Version 0.7.9

=============
Added open book
Added a weighted static evaluation function where
  the position of each piece is important
This commit is contained in:
2006-07-02 18:29:29 +00:00
parent b02755be4e
commit 8a641a6e1e
6 changed files with 231 additions and 36 deletions

View File

@ -8,6 +8,7 @@ import java.util.ArrayList;
import suicideChess.Board.NoPieceOnSquare;
import suicideChess.Board.UnableToParseFENStringException;
import suicideChess.Move.NotAValidMoveException;
import suicideChess.OpeningBook.NoOpeningMovesLeft;
import suicideChess.Square.NotAValidSquare;
import suicideChess.SuicideProblems.NoSuchSuicideProblem;
@ -36,7 +37,7 @@ public class SuicideChess {
/**
* The name to be displayed
*/
public static final String NAME = "djib's SuShi v0.7";
public static final String NAME = "djib's SuShi v0.7.9";
/**
* Displays informations in the console.
@ -118,14 +119,14 @@ public class SuicideChess {
/**
* This variable says whether the computer should display a "thinking output"
*/
private static boolean post = true;
private static boolean postThinkingOutput = true;
/**
* Should computer display thinking output or not ?
* @return boolean
*/
public static boolean postThinkingOutput() {
return post;
return postThinkingOutput;
}
private static void displayPlayer(Board bitboard) {
@ -136,6 +137,13 @@ public class SuicideChess {
}
}
//this variable is used to decide whether or not the computer should use it's opening book
//private static boolean playingWithOpeningBook = true;
//this variable tells if the game is in the opening phase.
private static boolean openingPhase = true;
/**
* The main function
* @param args No parameters should be transmitted to this function.
@ -149,6 +157,9 @@ public class SuicideChess {
System.out.println("If you want a graphical interface, you can use XBoard, WinBoard or any compatible program.");
System.out.println();
OpeningBook.load();
SuicideProblems.load();
System.out.println();
BufferedReader moveInput = new BufferedReader(new InputStreamReader(System.in));
Board bitboard = new Board();
@ -215,14 +226,19 @@ public class SuicideChess {
case XBoardProtocol.NEW:
bitboard=new Board();
addPlayedPosition(bitboard);
openingPhase = true;
OpeningBook.reset();
computerPlaying = true; //the computer does not play in foce mode.
bitboard.display();
if(playInACSII())
bitboard.display();
//System.out.println("variant suicide");
break;
case XBoardProtocol.HINT:
System.out.println("Hint: "+ComputerPlayer.doRandomMove(bitboard));
break;
case XBoardProtocol.FORCE:
openingPhase=false; //don't know what will happen next
computerPlaying = false;
break;
case XBoardProtocol.PING:
@ -236,15 +252,17 @@ public class SuicideChess {
if (asciiGame) {
bitboard.display();
}
openingPhase = false; //due to the way I implemented the opening book
break;
case XBoardProtocol.POST:
post=true;
postThinkingOutput=true;
break;
case XBoardProtocol.NOPOST:
post=false;
postThinkingOutput=false;
break;
case XBoardProtocol.SETBOARD:
bitboard=new Board(whatMove.substring(9));
openingPhase = false;
if(asciiGame)
bitboard.display();
break;
@ -305,6 +323,8 @@ public class SuicideChess {
System.out.println("Illegal move: "+theMove.toString());
} else {
bitboard.doMove(allLegalMoves.get(foundMoveIndex));
if(openingPhase)
OpeningBook.played(allLegalMoves.get(foundMoveIndex));
addPlayedPosition(bitboard);
if (asciiGame) {
//allLegalMoves.get(foundMoveIndex).display();
@ -341,7 +361,17 @@ public class SuicideChess {
}
if (computerPlaying) {
Move computerMove = ComputerPlayer.doAlphaBetaMove(bitboard);
Move computerMove;
if(openingPhase) {
try {
computerMove = OpeningBook.getMove(bitboard);
} catch (NoOpeningMovesLeft e) {
openingPhase = false;
computerMove = ComputerPlayer.doAlphaBetaMove(bitboard);
}
} else {
computerMove = ComputerPlayer.doAlphaBetaMove(bitboard);
}
bitboard.doMove(computerMove);
addPlayedPosition(bitboard);
XBoardProtocol.doMove(computerMove);