End of game detection now works fine but has made the game a lot slower.
I will imporve this with a : istherevalidmove function.
This commit is contained in:
@ -73,6 +73,7 @@ public class Board {
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private int numberOfWhitePieces = NB_OF_FILES*2;
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private int boardValue = 0; //evaluation of the board value
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private int currentPlayer; //color of the current player.
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/*=============*
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* CONSTRUCTOR *
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@ -141,6 +142,7 @@ public class Board {
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}
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this.enPassant = bitboard.enPassant;
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this.enPassantSquare = new Square(bitboard.enPassantSquare);
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this.currentPlayer = bitboard.currentPlayer;
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}
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/*================*
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@ -152,10 +154,11 @@ public class Board {
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* This methods takes a {@link Move} and applies it (updating the bitboard)
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* @param move The move that is to be done
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* @throws NoPieceOnSquare If a piece is trying to be moved from a square that does not exist.
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* @throws NotAValidSquare
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* @see Move
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*/
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public void doMove(Move move) throws NoPieceOnSquare {
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public void doMove(Move move) throws NoPieceOnSquare, NotAValidSquare {
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if (move.isCaptureMove()) {
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if (move.isEnPassant()) {
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removePiece(move.getEnPassantSquare(), move.getCapturedPiece());
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@ -176,6 +179,16 @@ public class Board {
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enPassantSquare=move.getEnPassantSquare();
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}
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if(currentPlayer==Piece.WHITE) {
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currentPlayer=Piece.BLACK;
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if (SuicideChess.ASCII_GAME)
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System.out.println("Black: ");
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} else {
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currentPlayer=Piece.WHITE;
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if (SuicideChess.ASCII_GAME)
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System.out.println("White: ");
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}
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evaluateNewBoardValue(move);
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}
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@ -274,12 +287,19 @@ public class Board {
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/**
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* This function returns an integer representing the result of the static evaluation function
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* for the current board
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* @return
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* @return Integer
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*/
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public int getBoardValue() {
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return boardValue;
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}
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/**
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* This function returns the current player color
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* @return Integer
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*/
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public int getCurrentPlayer() {
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return currentPlayer;
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}
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/**
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* This function can be used to display the board
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@ -402,7 +422,7 @@ public class Board {
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}
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}
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private void evaluateNewBoardValue (Move move) {
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private void evaluateNewBoardValue (Move move) throws NotAValidSquare {
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if (move.isCaptureMove()) {
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if (move.getCapturedPiece().getColor()==Piece.BLACK) {
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numberOfBlackPieces--;
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@ -418,6 +438,7 @@ public class Board {
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boardValue = numberOfBlackPieces - numberOfWhitePieces;
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}
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}
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Rules.legalMovesForPlayer(this);
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if ((Rules.getLegalMovesCapture().size()==0)&&(Rules.getLegalMovesNonCapture().size()==0)) {
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// The following line is NOT an error !!!
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// After move from WHITE, if there is no moves for BLACK, BLACK won.
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@ -25,9 +25,9 @@ public class ComputerPlayer {
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* @see Board
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* @see Move
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*/
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public static Move doRandomMove(Board bitboard, int color) throws NotAValidSquare {
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public static Move doRandomMove(Board bitboard) throws NotAValidSquare {
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Random generator = new Random();
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Rules.legalMovesForPlayer(bitboard,color);
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Rules.legalMovesForPlayer(bitboard);
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ArrayList<Move> allLegalMoves = Rules.getLegalMovesCapture();
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if (allLegalMoves.size()==0) {
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allLegalMoves = Rules.getLegalMovesNonCapture();
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@ -50,10 +50,10 @@ public class ComputerPlayer {
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* @see Board
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* @see Move
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*/
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public static Move doMinMaxMove(Board bitboard, int color) throws NotAValidSquare, NoPieceOnSquare {
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public static Move doMinMaxMove(Board bitboard) throws NotAValidSquare, NoPieceOnSquare {
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bestMove = null;
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nodesSearched = 0;
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int bestScore = MinMax(bitboard, color, 0);
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int bestScore = MinMax(bitboard, 0);
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if (SuicideChess.postThinkingOutput()) {
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System.out.println(SuicideChess.PLY_DEPTH+" "+bestScore*100+" 0 "+nodesSearched+" "+bestMove);
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}
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@ -61,20 +61,20 @@ public class ComputerPlayer {
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}
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private static int MinMax(Board bitboard, int color, int currentDepth) throws NotAValidSquare, NoPieceOnSquare {
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private static int MinMax(Board bitboard, int currentDepth) throws NotAValidSquare, NoPieceOnSquare {
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if (currentDepth >= SuicideChess.PLY_DEPTH) {
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return bitboard.getBoardValue();
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}
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nodesSearched++;
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Rules.legalMovesForPlayer(bitboard,color);
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Rules.legalMovesForPlayer(bitboard);
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ArrayList<Move> allLegalMoves = Rules.getLegalMovesCapture();
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if (allLegalMoves.size()==0) {
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allLegalMoves = Rules.getLegalMovesNonCapture();
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}
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if (allLegalMoves.size()==0) {
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if (color==Piece.BLACK) {
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if (bitboard.getCurrentPlayer()==Piece.BLACK) {
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return Board.BLACK_WINS;
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} else {
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return Board.WHITE_WINS;
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@ -83,12 +83,12 @@ public class ComputerPlayer {
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int bestMoveIndex=0;
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int currentScore;
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int bestScoreSoFar;
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if (color==Piece.BLACK) {
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if (bitboard.getCurrentPlayer()==Piece.BLACK) {
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bestScoreSoFar=Board.WHITE_WINS+1; //any move even a WHITE_WINS will be better than that
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for (int i=0; i<allLegalMoves.size(); i++) {
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Board boardCopy = new Board(bitboard);
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boardCopy.doMove(allLegalMoves.get(i));
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currentScore=MinMax(boardCopy,Piece.WHITE,currentDepth+1);
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currentScore=MinMax(boardCopy,currentDepth+1);
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if (currentScore < bestScoreSoFar) { //black tries to minimise his score
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bestScoreSoFar = currentScore;
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bestMoveIndex = i;
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@ -99,7 +99,7 @@ public class ComputerPlayer {
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for (int i=0; i<allLegalMoves.size(); i++) {
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Board boardCopy = new Board(bitboard);
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boardCopy.doMove(allLegalMoves.get(i));
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currentScore=MinMax(boardCopy,Piece.BLACK,currentDepth+1);
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currentScore=MinMax(boardCopy,currentDepth+1);
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if (currentScore > bestScoreSoFar) { //white tries to maximise his score
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bestScoreSoFar = currentScore;
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bestMoveIndex = i;
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@ -41,14 +41,14 @@ public class Rules {
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* @see Square
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* @see Board
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*/
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public static void legalMovesForPlayer(Board board, int color) throws NotAValidSquare {
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public static void legalMovesForPlayer(Board board) throws NotAValidSquare {
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legalMovesNonCapture = new ArrayList<Move>();
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legalMovesCapture = new ArrayList<Move>();
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Square square;
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for(int squareNb = 0; squareNb < Board.NB_OF_SQUARES; squareNb++) {
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square = new Square(squareNb);
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if (board.isEmpty(square, new Piece(color))) {
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if (board.isEmpty(square, new Piece(board.getCurrentPlayer()))) {
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continue;
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}
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legalMovesFromSquare(square,board);
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@ -43,27 +43,7 @@ public class SuicideChess {
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/**
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* Number of Plies the computes searches to
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*/
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public static final int PLY_DEPTH = 5;
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/**
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* The color of the current player
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*/
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private static int currentPlayerColor = Piece.WHITE;
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/**
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* Change the color of the current player
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*/
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public static void changeCurrentPlayerColor() {
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if(currentPlayerColor==Piece.WHITE) {
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currentPlayerColor=Piece.BLACK;
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if (ASCII_GAME)
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System.out.println("Black: ");
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} else {
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currentPlayerColor=Piece.WHITE;
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if (ASCII_GAME)
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System.out.println("White: ");
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}
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}
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public static final int PLY_DEPTH = 4;
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/**
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* Test and display if the board is in a winning state.
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@ -106,7 +86,6 @@ public class SuicideChess {
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* This function is used to undo the last position played
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*/
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private static Board removePlayedPosition () {
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changeCurrentPlayerColor();
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allPlayedPositions.remove(0);
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return allPlayedPositions.get(0);
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}
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@ -183,7 +162,7 @@ public class SuicideChess {
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//System.out.println("variant suicide");
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break;
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case XBoardProtocol.HINT:
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System.out.println("Hint: "+ComputerPlayer.doRandomMove(bitboard,currentPlayerColor));
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System.out.println("Hint: "+ComputerPlayer.doRandomMove(bitboard));
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break;
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case XBoardProtocol.FORCE:
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computerPlaying = false;
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@ -223,8 +202,8 @@ public class SuicideChess {
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boolean needToCapture = false;
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int foundMoveIndex = -1;
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if(theMove.getMovingPiece().getColor() == currentPlayerColor) {
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Rules.legalMovesForPlayer(bitboard,currentPlayerColor);
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if(theMove.getMovingPiece().getColor() == bitboard.getCurrentPlayer()) {
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Rules.legalMovesForPlayer(bitboard);
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ArrayList<Move> allLegalMoves = Rules.getLegalMovesCapture();
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if (allLegalMoves.size()==0) {
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allLegalMoves = Rules.getLegalMovesNonCapture();
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@ -249,7 +228,6 @@ public class SuicideChess {
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System.out.println("Illegal move: "+theMove.toString());
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} else {
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bitboard.doMove(allLegalMoves.get(foundMoveIndex));
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changeCurrentPlayerColor();
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addPlayedPosition(bitboard);
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if (ASCII_GAME) {
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allLegalMoves.get(foundMoveIndex).display();
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@ -279,11 +257,10 @@ public class SuicideChess {
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if (xBoardCommand==XBoardProtocol.GO)
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computerPlaying = true;
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if (computerPlaying) {
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Move computerMove = ComputerPlayer.doMinMaxMove(bitboard,currentPlayerColor);
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Move computerMove = ComputerPlayer.doMinMaxMove(bitboard);
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bitboard.doMove(computerMove);
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addPlayedPosition(bitboard);
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XBoardProtocol.doMove(computerMove);
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changeCurrentPlayerColor();
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if (ASCII_GAME) {
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computerMove.display();
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System.out.println("Board value: "+bitboard.getBoardValue());
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Reference in New Issue
Block a user