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bump + changelog

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isXander
2023-04-06 00:12:00 +01:00
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}
group = "dev.isxander"
version = "1.1.0-beta.1+1.19.4"
version = "1.1.0-beta.2+1.19.4"
repositories {
mavenLocal()

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# Controlify 1.1 (Beta 2)
## New Vibrations
- **Explosions** now cause a vibration.
Their intensity is scaled based on the explosion's distance from the player and power.
This is a cool custom effect where you feel an initial boom, and then another fading vibration.
- **Survival block mining** now causes a vibration. The intensity is scaled based on the block's hardness.
- **Item break** now causes a vibration.
- **Fishing rod fish bite** now causes a vibration.
## Vibration Changes
A new continuous vibration effect has been added. This allows for more complex
vibrations over a non-specific duration. This means an overhaul of some vibrations:
- Bow draw vibration now feels like a real bow draw with a slight wobble on max charge (like the animation).
- Crossbow load vibration now matches the animation.
- Eating vibration now matches the animation.
Also, vibrations now play nicely together, where playing a vibration over a longer vibration does
not cause the longer vibration to stop, but pause.
## Bug Fixes
- Fix the health vibration sometimes not playing.
- Fix controllers not being detected half the time on startup.
- Fix unidentified controllers not being able to save configs.