a3916eb445
End of game detection now works fine but has made the game a lot slower.
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I will imporve this with a : istherevalidmove function.
2006-01-28 13:50:40 +00:00
213b1e3bf0
v0.4.1
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The computer plays with minmax and detects the end of games
No known bugs
2006-01-27 23:34:09 +00:00
5266b582bb
Version 0.4
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Now plays with a grandpa minmax.
It is much better, though not excellent ;)
2006-01-26 18:05:16 +00:00
6cf9f27892
Version 0.3 beta 3:
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Computer can now play black and white
For some reason the computer cannot play against himself.
I think it must be because of force that is not understood.
2006-01-24 16:16:04 +00:00
dbfd428710
A fully working version of the game.
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Works with XBoard only (not eboard).
The program plays the first legal move.
2006-01-17 15:18:53 +00:00
42e56fde4f
Rules now become static which makes apparently much more sense.
2006-01-16 16:42:32 +00:00
9167829467
Documentation generated. Some errors corrected in the code.
2006-01-13 17:03:06 +00:00
651ed576bd
Version 0.1.99
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Everything seems to work fine for a two player game.
2006-01-13 16:48:21 +00:00
c62bdacb9f
Version 0.1.9
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Rules are checked and en passant works.
Does not check if black or white is playing.
Does not check multiple possibilities for promotion.
2006-01-13 12:29:54 +00:00
eb0e593ee1
Rules for pawn. Every rule is implemented except 'prise en passant' and obligation to capture.
2006-01-12 17:32:52 +00:00
d1a82db0cf
The moves of the Queen are now checked.
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Adding checking of the moves for the pawn will allow to release version 0.2 !!!
2006-01-11 22:24:16 +00:00
0ffdf58af4
Testing and debugging of the rules :
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by typing "hint a3" it is possible to know all the possible moves for the piece on a3.
(Pawn and Queen not implemented yet)
2006-01-11 18:32:01 +00:00
9180601286
Starting to implement the rules:
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Patterns for moving king, bishop, knight and rook have been included.
2006-01-10 21:53:31 +00:00