forked from Clones/Controlify
bump + changelog
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}
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group = "dev.isxander"
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version = "1.1.0-beta.1+1.19.4"
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version = "1.1.0-beta.2+1.19.4"
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repositories {
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mavenLocal()
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changelogs/1.1.0-beta.2+1.19.4.md
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changelogs/1.1.0-beta.2+1.19.4.md
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# Controlify 1.1 (Beta 2)
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## New Vibrations
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- **Explosions** now cause a vibration.
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Their intensity is scaled based on the explosion's distance from the player and power.
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This is a cool custom effect where you feel an initial boom, and then another fading vibration.
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- **Survival block mining** now causes a vibration. The intensity is scaled based on the block's hardness.
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- **Item break** now causes a vibration.
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- **Fishing rod fish bite** now causes a vibration.
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## Vibration Changes
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A new continuous vibration effect has been added. This allows for more complex
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vibrations over a non-specific duration. This means an overhaul of some vibrations:
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- Bow draw vibration now feels like a real bow draw with a slight wobble on max charge (like the animation).
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- Crossbow load vibration now matches the animation.
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- Eating vibration now matches the animation.
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Also, vibrations now play nicely together, where playing a vibration over a longer vibration does
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not cause the longer vibration to stop, but pause.
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## Bug Fixes
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- Fix the health vibration sometimes not playing.
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- Fix controllers not being detected half the time on startup.
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- Fix unidentified controllers not being able to save configs.
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