forked from Clones/Controlify
31 lines
1.7 KiB
Markdown
31 lines
1.7 KiB
Markdown
# Controlify 1.1
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A noteable update to Controlify, with a lot of new features.
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## New Features
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- Controller rumble support for all platforms.
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- Reach-around block interaction that imitates Bedrock Edition's exact behaviour.
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- Reduce bow sensitivity option. When aiming a bow, the sensitivity is reduced and more fine control is given.
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- Modded keybinds are now automatically registered as controller binds.
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- Bindings are now grouped into categories.
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- Compound joysticks, allowing for an infinite amount of inputs. This currently has no UI, and you have to create a joystick mapping resource-pack yourself. This will come in a future update.
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- Two abstract gui controller binds are available for mod developers to use in any screen context.
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- Button guide in screens, with a new API for mod developers to add their own button guides.
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- New registry for screenop API, as an alternative to mixing into UIs, you now register `ScreenProcessor`s and `ComponentProcessor`s on the Controlify entrypoint.
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- New builder API for controller bindings, deprecating the old constructor-based approach.
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## Changes
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There are multiple breaking API changes in this update, but as of writing, I am not aware of any
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mods that utilise any of Controlify's APIs. This will not happen in minor updates when this mod is more popular.
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- Ingame guide registry now takes a function that provides `IngameGuideContext`, rather than many parameters, this
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future-proofs the API if more parameters are added.
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- Some ingame guide classes have moved inside the `api` package.
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- Partial Chinese translation by [@GodGun968](https://github.com/GodGun968).
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## Bug Fixes
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- Fixed a bug where some in-game binds worked in containers. ([#35](https://github.com/isXander/Controlify/issues/35))
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