</B><DD><A HREF="../suicideChess/Square.html" title="class in suicideChess"><CODE>Square</CODE></A>,
<A HREF="../suicideChess/Piece.html" title="class in suicideChess"><CODE>Piece</CODE></A></DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
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<A NAME="fromSquare()"><!-- --></A><H3>
fromSquare</H3>
<PRE>
public <A HREF="../suicideChess/Square.html" title="class in suicideChess">Square</A> <B>fromSquare</B>()</PRE>
<DL>
<DD>Returns the <A HREF="../suicideChess/Square.html" title="class in suicideChess"><CODE>Square</CODE></A> to move from in a Move
<P>
<DD><DL>
<DT><B>Returns:</B><DD>Square<DT><B>See Also:</B><DD><A HREF="../suicideChess/Square.html" title="class in suicideChess"><CODE>Square</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="toSquare()"><!-- --></A><H3>
toSquare</H3>
<PRE>
public <A HREF="../suicideChess/Square.html" title="class in suicideChess">Square</A> <B>toSquare</B>()</PRE>
<DL>
<DD>Returns the <A HREF="../suicideChess/Square.html" title="class in suicideChess"><CODE>Square</CODE></A> to move to in a Move
<P>
<DD><DL>
<DT><B>Returns:</B><DD>Square<DT><B>See Also:</B><DD><A HREF="../suicideChess/Square.html" title="class in suicideChess"><CODE>Square</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="isPromotionMove()"><!-- --></A><H3>
isPromotionMove</H3>
<PRE>
public boolean <B>isPromotionMove</B>()</PRE>
<DL>
<DD>Returns a boolean saying if a Move is a promotion or not.
<P>
<DD><DL>
<DT><B>Returns:</B><DD>boolean</DL>
</DD>
</DL>
<HR>
<A NAME="getPromotionPiece()"><!-- --></A><H3>
getPromotionPiece</H3>
<PRE>
public <A HREF="../suicideChess/Piece.html" title="class in suicideChess">Piece</A> <B>getPromotionPiece</B>()</PRE>
<DL>
<DD>Returns the promotion <A HREF="../suicideChess/Piece.html" title="class in suicideChess"><CODE>Piece</CODE></A> of a Move
<P>
<DD><DL>
<DT><B>Returns:</B><DD>Piece<DT><B>See Also:</B><DD><A HREF="../suicideChess/Piece.html" title="class in suicideChess"><CODE>Piece</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="getMovingPiece()"><!-- --></A><H3>
getMovingPiece</H3>
<PRE>
public <A HREF="../suicideChess/Piece.html" title="class in suicideChess">Piece</A> <B>getMovingPiece</B>()</PRE>
<DL>
<DD>Returns the moving <A HREF="../suicideChess/Piece.html" title="class in suicideChess"><CODE>Piece</CODE></A> of a Move.
<P>
<DD><DL>
<DT><B>Returns:</B><DD>Piece<DT><B>See Also:</B><DD><A HREF="../suicideChess/Piece.html" title="class in suicideChess"><CODE>Piece</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="isCaptureMove()"><!-- --></A><H3>
isCaptureMove</H3>
<PRE>
public boolean <B>isCaptureMove</B>()</PRE>
<DL>
<DD>Returns a boolean saying if a Move is a capture move
<P>
<DD><DL>
<DT><B>Returns:</B><DD>boolean</DL>
</DD>
</DL>
<HR>
<A NAME="getCapturedPiece()"><!-- --></A><H3>
getCapturedPiece</H3>
<PRE>
public <A HREF="../suicideChess/Piece.html" title="class in suicideChess">Piece</A> <B>getCapturedPiece</B>()</PRE>
<DL>
<DD>Returns the <A HREF="../suicideChess/Piece.html" title="class in suicideChess"><CODE>Piece</CODE></A> to be captured in a Move
<P>
<DD><DL>
<DT><B>Returns:</B><DD>Piece</DL>
</DD>
</DL>
<HR>
<A NAME="enablesEnPassant()"><!-- --></A><H3>
enablesEnPassant</H3>
<PRE>
public boolean <B>enablesEnPassant</B>()</PRE>
<DL>
<DD>Returns a boolean saying is a Move makes 'en passant' move possible.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="isEnPassant()"><!-- --></A><H3>
isEnPassant</H3>
<PRE>
public boolean <B>isEnPassant</B>()</PRE>
<DL>
<DD>Returns a boolean saying is a Move is an 'en passant' move.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getEnPassantSquare()"><!-- --></A><H3>
getEnPassantSquare</H3>
<PRE>
public <A HREF="../suicideChess/Square.html" title="class in suicideChess">Square</A> <B>getEnPassantSquare</B>()</PRE>
<DL>
<DD>Returns the enPassant Square for a move.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="toString()"><!-- --></A><H3>
toString</H3>
<PRE>
public java.lang.String <B>toString</B>()</PRE>
<DL>
<DD>Converts a Move into a String.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE>toString</CODE> in class <CODE>java.lang.Object</CODE></DL>
</DD>
<DD><DL>
<DT><B>Returns:</B><DD>String</DL>
</DD>
</DL>
<HR>
<A NAME="isSimpleEqual(suicideChess.Move)"><!-- --></A><H3>
isSimpleEqual</H3>
<PRE>
public boolean <B>isSimpleEqual</B>(<A HREF="../suicideChess/Move.html" title="class in suicideChess">Move</A>&nbsp;that)</PRE>
<DL>
<DD>Tests the equality of two moves by just looking at the fromSquare and the toSquare
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>that</CODE> - A move to test
<DT><B>Returns:</B><DD>boolean</DL>
</DD>
</DL>
<HR>
<A NAME="display()"><!-- --></A><H3>
display</H3>
<PRE>
public void <B>display</B>()</PRE>
<DL>
<DD>Displays a move in great details.
<P>
<DD><DL>
</DL>
</DD>
</DL>
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Uses of Class suicideChess.Board.NoPieceOnSquare
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<B>Uses of Class<br>suicideChess.Board.NoPieceOnSquare</B></H2>
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<A NAME="suicideChess"><!-- --></A>
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Uses of <A HREF="../../suicideChess/Board.NoPieceOnSquare.html" title="class in suicideChess">Board.NoPieceOnSquare</A> in <A HREF="../../suicideChess/package-summary.html">suicideChess</A></FONT></TH>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../suicideChess/package-summary.html">suicideChess</A> that throw <A HREF="../../suicideChess/Board.NoPieceOnSquare.html" title="class in suicideChess">Board.NoPieceOnSquare</A></FONT></TH>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>Board.</B><B><A HREF="../../suicideChess/Board.html#doMove(suicideChess.Move)">doMove</A></B>(<A HREF="../../suicideChess/Move.html" title="class in suicideChess">Move</A>&nbsp;move)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This methods takes a <A HREF="../../suicideChess/Move.html" title="class in suicideChess"><CODE>Move</CODE></A> and applies it (updating the bitboard)</TD>
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Uses of Class suicideChess.Board
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<B>Uses of Class<br>suicideChess.Board</B></H2>
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<A NAME="suicideChess"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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Uses of <A HREF="../../suicideChess/Board.html" title="class in suicideChess">Board</A> in <A HREF="../../suicideChess/package-summary.html">suicideChess</A></FONT></TH>
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<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../suicideChess/package-summary.html">suicideChess</A> with parameters of type <A HREF="../../suicideChess/Board.html" title="class in suicideChess">Board</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../suicideChess/Move.html" title="class in suicideChess">Move</A></CODE></FONT></TD>
<TD><CODE><B>ComputerPlayer.</B><B><A HREF="../../suicideChess/ComputerPlayer.html#doMove(suicideChess.Board)">doMove</A></B>(<A HREF="../../suicideChess/Board.html" title="class in suicideChess">Board</A>&nbsp;bitboard)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This asks the computer to compute a move</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>Rules.</B><B><A HREF="../../suicideChess/Rules.html#legalMovesForPlayer(suicideChess.Board, int)">legalMovesForPlayer</A></B>(<A HREF="../../suicideChess/Board.html" title="class in suicideChess">Board</A>&nbsp;board,
int&nbsp;color)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Computes the possible moves according to the current status of the <A HREF="../../suicideChess/Board.html" title="class in suicideChess"><CODE>Board</CODE></A> and the
color of the current player.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>Rules.</B><B><A HREF="../../suicideChess/Rules.html#legalMovesFromSquare(suicideChess.Square, suicideChess.Board)">legalMovesFromSquare</A></B>(<A HREF="../../suicideChess/Square.html" title="class in suicideChess">Square</A>&nbsp;fromSquare,
<A HREF="../../suicideChess/Board.html" title="class in suicideChess">Board</A>&nbsp;board)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Computes the possible moves from a given <A HREF="../../suicideChess/Square.html" title="class in suicideChess"><CODE>Square</CODE></A>
according to the current status of the <A HREF="../../suicideChess/Board.html" title="class in suicideChess"><CODE>Board</CODE></A></TD>
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&nbsp;
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Constructors in <A HREF="../../suicideChess/package-summary.html">suicideChess</A> with parameters of type <A HREF="../../suicideChess/Board.html" title="class in suicideChess">Board</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../suicideChess/Move.html#Move(java.lang.String, suicideChess.Board)">Move</A></B>(java.lang.String&nbsp;move,
<A HREF="../../suicideChess/Board.html" title="class in suicideChess">Board</A>&nbsp;board)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This is the constructor of the class.</TD>
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Uses of Class suicideChess.Move.NotAValidMoveException
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<B>Uses of Class<br>suicideChess.Move.NotAValidMoveException</B></H2>
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Uses of <A HREF="../../suicideChess/Move.NotAValidMoveException.html" title="class in suicideChess">Move.NotAValidMoveException</A> in <A HREF="../../suicideChess/package-summary.html">suicideChess</A></FONT></TH>
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<TH ALIGN="left" COLSPAN="2">Constructors in <A HREF="../../suicideChess/package-summary.html">suicideChess</A> that throw <A HREF="../../suicideChess/Move.NotAValidMoveException.html" title="class in suicideChess">Move.NotAValidMoveException</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../suicideChess/Move.html#Move(java.lang.String, suicideChess.Board)">Move</A></B>(java.lang.String&nbsp;move,
<A HREF="../../suicideChess/Board.html" title="class in suicideChess">Board</A>&nbsp;board)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This is the constructor of the class.</TD>
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<B>Uses of Class<br>suicideChess.Move</B></H2>
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Uses of <A HREF="../../suicideChess/Move.html" title="class in suicideChess">Move</A> in <A HREF="../../suicideChess/package-summary.html">suicideChess</A></FONT></TH>
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<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../suicideChess/package-summary.html">suicideChess</A> that return <A HREF="../../suicideChess/Move.html" title="class in suicideChess">Move</A></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../suicideChess/Move.html" title="class in suicideChess">Move</A></CODE></FONT></TD>
<TD><CODE><B>ComputerPlayer.</B><B><A HREF="../../suicideChess/ComputerPlayer.html#doMove(suicideChess.Board)">doMove</A></B>(<A HREF="../../suicideChess/Board.html" title="class in suicideChess">Board</A>&nbsp;bitboard)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This asks the computer to compute a move</TD>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../suicideChess/package-summary.html">suicideChess</A> that return types with arguments of type <A HREF="../../suicideChess/Move.html" title="class in suicideChess">Move</A></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;java.util.ArrayList&lt;<A HREF="../../suicideChess/Move.html" title="class in suicideChess">Move</A>&gt;</CODE></FONT></TD>
<TD><CODE><B>Rules.</B><B><A HREF="../../suicideChess/Rules.html#getLegalMovesCapture()">getLegalMovesCapture</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function return the current status of the ArrayList<Move> of all legal <A HREF="../../suicideChess/Move.html" title="class in suicideChess"><CODE>Move</CODE></A>
with a capture.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;java.util.ArrayList&lt;<A HREF="../../suicideChess/Move.html" title="class in suicideChess">Move</A>&gt;</CODE></FONT></TD>
<TD><CODE><B>Rules.</B><B><A HREF="../../suicideChess/Rules.html#getLegalMovesNonCapture()">getLegalMovesNonCapture</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function return the current status of the ArrayList<Move> of all legal <A HREF="../../suicideChess/Move.html" title="class in suicideChess"><CODE>Move</CODE></A>
without a capture.</TD>
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<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../suicideChess/package-summary.html">suicideChess</A> with parameters of type <A HREF="../../suicideChess/Move.html" title="class in suicideChess">Move</A></FONT></TH>
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<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>XBoardProtocol.</B><B><A HREF="../../suicideChess/XBoardProtocol.html#doMove(suicideChess.Move)">doMove</A></B>(<A HREF="../../suicideChess/Move.html" title="class in suicideChess">Move</A>&nbsp;move)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sends a move message to XBoard</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>Board.</B><B><A HREF="../../suicideChess/Board.html#doMove(suicideChess.Move)">doMove</A></B>(<A HREF="../../suicideChess/Move.html" title="class in suicideChess">Move</A>&nbsp;move)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This methods takes a <A HREF="../../suicideChess/Move.html" title="class in suicideChess"><CODE>Move</CODE></A> and applies it (updating the bitboard)</TD>
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<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B>Move.</B><B><A HREF="../../suicideChess/Move.html#isSimpleEqual(suicideChess.Move)">isSimpleEqual</A></B>(<A HREF="../../suicideChess/Move.html" title="class in suicideChess">Move</A>&nbsp;that)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Tests the equality of two moves by just looking at the fromSquare and the toSquare</TD>
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<A HREF="Board.html" title="class in suicideChess" target="classFrame">Board</A>
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<A HREF="ComputerPlayer.html" title="class in suicideChess" target="classFrame">ComputerPlayer</A>
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<A HREF="Move.html" title="class in suicideChess" target="classFrame">Move</A>
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Package suicideChess
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<TD WIDTH="15%"><B><A HREF="../suicideChess/Board.html" title="class in suicideChess">Board</A></B></TD>
<TD>This class contains the board representation.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../suicideChess/ComputerPlayer.html" title="class in suicideChess">ComputerPlayer</A></B></TD>
<TD>This class will contain all the AI.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../suicideChess/Move.html" title="class in suicideChess">Move</A></B></TD>
<TD>This class is used for moves representation.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../suicideChess/Piece.html" title="class in suicideChess">Piece</A></B></TD>
<TD>This class is used for piece representation.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../suicideChess/Rules.html" title="class in suicideChess">Rules</A></B></TD>
<TD>This class is used to compute legal moves.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../suicideChess/Square.html" title="class in suicideChess">Square</A></B></TD>
<TD>This class is used for square representation</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../suicideChess/SuicideChess.html" title="class in suicideChess">SuicideChess</A></B></TD>
<TD>Main file (the game in itself)</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../suicideChess/XBoardProtocol.html" title="class in suicideChess">XBoardProtocol</A></B></TD>
<TD>Class used to communicate with XBoard.</TD>
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Hierarchy For Package suicideChess
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Class Hierarchy
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<LI TYPE="circle">java.lang.Object<UL>
<LI TYPE="circle">suicideChess.<A HREF="../suicideChess/Board.html" title="class in suicideChess"><B>Board</B></A><LI TYPE="circle">suicideChess.<A HREF="../suicideChess/ComputerPlayer.html" title="class in suicideChess"><B>ComputerPlayer</B></A><LI TYPE="circle">suicideChess.<A HREF="../suicideChess/Move.html" title="class in suicideChess"><B>Move</B></A><LI TYPE="circle">suicideChess.<A HREF="../suicideChess/Piece.html" title="class in suicideChess"><B>Piece</B></A><LI TYPE="circle">suicideChess.<A HREF="../suicideChess/Rules.html" title="class in suicideChess"><B>Rules</B></A><LI TYPE="circle">suicideChess.<A HREF="../suicideChess/Square.html" title="class in suicideChess"><B>Square</B></A><LI TYPE="circle">suicideChess.<A HREF="../suicideChess/SuicideChess.html" title="class in suicideChess"><B>SuicideChess</B></A><LI TYPE="circle">java.lang.Throwable (implements java.io.Serializable)
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<LI TYPE="circle">java.lang.Exception<UL>
<LI TYPE="circle">suicideChess.<A HREF="../suicideChess/Board.NoPieceOnSquare.html" title="class in suicideChess"><B>Board.NoPieceOnSquare</B></A><LI TYPE="circle">suicideChess.<A HREF="../suicideChess/Move.NotAValidMoveException.html" title="class in suicideChess"><B>Move.NotAValidMoveException</B></A><LI TYPE="circle">suicideChess.<A HREF="../suicideChess/Square.NotAValidSquare.html" title="class in suicideChess"><B>Square.NotAValidSquare</B></A></UL>
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<LI TYPE="circle">suicideChess.<A HREF="../suicideChess/XBoardProtocol.html" title="class in suicideChess"><B>XBoardProtocol</B></A></UL>
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Uses of Package suicideChess
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<B>Uses of Package<br>suicideChess</B></H2>
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Classes in <A HREF="../suicideChess/package-summary.html">suicideChess</A> used by <A HREF="../suicideChess/package-summary.html">suicideChess</A></FONT></TH>
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<TD><B><A HREF="../suicideChess/class-use/Board.html#suicideChess"><B>Board</B></A></B>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This class contains the board representation.</TD>
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<TD><B><A HREF="../suicideChess/class-use/Board.NoPieceOnSquare.html#suicideChess"><B>Board.NoPieceOnSquare</B></A></B>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TD><B><A HREF="../suicideChess/class-use/Move.html#suicideChess"><B>Move</B></A></B>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This class is used for moves representation.</TD>
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<TD><B><A HREF="../suicideChess/class-use/Move.NotAValidMoveException.html#suicideChess"><B>Move.NotAValidMoveException</B></A></B>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TD><B><A HREF="../suicideChess/class-use/Piece.html#suicideChess"><B>Piece</B></A></B>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This class is used for piece representation.</TD>
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<TD><B><A HREF="../suicideChess/class-use/Square.html#suicideChess"><B>Square</B></A></B>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This class is used for square representation</TD>
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<TD><B><A HREF="../suicideChess/class-use/Square.NotAValidSquare.html#suicideChess"><B>Square.NotAValidSquare</B></A></B>
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